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Messages - steptoe

#241
1500 B.C. The God of Hope gave  three Sacred Tablets of enlightenment to the Tibetan Holy Secret Society.

Each Sacred Tablet had the power to bring peace and hope to mankind through spiritual and astral projections.

They could not be used to hurt mankind directly, but in the wrong hands they could open portals to other dimensions and bring forth demonic creatures of unspeakable evil.

Wang the Merciless, a feared Tibetan Warlord, sought out the Sacred Tablets to harness their power and use it for his own ends!

Mandrin, the Tibetan Secret Society Master Priest, knew that if Wang the Merciless found the Sacred Tablets he would unleash horror on the world.

This could not be allowed to happen!!

Faced with this threat, Mandrin decided to separate the Sacred Tablets and hide each one in a secret location.

2012 A.D. (Present Day)  The Secret Society has spent centuries gathering information about the whereabouts of each of the Sacred Tablets.  It is finally time to bring them home.

They need someone from the Holy Order to go out and retrieve the Tablets.  They need someone with courage and strength.

They need you, Jonesy Smith.
An airplane has been chartered for your use.  Now bring those Tablets home!

* Flag Autosaves
* 3 Location Chapters
* Chapter 1: Sudan 'Temple of Laketa' - completed.
* Chapter 2: India 'Punjab Rock -  completed
* Chapter 3: Mongolia 'The Golden Gate' - completed
* Choice of start location









#242
AGS Games in Production / Re: The Visitor 2
Tue 07/02/2012 16:18:51
Nice graphics NickyNyce

Can't wait to give it a whirl  :=

Steptoe
#243
Khris

There was a case once when an old label text appeared before new label text showed, that is why "" between. And Yes, I was informed to do this.

Logic told me to use custom buttons with AGS text and amending button text to previous  query.

As much as I appreciate your help and comments I will ignore your snide remarks as another bad day at the office  ;)


#244
Hi Khris

It's the way I have done it in the past but shall adopt the way you have put it in the future. Thanks.

I will incorporate your script method.

Also its actually Button 15

The only thing is is that the button should change from 'Intro' to '>>' (Different custom buttons) Button15.Graphic=898 to  Button15.NormalGraphic=898 when button is clicked.

cheers for your help

steptoe


#245
Hi

EDIT: I just spotted duplicate entries, now corrected in below script.

New question: After click 6 can the clicks begin again from 1 as if able to keep running through at will?


======================================================

I have the following script that works, trouble is some take 2 clicks for the next lable to appear and not 1.

Code: ags


function Button24_OnClick(GUIControl *control, MouseButton button)
{
  key_clicks++;
    
 if (key_clicks == 1)
 {
  Lsplash.Text="1500BC. In the known world a Tibetan holy secret society held 6 sacred tablets of enlightenment given by the God of hope. Each sacred tablet has the power to bring peace and health to mankind through spiritual and astral projections.[[They could not be used to hurt mankind directly but in wrong hands could open portals to other dimensions and therefore bring fouth demons of unspeakable hell!";
  Button24.Text=">";
}
 else if (key_clicks == 2)
 {
   Lsplash.Text="";
   Lsplash.Text="Wang the Merciless, the most feared Mongol leader, was said to be seeking out the 6 sacred tablets to obtain supreme and utter power![[Mandrin, a Tibetan secret society holy High Priest, knew that the great war leader Wang the Merciless would seek out the 6 sacred tablets. This could never happen!!"; 
   Button24.Text=">";
}
 
 else if (key_clicks ==3)
 {
   Lsplash.Text="";
   Lsplash.Text="Because of such threat, Mandrin decided to seperate the sacred tablets and have each one transported to an unknown location.[[So secret were the locations that nobody knew where they were taken to. Those that had transported the sacred tablets were killed for secrecy!";
   Button24.Text=">";
}
 
 else if (key_clicks ==4)
 {
   Lsplash.Text="";
   Lsplash.Text="2012AD. The secret society of holy order had a last gathered enough information as to the approximate whereabouts of each sacred tablet. It was time to 'Bring them home'.[[They needed someone of the holy order to go and find the exact locations and return with all the sacred tablets.";
   Button24.Text=">";
  }
 else if (key_clicks ==5)
 {
   Lsplash.Text="";
   Lsplash.Text="They chose someone with much courage and strength. They have chosen you, Jonesy Smith.[[An airplane has been charted for your use and after a briefing you set off immediately to your plane anticipating your journeys ahead.";
   Button24.Text=">";
   }
 else if (key_clicks ==6)
 {
    Button24.Visible=false;
    Lsplash.Text="";
    Wait(100);
    gsplash.Visible=false; // Shows Room 1
   }
}


Cheers for all help



#246
Yar

Looks good Darth...Adding some Noise is a great idea.

