Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - steptoe

#421
Of course... silly me... thanks  ;)

I'll stick that in between any 2 Lgenie.Texts as well.

cheers
#422
Hi

For some strange reason if I click the Bgenie button (on gstastusline) a second time in the same room it starts with displaying the second Lgenie.Text first.

The gstastusline is visible if a condition is previously met and starts game as initailly off.

Code: ags

function Bgenie_OnClick(GUIControl *control, MouseButton button)

{  if (gStatusline.Visible==true  && player.Room==9) {
 
  gGeniepic.Visible=true;
  gGeniepic.Transparency=0;
  Buttong.Height=30;
  Buttong.Animate(12, 0, 1, eOnce);

  Wait(80);
  Buttong.Animate(17, 0, 4, eRepeat);
  Lgenie.Text="Sinbad. My powers have no effect on this part of the island. Kazima has cast some sort of dark spell.";
  Wait(200);
  Lgenie.Text="However, I can still help you. You need to make something to throw and kill the Cyclops. [That is all I can tell you Sinbad.";
  Wait(200);
 
  Buttong.Animate(18, 0, 0, eRepeat);
  gGeniepic.Transparency=60;
  Wait(40);
  gGeniepic.Transparency=80;
  Wait(40);
  gGeniepic.Transparency=100;
  Wait(10);
  gGeniepic.Visible=false;



}  else if (gStatusline.Visible==true && player.Room==11) {

 gGeniepic.Visible=true;
 gGeniepic.Transparency=0;
 Buttong.Height=30;
  Buttong.Animate(12, 0, 1, eOnce);

 Wait(80);
 Buttong.Animate(17, 0, 4, eRepeat);
  Lgenie.Text="Sinbad.Trap the harpys from ahigh. That is all I can tell you.";
 Wait(240);
  Buttong.Animate(18, 0, 0, eRepeat);
 gGeniepic.Transparency=60;
 Wait(40);
 gGeniepic.Transparency=80;
 Wait(40);
 gGeniepic.Transparency=100;
 Wait(10);
 gGeniepic.Visible=false;
	
	
// and other if else functions




Please tell me if you spot something that needs changing unless I do all Lgenie.Text on one line only?

All help appreciated.

cheers

steptoe



#423
Hi

I need a tester for "SINBAD and the Island of Korkus.. "

Sinbad faces a cyclops!




Please PM me for download.

Cheers



#424
SINBAD and the Island of Korkus..

Progress:

Game story: 98%
Graphics: 80%

Tester still wanted.


#425
General Discussion / Defeat mud monster..
Wed 19/10/2011 15:17:32
Hi

Imagine you are faced with a mud monster that comes out of a pool of mud and throws mud balls at you... you need to defeat him...  How would YOU do it?

#426
Hi Darth Mandarb

my thoughts exactly.. The odd comments/advice are ok.. so thanks guys.

Secondly I did NOT exactly ask for advice but point taken.

Updated Screen shots (subject to change):






New Screen shots:

Sinbad faces a cyclops!



Meeting an old, blind man taunted by harpys!









#427

Revised screenshots:








#428
Hi SuperDre

Not being the best artist ever I compromise. Some will go with what I have and some won't, it's their choice.  There's not a too big a difference.  

Look at CaptainD's and hansolo1970 posts above!

I don't expect to change BG's at this time and I am concentrating on game dialogs and scripting.

As they say: "If you can't afford a car get a taxi."  :=

Thanks for your comments anyway.

The story is progressing well.




#429
You can't beat a good old bone fight   ;)

Yeh, you do face some anorexic dead boners!

:=

New Screen shots

65 Tankards of ale and a keg of rum later trying to get a crew to join you on a voyage of much danger!!
(animated BG)


On the island of Maraka something is brewing!! (animated BG)



***** Need a games tester.



#430
I'm in production of:

SINBAD and the Island of Korkus...

You know about Sinbads' adventures.

Forget political/mythical/cultural correctness in this game.. anything goes in this fantasy tale!

Evil sorcerer Sokurah has kidnapped Princess Salama and taken her to his tower on the island of Korkus.

An Arabian Prince has commissioned you to find and return her.

Can you overcome the tasks and creatures that Korkus and Sokurah confronts you with and can you rescue the Princess before a mighty war starts between Persia and Arabia where much blood shall flow???!!

Defeat:
* Killer Skeletons!
* Giant Cyclops!
* Huge Spider!
* A Witch!
* A 3-headed hound from hell!
* A swamp mud monster!
* Harpy's!
  and more.....

Get to ride on a magic carpet, solve the puzzle of the wise witch... or get made into human stew!!

Can you help an old blind man from the taunting Harpy's?

And just to help you there is Khaseem, a Genie, if you can get him!

But first off, can you find a crew!!

Looking for a crew (animated BG)


Onboard the ship Arabian Prince (animated BG)


Game story: 30% 40% 45% 50%
Graphics: 30% 40%  45% 50%
16 bit colour
320x240 resolution
Slide out GUI

***** Need a games tester.

More updates down below..


#431
If you are using the latest version (3.2) then the Global Scripts are in the tree pane on the right of the main window. It called 'Scripts'. Above it is Global Variables where you make your own variables.

steptoe


#432
I can't believe I missed that one!

Thanks for reminding me Gudforby

cheers

steptoe

#433
Hi

I have come across a problem doing a scene.

I have an object that covers the screen to appear as smoke.

In the scene are various objects that can be interacted with.

Problem: is there a way to click beyond object which is top...ie Hotspots?

I am trying orders false/true.

If this is not possible is there a simple solution?

cheers

steptoe




#434
Thanks snake...    :=

Yeh, maybe I should stuck another bg music in somewhere for next update?

Thanks for your comments and perhaps you would give the game your comments?

cheers

steptoe

#435
Thanks LeKhris,

I did that and also added a region next to final flower (end of walkable 1) and I also  on/off flower region area also..

cheers

steptoe
#436
Hi

I am in the middle of a scene when I have come across a tech hitch.

The character has to jump on 3 flowers in correct order to get over a wall. I have set up a variable int for this and that works fine.

However, the character can still walk on the final  flower so I am trying to stop walk mode to that area where there is a region and a hotspot unless certain condition (int).

Hotspot for Interaction if int correct and Region for action after.

I have tried 'AnyClick' to have a say that he can't jump that high but he can still walk there.


Any ideas ?

cheers

steptoe




#437
Nice Module Calin... very useful.. :=

cheers

steptoe

#438
Hi

It was only a constructive comment I made. I found the game quite enjoyable.

To adjust graphic card settings for individual games is absurd Wonkyth, unless forewarned.

It's through comments like what I stated that helps with building games compatible with most players/cultures/vision etc etc.

:=


#439
Just to say I think LeKhris' StarField_0.1.scm is a winner  :=

steptoe


#440
Cheers pcj

However, I have since used a text object..

SMF spam blocked by CleanTalk