I want there to be a compass on the screen which shows the correct North.Ã, The direction of north will be a room variable.Ã, When a new room is entered, I want the compass to rotate and point in the correct direction...using harmonically damped motion (aka, sinusoidal).
I haven't programmed in AGS for a while...but as I recall...we don't have sin functions or log so the equation couldn't be written, and we can't rotate sprites anyway.Ã, So I'm sure any workaround would involve a sprite for each degree of rotation.Ã, But still...I'd need the capability for playing back the animation at arbitrary starting frames, for arbitrary frame durations, in forward or reverse...
Any ideas..?
I haven't programmed in AGS for a while...but as I recall...we don't have sin functions or log so the equation couldn't be written, and we can't rotate sprites anyway.Ã, So I'm sure any workaround would involve a sprite for each degree of rotation.Ã, But still...I'd need the capability for playing back the animation at arbitrary starting frames, for arbitrary frame durations, in forward or reverse...
Any ideas..?