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Messages - straston

#61
Hints & Tips / Re:Help with Space Lynxes
Wed 09/07/2003 12:06:43
Spoiler

you need to give him milk.

But that's part of the second mission. ;)

[close]
#62
Quote from: Tìmosíty on Tue 08/07/2003 18:04:58
Quote from: Minimi on Tue 08/07/2003 16:29:05
just make the game in english.. and if some german people want to play it, and cant read english make a translation pack

That's a bit harsh Minimi, I asume that Straston is German, so making an English translation is a great effort in itself.

Timosity, thank you for your compassion.  :D

Minimi, on the other hand, is right that I could have done a better work.
Just converting everything to English though will not solve the problem, just relocate it. :)

After all, I will have to think about something.
In worst case, I can still create two entire versions, exchanging some sprites and background pictures ...

Bye,
Straston
#63
Quote from: gmcmom on Tue 08/07/2003 21:17:22
I've been really enjoying the game but I'm stuck.

Spoiler
how do I charge up the phaser?
[close]

any other hints you can offer would be appreciated.



I'm not sure but doesn't this belong to the "hints" section?  ;)
Anyway, thank you for enjoying the game in spite of the German. ;)

This is my hint:

Spoiler

Unless you are on your third mission to Canis VI, you don't need to charge your phaser.

If you are on your third mission, you will find an energy unit north of the landing site of Canis VI. Use it with the phaser.
[close]

Hope that helps :)

Bye, Straston
#64
Quote from: Paranoia on Wed 09/07/2003 00:12:51
sorry i'm thick,  :-[, script isn't my strong point, i'm not sure about the first part...
i'm sure its spot on straston, but i've got my "homer" head on at the moment..
Paranoia+script=DOH!

Spot on me? No, actually, there are probably better "scripters" than me round here.

I'm afraid you'll have to do scripting, sorry.  :-\

Maybe if the whole affair would be in just one room, it will work without too much scripting, but I'm not sure either. With two rooms, you'll have to bring the state of one room to the other and the only way to do that in AGS (as far as I know) is by using global variables.

It's hard to give you the exact code, because it will take a little while to consider and will be distributed among a lot of objects (the tap, both water streams, the object to fall out, the blocked pipe, possibly the start script of both rooms)

Maybe someone else can help?
#65
Quote from: danny* on Tue 08/07/2003 15:45:17
great!!
One question though before download:Is it in GERMAN??? :)

The default language is German, but it has an English translation in it.

Unfortunately, the initial splash screen is still completely German. :(

You'll have to press the upper button to start a new game and the lower button to load a saved game.

I mixed up all the signs a bit, some are English, some are German. ;)
But I hope it is still playable when you just ignore anything you can't read. ;)

But you're right, the whole language mixup bothers me too. In my next game, I'll try to work with symbols as much as possible.

Any good idea for symbols for "start new game" and "load saved game" on the initial screen?

Bye

Straston
#66
I hope I undestood this correctly.

The way I would do it:

Define a global int Variable that indicates the state of the two pipes.

Value 0 : initial water completely turned off
Value 1 : open pipe has water running through
Value 2 : open pipe blocked, water running out of other pipe, object appears
Value 3 : whatever else you need...

In the room with the pipes, you can switch Objects on or off in the enter-room-before-fadein-script according to the value of the Global int

int pipe_state = GetGlobalInt(10);
if (pipe_state == 0)
{
// do nothing
}
else if (pipe_state == 1)
{
// run floating animation
...
}
...
#67
Critics' Lounge / Re:Icons icons icons!
Tue 08/07/2003 14:19:25
Quote from: Femme Fatale on Tue 08/07/2003 14:12:39
You can't see them? They are in ico format. try http://itkid.com/user.ico and http://itkid.com/setup.ico

They are nice ... and they fit into the game.  :)
#68
Just a few things that come to my mind... correct me if I'm wrong.  ;)

- Bottle of mineral water
- a seahorse
- dried leaf
- foam

Bye,

Straston
#69
Hints & Tips / Re:Help with Crime Time
Tue 08/07/2003 07:48:01
Thanks, I finally made it.  ;D
#70
Hi!

Yes, I finally have my first game done with AGS published. ;-)

SpaceLynxes Download

The story is more or less standard (fulfill three missions for your boss).
The graphics are ... well ... let's not talk about the graphics. ;)
Unfortunately, there is no sound. :(

But ... well, it's finished and maybe you'll still enjoy it.

Here is a screenshot.



Have fun!

Straston
#71
Hints & Tips / Help with Crime Time
Mon 07/07/2003 16:03:45
Hi!

Need help with crime time:

Obviously, I need to bring the chief officer some coffee.

But I can't find any coins anywhere. :-(

possible spoiler:
Spoiler

The two I found in the well are used for the sleeping medicine in the pharmacy
[close]

As inventory items, I only have the fishing rod and the golden rope.

Bye,

Straston
#72
Hints & Tips / Re:Stuck at Chez Apa
Mon 07/07/2003 15:57:18
Thanks, now I made it  ;D
#73
Hints & Tips / Re:Stuck at Chez Apa
Fri 04/07/2003 09:05:52
Thanks... I'm in... :-)

Now, how do I find the combination for the safe?

I have the "improvised" cue and the salt shaker with me,
but I can't play pool without something valuable.

And ... well ... can I get back to the safe after I left the office?

Bye,

Straston
#74
Hints & Tips / Stuck at Chez Apa
Thu 03/07/2003 12:44:33
Hi!

I need help at Chez Apa, rather at the beginning:

I smashed the dustbin and alerted the bouncer, but now
I'm stuck.

Inventory items I have:

tweezers
salt shaker
brush

I already talked to the bouncer until he hit me.

Any hints what next to do?

Bye, Straston
#75
Quote from: Archangel on Tue 01/07/2003 19:18:55
Get rid of the while (IsObjectOn(0) == 0) and just leave the Wait(1); bit in.

I'm not sure I understand why, but it works now.  :)

So thanks.

Bye,

Straston
#76
OK, here you can have a picture of me.  ;D



(I am the one on the right side; with the green robe)

Bye, Straston
#77
Hi!

OK, this is my first post in this forum.
I've got trouble with making an "object switch".

What I basically want to do is to
change the display on a "windscreen".

I made both the windscreen displays objects, stack them on each other and change them by switching objects on and off.

It works fine this far.

But then, I want to make the switch "invisible" within a fadeout, so I tried this code:

FadeOut(10);
ObjectOn (0);
ObjectOff(1);
ObjectOff(2);
while (IsObjectOn(0) == 0) Wait(1);
FadeIn(10);

But the switch always occurs after the FadeIn.
Does anybody know how to prevent it?

Bye, straston
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