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Messages - stuh505

#741
I modelled this myself.  18,058 vertexes painfully adjusted by hand.  I modelled the head a few weeks ago and I just built the rest of it over the last two days.  This is actually the first model I've made, and I'm rather pleased with myself...but I'm not done yet.  I am learning as I go.  Of course I need to skin her and then I plan to make her fully animated.  I may work this into my game, but I am mainly doing it as a learning experience because I wanted to have done it once before I start on the main character, since you'll be seeing a lot of him on the screen.

Ok, there's a reason why the head looks cartoony...when I started, I was modelling from a hand-drawn cartoon...then I realized I wanted to make it more realistic, so I threw out my referance pics and started modelling it from my head.  But I guess the head ended up looking less than real that way.  The rest of the body I modelled from an actual woman's body.  I DON'T want the finished product to look cartoony.  Ok, so I will definitely completely re-do the head...the girl I am modelling is pretty cute, so it won't be SUCH a drag :P

In fact, the body I used for referance was photographed by the same woman who photographed the young nude you are using to compare my model.  Not all people are proportioned exactly the same, though.  I had to use separate referances for the hands and feet so it is very possible that they have dimensional problems..thanks for pointing that out.

I agree the foot does look a bit long...and mannish...I was looking a my own foot, because the referance I have is quite blurry...I'll take another go at that in time.  I'm surprised you found the fingers too fat...I thought they looked skinny.

Here's the referance I am using for the body:

#742
QuoteSimple question: can a function return an array?

Yes, a function can return an array.  I don't know if AGS allows this or not...why don't you try it and tell us

And can I collect data from the function like

Quote
value.x = MyFunction(inputparamter).xcoordinate;
value.y = MyFunction(inputparamter).ycoordinate;
value.speed = MyFunction(inputparamter).speed;

As Eric pointed out, this is the notation you would use to call a function that is within a class.

int x_value = MyClass.GetXCoordFunction(int parameter);

Quotevalue= MyFunction(inputparameter);

This is the regular way of using a function.
#744
Let me check with my lawyer...yeap, he says you're free to use it.
#745
http://www.2dadventure.com/ags/mod1.jpg

here's a few ideas

- stone made gray not brown
- added noise to grass and road
- added tracks in road
- brightened, contrasted
- added shadows
- fuzzed edges of trees
- added shadow dimension to bushes and trees
- made roofs a red shingle color
#746
Darth is right
#747
Critics' Lounge / Re:Beach for C&C
Fri 23/04/2004 04:08:07
QuoteWell in that case put some tumbleweed (or what ever you call it) to show it's deserted and make the sign more run down.

Too bad tumbleweed doesn't grow on beaches...so I guess that would show it's "a desert" rather than "deserted."

(chuckle)
#748
Critics' Lounge / Re:Naughtyness
Fri 23/04/2004 04:01:25
hey OSC,

where'd you hear about Muse?  

they changed my life
#749
Critics' Lounge / Re:Naughtyness
Fri 23/04/2004 02:32:04
Quote from: OSC on Thu 22/04/2004 18:29:33
ok so you got some nice tips there but theres no need to be soo harsh,

"you didn't even seem to focus on her form, as evidenced by the lack of proportion in her breasts, thighs, etc"

i was bored and having a laugh, hell atleast some people apreciated it. If you were not interested in the whole pornography. that why go to the link clearly labled pr0n?

-OSC

Your first post said that you were trying to do sexual art.  Since it was in the AGS critics lounge I assumed it was for your game somehow.  I am not offended by porn and I like sexual art.  Then I clicked on the link and saw that it was more like your horny doodling that didn't have anything to do with AGS, and not really anything to do with art either.  I was not offended, more like, dissappointed.  I just think you chose the wrong section to post in....it would be better off in like the off topic or something...
#750
Quote2. I do like the idea of a diff/merge system, and it could have wider uses than just merging two versions. However, it's really not easy at all to implement, and testing it and working the bugs out would be quite an exercise, since it would have the potential to really corrupt peoples games if there were any glitches.

well....if you wanna make money on the newer versions, you're gonna need to add a lot of features like this that aren't available in the freeware version :P
#751
1) yes...strazer's code is the more normal way.  i don't think there is any necessity for the new function you are asking for...

