Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - steptoe

#441
Hi Gamers,

I would like to introduce:

VERY BAD TASTE: Dels don't hide!  

Stop an alien force from taking humans and adding them to an intergalatic restaurant menu!!

STORYLINE:
You are Del and you are out walking very early one morning when suddenly you see a house flying in the sky! (It's really an alien spaceship!).

The 'house' lands and you overhear a plot to collect all humans: for eating!

The alien boss Lord Grit owns an intergalactic restaurant chain that is the envy of the cosmos.

Lord Grit has found the taste sensation that is pulling in clients everywhere: Humans!

"There's no glowing fingers on these bastards! We've got a bunch of Extra-Terrestrial psychopaths on our hands, like a visit from a planet full of Charlie Mansons!!"

"I expect you're wondering what you're doing soaking in Ron's eleven secret herbs and spices? Later we're having *you* for lunch!"

Del is a have-a-go hero who likes the odd bit of skunk!

Can you thwart the aliens plan to harvest New York of humans and take over their spaceship?

***You are Del and Dels don't hide!***

TECHS:
16 bit colour
320 x 240 resolution.
Desk GUI: Click it for it to slide out. Shows: Load/Save/Inv/Ops etc..

Download:
http://www.adventuregamestudio.co.uk/games.php?category=&action=detail&id=1488&refresh1317578924


Comments on the games page is very welcome. Otherwise PM me. Stupid comments on this page will be reported.

Some pics may be slightly adjusted.

Del spots the aliens landing (a flying house!):


Some pics have slight adjustment.

The police won't listen:


An alien breaks in and attacks an old man:


Del spots an alien dragging a victim!


Del spots a broken glass door!


#442
I agree, running before walking.. but it does gives you an insight.

Up, down, left and right may be the way to start.

Once you are more experienced than you may well try again..

Good luck


#443
Did you solve your issue?

Possibly TurnBeforeWalking property option from manual?
#444
Have you used a Name for dDialog1.. I assume you may get an error message if dDialog1 does not exist.

#445
VERY BAD TASTE requires testers..................

Del spots an alien dragging a victim!


If you have the time to test game for me please PM me

cheers



#446
All of Hotspot 0's drawing tools are eraser type: Line, Freehand, Rectangle. Fill...

There is not a pencil but there is a Line Tool (similar).
#447
Hotspot ID 0 is used to delete Hotspots. It's an eraser as mentioned.

If you decide that you don't want a hotspot where it is and want it gone then you erase it with Hotspot ID 0.

The Hotspot ID's are in the events pane on the lower right of window. (You need to select Hotspots from top select option).

Use Hotspot ID 1,2,3,4 etc etc to draw Hotspots.

Hope this helps.

#448
Hi

I'm wondering if you can have SayBackground follow the charcater off the screen as it only goes to room edge?


#449
I assumed you had more than 2 frames per view... but glad its solved.

;D
#450
In the Manual: DiagonalLoops property


bool Character.DiagonalLoops

Gets/sets whether diagonal walking loops are used for the character. If this is set to true, then loops 4-7 will be used as diagonal walking loops. If this is set to false, then the character will only face in 4 directions and you can use loops 4-7 for other purposes.

Example:

cEgo.DiagonalLoops = true;



#451
Time for new screen shots (subject to change):





testers testers testers urgently required!


#452
I have a variable: int switch_clicks; when the user clicks on an object with

appropriate inventory item the inv graphic shows on the mouse and it goes to

appropriate Display message.


What I am trying to do, but can't quite remember the script line, is to advance

the cursor graphic +1 (or new number) so that the mouse graphic changes and you

can click object again and graphic +1 (or new number).

After the 3rd click it displays a different text and ActiveInventory=null.

This is so I don't have to reopen inventory window again.

I have 3 graphics for 3 clicks.

Can someone please remind me?

cheers

UPDATE: This works but if you know better:
Code: ags


// SPIT PIPS
	
int switch_clicks;

function omixersw_UseInv()
{
	
 switch_clicks++;
   
          if (switch_clicks ==1 && cChris.ActiveInventory==ipip)
		 
	{
           Display("You spit a pip and it narrowly misses the switch!");
	   cChris.ActiveInventory=ipip;


			
	
}	 

    else if (switch_clicks ==2 && cChris.ActiveInventory==ipip)

	
	{
		
	Display("You spit a pip and it just misses the switch!");
	cChris.ActiveInventory=ipip;
			
}	 
			
	else if (switch_clicks ==3 && cChris.ActiveInventory==ipip)


	
	{

       Display("You spit a pip and it catches the switch and turns it off!");
       object[19].Visible=true;
       object[17].Visible=false;
       object[11].SetView(67);
       object[11].Animate(1, 3, eRepeat, eNoBlock, eForwards);
       cChris.SayAt(165,86,200,"Rock on Tommy!!");
       object[11].SetView(67);
       cChris.ActiveInventory=null;
       cChris.LoseInventory(ipip);

		
}	 

      else if (switch_clicks   >3)
      
      {
		
       Display("The switch already is off!");
		
		
	
}	
}




#453
Hi

You could customize the text for the gRestartYN GUI and adjust buttons to restart game and quit..

Simply call it when required from within the script.

#454
That sounds handy LeKhris

cheers


#455
Hi Adrian

I made a 'Dummy' option and it works now.

Something to remember.

cheers

#456
I'm referring to the script elements not an actual game.


#457
You can build/customise GUI's until the cows come home but do you have the knowledge to do so? If not then I suggest you use what is provided by AGS until you can. The one's AGS provides are fully working GUI's so use them until you are ready to make your own.

Check out the manual.

Many people here have come up with breathtaking GUI's but it takes experience and time.

#458
Hi Adrian

after correcting a few errors of your code it still does not work as it should..

I shall persevere.

#459
You are best off starting a brand new game and reading the manual before messing with things like GUI's

:=
#460
Hi

I have only just started playing this game and my only nag is that the menu commands are dimmed (as per screenshot) until mouse over ... you should be able to see them... shouldn't you?

steptoe
SMF spam blocked by CleanTalk