Quote from: Ascovel on Mon 21/03/2011 06:57:17
That's interesting. I never heard of those. What is also interesting is that 90% of underground adventure games seem to never make it to any major adventure gaming forums and they exist only within communities dedicated to specific engines.
You make a good point there! I hadn't heard of them either. I only found them as I specifically went looking for them, and those are the only two that I found, and both student projects. There must be similar projects out there, yet it's quite surprising that the usual adventure haunts haven't been abuzz with news of them.
Quote from: ProgZmax on Mon 21/03/2011 16:15:08
You know, it wouldn't be that difficult for someone to make an 'adventure game' library that could be easily ported to work in multiple engines that support c++ (or whatever language you use). For example, it wouldn't be a big deal to design the framework for a gui designer much like AGS's that allows you to call up and use your designs along with responding to mouse clicks.
That's a fascinating idea ProgZ, can you elaborate? Are there any examples of existing projects? Not that my poor coding skills would amount to anything like that in a million years, but i'd be interested to find out more about the kind of thing you're talking about. It sounds like creating an 'adventure game' plugin for a near feature-complete Engine, or building some sort of developer interface for an Engine that's more bare bones (just modules of graphics, sound etc). I may have misunderstood though.
Quote from: Ouxxey_games on Mon 21/03/2011 10:34:31
Let's continue with engines comparisons.
Yes let's! These examples are a feast for the eyes=)