Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - stuh505

#281
QuoteSome would like to say I'm rather good at it, but I wouldn't say so for myself. I managed to score one of the lead roles.. So whatever that tells you..:)

Just can't help being modest, can you?  Lol.

I wish I could sing.  It's one of those things I might learn someday when my life settles down.
#282
you guys are boring  :P

lgm, you sing?
#283
General Discussion / Re: "Seinfeld" moments
Wed 16/03/2005 22:26:59
this does ring strongly of Elaine
#284
Critics' Lounge / Re: need character critics
Wed 16/03/2005 22:25:03
looks fabulous
#285
Critics' Lounge / Re: dark forest bg
Wed 16/03/2005 22:23:48
as a frequenter of the forest, your martha stewart black forest really stands out to me.  The ground is greenish...is that grass?  forest grass is rare and doesn't look like that.  where is the groundskeeper who picked up all the dead leaves, brush?  did this forest grow with cultivation over a soccer field?  the ground is never level.  Who trimmed all of the trees?  trees don't know that people like them to have only limbs on the upper 80% so that we can walk around them...and they don't grow that way, people cut trees like that for city blocks.  Pixel spray for the leaves is not a good idea.  I think you'd be better off filling in an area with a solid shade of green than using pixel spray...but drawing leaves is a bit complex so I'm not going to give you all my suggestions here.

So my biggest suggestion to you is to get a photograph of what a real forest looks like and try to look at that while you work.
#286
4 days and my break will begin...I'll be exploring the amazon jungle in peru...can't think about anything else.

What things are other people doing?
#287
Advanced Technical Forum / Re: Spell Casting
Tue 15/03/2005 14:35:42
No I haven't played it.  Characters do offer the advantage of being able to use an alpha channel...that may be important.  I have made shooting games in AGS before using overlays.  It would be about the same code either way.
#288
Advanced Technical Forum / Re: Spell Casting
Tue 15/03/2005 05:29:50
QuoteIm having difficulty in making spell objects move across the screen to hit you, dissappear, and then move again shud enemies cast another spell.

For the spell, you have a few options.  You could draw it using graphic overlays, raw draw, by moving an object, or by a character.

Raw drawing it is probably not the best way because you will want to be pasting some kind of sprite image.  Objects aren't a good idea because you can't dynamically create and destroy objects.  Characters are unintuitive to use and offer no special advantages.  So you probably want to use a graphic overlay.  You can simply move the sprite a little bit during the repeatedly execute section of code.  You have a limit of 10 overlays at a time, so you probably ought to limit your spellcasters to only having 1 spell projectile at a time. 
#289
Thanks Chris :)

btw, is there a link somewhere to the list of features we'll see in 2.7?
#290
Lol...honestly, I wish that there were not all these crazy workarounds...so that I could just give up and say it's not possible instead of wading through ugly code
#291
Quoteint width = control.OwningGUI.Controls[0].AsButton.Width;

the path would evaluate to null and the resulting exptression would be the equivalent to ...

int width = null.Width;

If  "control.OwningGUI.Controls[0].AsButton" is the path that evaluates to NULL in your proposed change,
then wouldn't "control.OwningGUI.Controls[0]" be the path that evaluates to NULL in the following statement,

Quotecontrol.OwningGUI.Controls[0].AsButton

causing it to evaluate to null.AsButton, causing another runtime error, which is what you wanted to avoid in the first place?

I think it would make more sense to just have the entire path evaluate to NULL...because that makes some logical sense, and null.something never makes sense.

I'm also curious why int is not compatible with NULL...but it probably has something to do with ints in AGS storing their status in the save game...
#292
XMen 2 was an exception.  It was a much better movie for it's own sake I think than any of the others in this new cartoon genre -- like spider man 1,2, the hulk, xmen1, etc...

Sin City COULD be great...it could also be average or horrible, it really depends all on the plot and acting and well, the features that you rate a movie on...which we can't rate yet!
#293
Critics' Lounge / Re: Eric Photoshopped
Mon 14/03/2005 00:58:27
Whoa Eric...I'm down with the Nazi jokes, they get brought up all the time for me having the name Heinrich, but maybe you should limit them to not on the forum?  You could really offend someone.
#294
Fuzzpilz,

like I said, there are 2 entirely different topics going on here...and people keep mixing them up.  One of them is about the theoretical limits of computation...the other is about current software.
#295
thanks for the tip, scotch -- I didn't realize GUI buttons could be moved around like that

I seem to recall somethign about GUI buttons not allowing alpha channels or transparency, though...which would pretty much rule that option out since the orbs are intended to be circular and semi-transparent

I'm not at home now so I can't check up on that...maybe I'm wrong
#296
well so far, Thomas Kinkade is more famous than any of us...

my mom even got suckered into buying some of his shit, and she hasn't bought anything of mine lol
#297
Looksgreat Ravey! Ã, You have some impressive pixel art skills.

Being a gun-nut, my only critiques are on the AK47...the stock is too short, the reciever is too long.

In the sprite where he's holding it, it appears to have a front mounted grenade launcher handle with no launcher. Ã, 

But really it looks great

edit: personally I like the hair

and if you decide to give him a sidearm, put it in a thigh holster...guns aren't kept in pockets.

one thing more I noticed about the outfit is that he appears to have some kind of a crotch harness...there isn't really any reason he would have that in his uniform unless he was recently repelling off a cliff, but I don't know maybe thatis the case
#298
I don't need to be lectured on the difficulties involved.  In my electrical engineering and computer science courses, I've picked up a few things.  I never said it would be an easy task.  And yes, it would be beneficial for me to learn more about the subject of AI and such..which is why I am doing research this summer at TAMU on artifically intelligent systems, as well as doing a thesis on more intelligent chess algorithms...but all that's really beside the point.  You can call me an idiot all you want but anyone who doesn't recognize that what I suggest is entirely possible and plausible simply needs to stop thinking within the boundaries of current technology.  Honestly, a computer is capable of producing bits which represent any sound...and the bit patterns that represent speech must follow certain rules...and no matter how complex those rules may be, if we knew all of those rules, we could do it.  There's no theoretical limitation on what rules we can learn.  But this is really a very separate topic from my original post on this thread so don't get them confused--

I wasn't expecting some magic software, but using current technology, there could be presets set to run certain fourier transforms and pitch adjustments etc, that would produce moderate effects...better than I might be able to do by manually adjusting these things without any knowledge of what pitch range etc different people talk in.
#299
if a human can recognize the distiction between a male and female voice, than so can a turing machine.  if a human can synthesize a sound that can be represented in digital form, than so can a turing machine.  there's nothing theoretically stopping perfect synthesis of words from text by a computer.  if the distinction between male and female can be determined, then the change can also be made...this isn't even debatable!  I'm not saying we have this technology now or that we ever will.
#300
QuoteThere's a long and short answer for this, the sort one being 'there is no software to do the kind of thing you want to do'. The long answer involves an explanation as to why, but I haven't got the time to write it out... I'm sure someone else with the technical expertise in this area will though.

Voice changers have existed for many years, I'm just looking for a good one.

There is no theoretical barrier preventing a program from doing this extremely well...I was just curious what the best is nowadays.
SMF spam blocked by CleanTalk