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Messages - steptoe

#401
Hi

I changed over computer that had both the above AGS versions... Have now downloaded 3.2.1 and it now imports..

:=
#402
Hi

My AGS 3.2.0 will not import gSave.guf and gLoad.guf.. says property locked and says it may require later version... and with 3.1.2

steptoe
#403

Posting the ShakeScreenBackground script you're using may help..

#404
Hi,  V2 is now available (New Game Entry).
-----------------------------------------------------------------------------------------

You know about Sinbads' adventures: Forget political/mythical/cultural correctness in this game: anything goes in this fantasy tale of the long-ago hero!

------------------------------------------------------------------

Story line:

Evil sorcerer Sokurah has kidnapped Princess Salama of Persia and has taken her to his tower on the island of Korkus.

An Arabian Prince has commissioned you to find and return her.

Can you overcome the creatures that Korkus and Sokurah confronts you with and can you rescue Princess Salama before a mighty war starts between Persia and Arabia where much blood shall flow???!!

Defeat:
* Killer Skeletons!
* A Giant Cyclops!
* Huge Spider!
* A 3-headed hound from hell!
* A swamp mud monster!
* Harpy's!
and more.....

Get to ride on a magic carpet, solve the riddle of the Witch... or get made into human stew!!

Can you help an old, blind man from taunting Harpy's?

And just to help you there is Khaseem, a Genie, if you can get him!

But first off, can you find a crew!!

There are 2 possible endings!

------------------------------------------------------------------
Controls:

Click Slide in /out Control/Inventory panel.

------------------------------------------------------------------
Specs

16 bit colour
320 x 240 resolution






Download:

http://www.adventuregamestudio.co.uk/games.php?category=&action=detail&id=1496&refr
esh1320749635






#405
Snow/rain only uses 1 sprite...

Strange though...


cheers


#406
Yes

PPcollison
floating Hotspot
snow/rain
#407
Hi

got this warning recently...

(in room 2): Dynamic sprite 1062 was never deleted (no such sprite exists).

steptoe

#409
Cheers Khris

and Monkey, yes...

thanks



#410
General Discussion / Re: Tintin movie
Tue 01/11/2011 21:30:50
I used to watch Herge's adventures of Tintin as a kid..great stuff..     Not seen the film yet.  I hope they don't ruin it like most things film makers attempt >:(

#411
Hi

Does anyone know how to disable FloatingHotspot.scm (downloaded and working) in a room?

cheers

steptoe


#412
New screenshot (still in production but basic shot):

Sinbad faces Sakurahs' children of the night!! Can you defeat the 3 killer boneheads???



Progress:

Game story: 98%
Graphics: 90%

Tester still wanted.


#413
Hi

you have to have another dialog option.  Just have it say nothing, It works for me.

The dialog plays the last option automatically.

Add this (just change option number and character to suit):

Code: ags

@4
     character.Say("");

stop


or

Code: ags

@4
character:

stop


#414
Hi

I still urgently need a tester for "SINBAD and the Island of Korkus.. "

Sinbad faces a cyclops!



Sinbad faces Sakurahs' children of the night!! Can you defeat the 3 killer boneheads???




Please PM me for download.

Cheers


#415
Good idea ProgZmax, I'll try it..

cheers


#416
Hi

I'm not sure if below is appropriate script but i need to have the user to use WALK mode only on hotspot for walkable area restored and the player to move to destination.

So far the player will not walk to destination.

Code: ags

function hHotspot2_Mode8()
{
 if (mouse.Mode == eModeWalkto)
 {
	  RestoreWalkableArea(3);
    csinbad1.Walk(106, 109, eBlock, eWalkableAreas);
 }
}


There may be other ways I can use but I would like to sort this out first.

all help appreciated

steptoe

#417

Can the player go to room 21 from rooms 18,36 and 8?

if not than it will not work because only 1 room was Previous.

Or maybe you should use if the player Has Been in Room?

I assume I am on the right line with your query???






#418
I have just added your code to Global with no problem..

many thanks LeKhris

cheers

steptoe


#419
Quote from: LeKhris on Thu 27/10/2011 09:23:55
Where did you put that line? Inside on_event/eEventLoseInventory?

Hi

well, i think there may be a problem if i put in global rep exec so i put it in room on event such as when you use (or lose) an inv item, especially where i used to get a blank row.

advice welcomed

cheers

#420
I have a snag: Inv window does not auto scroll to top item and shows empty bottom row at somepoint in the game.

I do not use inv 1 or 2 and start with inv 3 from the beginning which stays til the end and I also use their ID's.

However, sometime in the game I end up with a blank row.

I have 3 Items per row.

I am using the below code in rooms where appropriate:

Code: ags

invCustomInv.TopItem = 3;


Any help/advice would be great.

EDIT

This appears to work:

Code: ags
 invCustomInv.ScrollUp();



cheers


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