Darth is just talking about re positioning. This will not affect the score.
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Show posts MenuQuoteBut that doesn't work. It just makes the rat poison invisible, skipping the player walking and regardless of Charlies view.
player.Walk(168, 577, eBlock, eWalkableAreas); // You used eNoBlock
// If you want the player to animate BEFORE the next thing happens use:
player.Animate(7, 4, eOnce, eBlock, eForwards); // You used eNoBlock
// IF GUI'S VISIBLE
if (gPanel.Visible==true)
{
gInventory.Clickable=false;
}
else if (gRestoreGame.Visible==true)
{
gInventory.Clickable=false;
}
else if (gSaveGame.Visible==true)
{
gInventory.Clickable=false;
}
}
Quote from: Khris on Fri 15/06/2012 10:42:39
Love it.
I made a site for a private practice recently and even made sure it would work just fine in IE 8. When they looked at it, it was broken: they still use IE 6!
function repeatedly_execute_always()
{
if (PPColliding.OWithO(object[7], object[11]))
{
gSCORES.Visible=true;
Lscore.Text = String.Format("You have %d Sweet Power",SCORES);
Lcubes.Text=String.Format("You have %d Cube Power",SCORES /5);
}
}
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