Strazer,
While that feature would be handy, that is not really encompassing what I'm asking for.
I'm asking for the entire group of sprites in an animation to be treated as 1 unit within AGS. I don't care of the background implementation is exactly the same...as long as I see it as 1 unit so that I can't mix up the order of the sprites.
So instead of loading up 10 frames in a loop for an animation, I would choose one of these animation units, I could also very easily then switch from one animation to another without unload realoading a million images.
While that feature would be handy, that is not really encompassing what I'm asking for.
I'm asking for the entire group of sprites in an animation to be treated as 1 unit within AGS. I don't care of the background implementation is exactly the same...as long as I see it as 1 unit so that I can't mix up the order of the sprites.
So instead of loading up 10 frames in a loop for an animation, I would choose one of these animation units, I could also very easily then switch from one animation to another without unload realoading a million images.