It's a gorgeous background. I would love to see this in one of your games if not this one. Keep at it=)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Snarky on Sat 19/02/2011 12:27:09Quote from: straydogstrut on Sat 19/02/2011 12:06:53A game may still have terrible gameplay despite having a really great puzzle in my opinion.
I think that requires either that the game is fundamentally broken on some level (e.g. UI, controls, bugs), or that something other than puzzles makes up a large part of the gameplay - for example that there is a lot of exploring in the game (though at some point I think an exploration task becomes a kind of puzzle) - and that this part of the gameplay is really badly done.
Quote from: Ryan Timothy on Fri 11/02/2011 04:19:26
Also the Planetoids one they played looked pretty fun too for a short while. It would mostly be fun because of all the cool bridges you could make between each sphere mass and the challenge of finding the right elements that you need.
Quote from: Ryan Timothy on Thu 10/02/2011 18:13:28
You know what would be a fun challenge? Survival Island
Quote from: Wersus on Thu 10/02/2011 00:04:27
Also, just to let you know, I'm now working on the seconds chapter and it's looking pretty good, but it will still be a while before I'll be making a in-production thread for it.
Quote from: dkh on Tue 08/02/2011 23:37:04
With an active server that is prepared that monsters will be turned on in X days and can put up defenses and all it's a different story.
Quote from: bicilotti on Sun 06/02/2011 02:52:52
Until then (hopefully tomorrow) here's a pathetic excuse for a noms presentation..
Quote from: bicilotti on Sun 06/02/2011 02:52:52
And please tell me what time/hours you'd be more likely able to attend the ceremony
Quote from: cat on Tue 18/01/2011 15:17:41
I would prefer a move counter, but that's just me.
Quote
* The join server screen now remembers the last entered ip
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.079 seconds with 16 queries.