Coffee,
Well, like I said, I'm throwing out this walk cycle so it doesn't really matter...switching over to all 3D characters so that I can have more animations and keep them all consistent. I'm also not sure if any of those backgrounds I painted will make it into the final game! I might re-do it all in 3D as I am getting continuously better (but if I do...I'll still be painting the textures).
I'm really happy that the character looks good to you...I've been working hard the last couple days to get everything to "come together" in a way that works...but I'm not done yet because I still have to get it working in my animation program.
DontTread,
The first character was drawn by hand, using a series of skeletal walking leg bone images as reference. No rendering involved, so I'm not sure what you mean!!
The second char is 3D, but modelled in Silo (not Milkshape)...which is MY favorite modeller on the planet.
Well, like I said, I'm throwing out this walk cycle so it doesn't really matter...switching over to all 3D characters so that I can have more animations and keep them all consistent. I'm also not sure if any of those backgrounds I painted will make it into the final game! I might re-do it all in 3D as I am getting continuously better (but if I do...I'll still be painting the textures).
I'm really happy that the character looks good to you...I've been working hard the last couple days to get everything to "come together" in a way that works...but I'm not done yet because I still have to get it working in my animation program.
DontTread,
The first character was drawn by hand, using a series of skeletal walking leg bone images as reference. No rendering involved, so I'm not sure what you mean!!
The second char is 3D, but modelled in Silo (not Milkshape)...which is MY favorite modeller on the planet.