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Messages - strazer

#2061
Something like this has been requested before and is on the tracker: http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=476
#2062
That would be nice. I could use it for my rain script, if transparency is possible as well.
#2063
QuoteIt says something like "undefined token" from the If thing on the IsTimerExpired.

It's a typo in the manual. AGS is case-sensitive, so use "if" instead of "If".

Edit:

Scummy: Hadn't. Done.
#2064
Note that GlobalInts are different from the variables you set via the Interaction Editor. GlobalInts != Graphical variables.

For example, if you set a globalint in dialog script via set-globalint, you can only check its status with script using the GetGlobalInt function.
If you want to set a graphical variable via script, use the SetGraphicalVariable function.
#2065
I've just tested it with a default game, it worked fine here.

Edit: I'm using v2.62 RC2.
#2066
You have removed the "Conditional - Variable 1 = 2" before adding the "Run script" action, yes?
#2067
Advanced Technical Forum / Re: Error
Mon 25/10/2004 19:11:16
Try re-installing DirectX.

Btw: As a registered member, you can (and should) modify your previous post if you have something to add.
#2068
You can't use that %d thing with SetLabelText.
Do this:

string buffer;
StrFormat(buffer, "Enter new room: (in room %d)", curroomnumberint);
SetLabelText(11, 3, buffer);
#2069
Try adding a semi-colon to the end of the line.
You may also want to change "CHARID" to "GetPlayerCharacter()".
#2070
Advanced Technical Forum / Re: Narrator
Mon 25/10/2004 01:09:18
The special narrator character also has a (undocumented) name: NARRATOR.

So you can do:
game.narrator_speech = NARRATOR;
#2071
Don't monitors usually save the screen size and position for each resolution/refresh rate combination seperately?
To me it happens when I start a game for the first time that uses a combination that I haven't yet adjusted the screen for. So I adjust my monitor and then all games that use that resolution/refresh combo look fine.
My monitor automatically saves the settings, maybe you have to save it yourself on yours?
#2072
I run Windows 2000 and the latest beta, but it's the same with v2.61.

Edit:

Tracker'd: http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=490
#2074
I use Firefox 0.8, everything works fine here.
What extensions, if any, have you guys installed?
#2075
This has been asked many, many times in the past.

Please take a look in the Technical Archives and do a forum search before posting. Thanks.
#2076
Yeah, I've noticed it too.
You can maximize the script editor window via the context menu, but if you try to restore it, it gets minimized again.
I don't know if it's worth the trouble to fix. I just don't do it anymore. :)
#2077
General Discussion / Re: Forum problems?
Fri 22/10/2004 01:10:35
I've had the same problems as Darth.
#2078
General Discussion / Re: Banner Game Name
Fri 22/10/2004 00:02:30
QuoteStrazer, who made it, I should assume.

I didn't make it, Ben did. I just used it for that tiled banner demo thingy.
#2079
NewRoomNPC(CHARID, int room_number, int x, int y)

Moves a non-player character to a different room. Character CHARID is moved into ROOM_NUMBER at co-ordinates (X, Y).
To move the player character to another room, use NewRoom or NewRoomEx.

Example:

NewRoomNPC(BOB, 4, 100, 50);

will move the character BOB to room 4 and place him at coordinates 100,50.
#2080
Have you recently changed the game's color depth?
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