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Show posts MenuQuote from: NsMn on Fri 18/06/2010 13:47:54
So, these two weeks, we're having a Mandela Memorial Sprite Jam [...]
- Ends July the 30th.
Quote from: markbilly on Sun 06/06/2010 17:22:10
I just wrote a little post about this game over at HardyDev.com
http://hardydev.com/2010/06/06/3-day-month-developing-a-short-game/
Quote from: Vince TwelveSo, is it better to have these options even though they add more words, or to not have the options even though you loose the choice of getting a deeper understanding of the game world and its characters?
Quote from: GarageGothicRather, the problem as I see it, is that many designers use it as an excuse to dump every single bit of character backstory and history of the game's setting from their design document onto the player.
Quote from: Vince TwelveThe other alternative I'm considering is hiding most of this dialog behind STM/LTM interactions, which people following Res's development will understand. The player will have to specifically be seeking out the information to find it.
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