Has Elandra been on the stretching rack

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// Dialog script file
@S // Dialog startup entry point
return
@1
Guitarist=1;
if (Guitarist==1)
{
cClerk.ChangeRoom(2);
cEgo.ChangeRoom(2);
}
stop
@2
Guitarist=2;
if (Guitarist==2)
{
cBryan.ChangeRoom(2);
cEgo.ChangeRoom(2);
}
stop
//After dguitarist and in Room 2
function room_AfterFadeIn()
{
if (Guitarist==1)
{
cClerk.Say("Thanks for choosing me Man");
cEgo.Say("You were the best Derek");
}
else if (Guitarist==2)
{
cBryan.Say("Thanks for choosing me Man");
cEgo.Say("You were the best Baz");
}
}
function repeatedly_execute_always() {
// Put anything you want to happen every game cycle, even
// when the game is blocked inside a command like a
// blocking Walk().
// You cannot run blocking commands from this function.
if (Guitarist==1)
{
cClerk.Name=player.Name ;
}
else if (Guitarist==2)
{
cBryan.Name= player.Name;
}
cEgo.Say("You were the best %d", player.Name);
if (PPColliding.CWithO(cFrankj, oshark))
{
Game.DoOnceOnly("SHARK");
cFrankj.LockView(36);
Display("You've been eaten by the shark!");
cFrankj.UnlockView();
Lives=(Lives -1);
cFrankj.Transparency=100;
cFrankj.Move(44, 133, eBlock);
cFrankj.Transparency=0;
}
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