I have also added sand dune shadows.

Also some scenes are 1000 wide.

cheers

EDIT As I have only a few desert scenes with overhotspot directions (N,S,E,W etc) I find it a bit cumbersome between overhotspot, regions and walkable area.

I have thought about showing feint, but visible Arrows to point the ways you can go (where more than one way you can go) which also use overhotspot.

Do you think this would be acceptable?

cheers




#247
Hi

I have a few desert backgrounds. As you can see I am not what you would call artistically gifted.  

How would you improve the sand of this desert?



Updated:



cheers


#248
Hi
EDIT.. I restarted computer and gradually put script back bit at a time. Seems to work though just a tadge slow starting.

-------------------------------
suddenly i now get a black screen on running game.

Have put player to start in that room (room 4) to work and test.

There is no Wait and i have stripped code right down.

What could be the problem.

I can start in other rooms.

Edit. Can go to room (that started blank) from previous room....

:(

#249
Hi Khris,

'Hardcoded' - I thought it was.

As mentioned in edit, I have used use inventory on player to get same results.

The help you provided will be useful to know for reference.

cheers

steptoe



#250
Hi

EDIT.. I have opted to use inv compass on main player at the moment.

------------------

Is there a reason why inv click only works with Look/Select?

I am trying to select an inv object which opens up a gui. This works when I select Look, the gui appears. I would rather it happen when inv item is seleted.

inv=icompass
gui=gcompass

The gui compass has a close button.

Would this be acceptable if i had this and made inv  image transparant?:

Code: ags

function repeatedly_execute_always()
 {
 if (cjonesy.ActiveInventory==icompass)
 {
 gcompass.Visible=true;
 }
 }




cheers for any help


#251
Hi

ERROR.. GOT DOUBLE POSTING FOR SOME REASON.

Is there a reason why inv click only works with Look/Select?

I am trying to select an inv object which opens up a gui. This works when I select Look, the gui appears. I would rather it happen when inv item is seleted.

inv=icompass
gui=gcompass

The gui compass has a close button.

Would this be acceptable if i had this and made inv  image transparant?:

Code: ags

function repeatedly_execute_always()
 {
 if (cjonesy.ActiveInventory==icompass)
 {
 gcompass.Visible=true;
 }
 }




cheers for any help


#252
lol  what am I like  ;)

cheers mate
#253
Nice one Ghost....

Will look out for it when its done

;)
#254
Hi,

cheers guys.

Khris:

Jetpack sam was supposed a bit old fashioned.

Jetpack controls for an updated version would of course be paramount. Maybe I should have chosen that option, still. I purposely kept it quite short because of reasons you mentioned.

I have learnt stuff from doing it so something positive has come out of it.

I did not post this thread because of 0 responses but because of some games I have played.

I take everything that's been said in good jest and will employ updated ideas and means for my next feature length.

Thanks guys

:)

#255
Yes, been there.. okey dokey  ;)
#256
Mmm yes, wrong place, now realise. Sorry Darth.
#257
Calin,

I was purely pointing out the fact to which I do not want to upset by naming games.

(Elandra Desmond stretched to over 6' tall! 3D chars on 2D! Unreadable or wrong coloured chosen fonts!)

I'm sure you've seen them around. if you have'nt then you need to come out of the dark room  ;)


Ali,

Yes, that sort.



Nicky,

I agree with you up to a point. But let's say that a 'games complete' shows a game's images not very good but the idea looks good, would that tempt you to download it?

I understand the reasons if a player has produced some A1 games then that would be very influential in downloading and commenting.

I am not vindictive to others but am curious as to climbing the ladder and getting better responses.

cheers



#258
In some games the player can't walk left / right further then the screen edge with no explanation as to why they can't proceed,  even if there does not appear to be a blockage, yet people still make these types of games and get away with it?

Also, player enters a room without any hint as to what to do?

I have also noted that some game backgrounds look like they've been drawn by a chimp with boxing gloves on yet get fair reviews.

Is this the new future of games or just bad design or an 'in joke'?

cheers


#259
Another example of shit at the highest level

keep up the good (eh bad) work  ;)
#260
Quote
I swear to God I started to make this game BEFORE Twilight, in 2001!

10 years for a game should get you an award  :=
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