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Messages - steptoe

#461
Dualnames

I have included what you said but no avail, so far

Code: ags


// Dialog script file
@S  // Dialog startup entry point

Chris: We need to pull together.
Chris: What do you have in your pockets Dopey?
Richy: Let me see...
return

@1
Richy: A penknife
Chris: That could prove handy. Can I borrow it?
Richy: Sure
  cChris.AddInventory(iknife);
option-off 1 

return
@2
Richy: A shopping reciept.
Chris: Paper. Mm, could be useful to start a fire!
Richy: A fire??
Chris: One never knows
  cChris.AddInventory(ipaper);
option-off 2 
return

@3
  if (cChris.HasInventory(iskunk))
  {


Richy: Skunk. But I've only got a little left.
Chris: That's ok I have some.
option-off-forever 3

 }
  else
	{
Chris: Can I have some?
Richy: What for: I've only an ounce left!
Chris: I have an idea.
Richy: Ok but you owe me Del.
Chris: Cheers mate
Richy: Yeh
  cChris.AddInventory(iskunk,6);
	}
option-off-forever 3 
return


@4
Chris: Cheers.
Richy: Hope the things can help us!
stop



Thanks anyhow

#462
Hi..  Problem with dialog options off

The below works but with a slight problem.

With 2 options left it does not 'return' but goes straight to option 4.

Code: ags


// Dialog script file
@S  // Dialog startup entry point
Chris: We need to pull together.
Chris: What do you have in your pockets Dopey?
Richy: Let me see...
return

@1
Richy: A penknife
Chris: That could prove handy. Can I borrow it?
Richy: Sure
  cChris.AddInventory(iknife);
option-off 1 
return

@2
Richy: A shopping reciept.
Chris: Paper. Mm, could be useful to start a fire!
Richy: A fire??
Chris: One never knows
  cChris.AddInventory(ipaper);
option-off 2
return

@3
  if (player.HasInventory(iskunk))
  {
Richy: I've got some skunk.
Chris: I have some skunk already.
option-off 3

  }
  else
Chris: Can I have some?
Richy: What for? I've only an ounce left!
Chris: I have an idea.
Richy: Ok but you owe me Del.
Chris: Cheers mate
Richy: Yeh
  cChris.AddInventory(iskunk);
option-off 3
return

@4
Chris: Thanks
Richy: Ok
stop




#463
Hi

if you read the help manual in AGS you will find most of what you need in terms of how to script to enable you to make a basic word game like how to make objects visible/invisible, clicking on objects/hotspots etc etc

Good luck
#464
It would take a very experienced AGS scripter to implement a decent word type game although a simple game is possible.

With hard work you could do something, but your efforts may prove fruitless and time consuming for you at this stage.

Once you've got enough AGS knowledge and scripting then it could be something you could work towards.

#465
Quote from: Kastchey on Sun 18/09/2011 22:59:09
I'd say Derek is still in space.

Is this going to be a pure adventure game or partially a shooter?

Its basically a find and kill adventure with a few simplistic things to do before you can kill each human eating alien.  

Finally, try and take over their spacecraft!

Loosely based on the film.

#466
Not really Dualnames.

Dels do not hide... So: You are Del and Dels do not hide.

As in:

QuoteI'm a Derek,and Dereks don't run -  from the film

Point taken though  ;)



#467
Derek is the so-called person in the original film version..

Iv'e used Del which is what you normally call a Derek.   :=


#468
Hi Gamers  (updated Sept 27th)

I am in production of "Very Bad Taste: Dels don't hide." (Parody of the near same title.)

You are out walking very early one morning when suddenly you see a house flying in the sky! (It's really an alien ship!)

The 'house' lands and you overhear a plot to collect all humans: for eating!

The alien boss Lord Grit owns an intergalactic restaurant chain that is the envy of the cosmos.

Lord Grit has found the taste sensation that is pulling in clients everywhere: Humans!

"I expect you're wondering what you're doing soaking in Ron's eleven secret herbs and spices?
Later we're having *you* for breakfast!"


Del is a have-a-go hero who likes the odd bit of skunk!

You are Del and Dels don't hide!

Can you thwart the aliens plan to harvest the earth of humans?

NB: there may be some adjustments to below images.

Del spots the aliens landing (a flying house!):


The police won't listen:


An alien breaks in and attacks an old man:


Del spots an alien dragging a victim!


Story line: 100%
Rooms:80%
Colour: 16 bit
Res: 320 x 240
Gui: Sliding

Some of the games here have beautiful graphics and I have tried to produce acceptable graphics though I'm no artist  ;)

Looking for testers.



#469
When you import ready-made characters into AGS they are in chr / cha format.

These formats hold character information such as views of the character etc.

If making a new character you have to make a character with views with a paint program first and png is a great format to save them as. Simply import into AGS.

Once you have done this you may then save them as a single cha /chr file for future use.



#470
On the off chance ( I have never used win 7) you could check out windows msconfig (use run) and disable any unwanted programs that run at start up to give you more memory.

just a thought though it's probably something else.
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