2) I think merging is a very good idea.  But the hard part is knowing which parts to merge over, and not only would putting that in the hands of the software be difficult to program, but it would also take away control from the user.  Better to just be able to go, "import" and then select a game file, and then select, sprites/characters/GUI's/rooms(with scripts)/global script/game settings/cursors/text words...and then it concatenate any of the new material to what you already had.  
#752
Critics' Lounge / Re:Naughtyness
Thu 22/04/2004 16:57:23
no offense but i don't really think you need to share your personal pornography with us...i don't think this is very artistic, and i don't think this is going to be an effective way for you to learn to draw the female body.  you didn't even seem to focus on her form, as evidenced by the lack of proportion in her breasts, thighs, etc.  if you want to learn the female form better I suggest

a) draw larger
b) attempt more detail
c) sketch by pencil; it is very easy to assess artistic progress and problems from a pencil sketch...and adding in the complexity of using flash or some other computer program is not going to speed up your learning curve
d) find an artist who can do pencil sketches that you admire and try to copy some of his work...you will notice little tricks about how to draw certain parts that you will not forget
e) you don't need to focus on interesting poses.  the most basic poses are the most difficult anyway...when you attempt a more contorted, complex, or less natural scene, your work will tend to look better but not because you're drawing better, because our eyes aren't as ocustomed (sp?) to looking at it and we don't notice the flaws as quickly
#753
i think there is enough contrast

the highlights look a bit funny because they are clearly not part of the light that is being cast on her...i know it's fun to draw but you might want to try just using photoshop to add highlights instead of trying to draw them that way

also the green highlight on her cheek looks a little out of place because you didn't add color to any of your other shadows and green also isn't used for the other highlights

the traingular shadow on her right shoulder looks a bit mishapen

still overall excellent...
#754
by the way what the heck do those icons stand for?  it's great and all that you have them, but...it doesn't say what they stand for...and the thread that describes them no longer links to the images.
#755
Critics' Lounge / Re:Beach for C&C
Thu 22/04/2004 03:29:36
Haha, take Darth's sky and Blackthrone's sand and you have a winner!

And one more thing...make that sign a little smaller and don't put it right in the center.  Symmetrical scenes hurt my eyes....
#756
Critics' Lounge / Re:Recent MIDI, inc. Poom
Thu 22/04/2004 03:26:54
Good stuff!

Overall I am very impressed.

Two small points I might convey:

1) did not like the main theme quite as much as some of the others...it's not bad, but if you're gonna be hearing it a lot, might want that to be really likeable

2) the LEET song...the tune that comes in at 0:01 is AWEFUL.  it's too fast, I am getting a really bad headache listening to it.  In contrast, the tune that comes in at 0:19 is AWESOME and I wouldn't mind it if the tune were just that one tune with nuthin else...
#757
1 - really love the sound that comes in at 0:15
2 - the rhythm that comes in at 0:26 is too loud and not good enough to be so prominent in the rest of the song.  at this time, 0:26, you stray paths...you could opt to go a different route, using more of the style before this point, using some echoes and stuff that would be really cool
3 - the pause is a bit too abrupt; fade the sound out really quick i think instead of cutting it off.  also, keep the melody that comes in at 0:04 going through this pause
4 - i really like how you come in strong after the pause, but...
5 - at 1:02 you ruin it.  i am expecting something more pleasing at this point.  instead of doing whatever you do here, copy the section from 1:00-1:02 and replay it.  that would be good.
#758
The only possible reason I can think of for a "word processor" type system in an AGS game (or ANY kind of game for that matter) would be if you wanted the player to be able to keep a written journal.  But even in such an event, those functions would not be necessary...

WHY do you want this?
#759
Okay.

Well continuing my experiment further...

At maximum JPG quality, the BMP is still 3.34 times larger.  

At medium JPG quality, the BMP is 7.28 times larger.  There is very slight difference, but it is not visible to my naked eye with full magnification.

Below medium, quality goes downhill in a hurry.


#760
Thanks for the explanation strazer.


However, on the subject of JPGs...

Blurry?  Lousy?  What are you guys smoking!?

Sure, if you select save as JPG from paint it looks like sh*t...but from Photoshop, I have never been able to discern even a slight loss of image quality over BMP...

In fact, I have just performed a small test.  I rendered a 3d image with some complex reflections and radiosity straight to BMP form (ie its a pure image, wasn't converted to bmp from something else), then I resaved it as a JPG and compared the two close up.  Guess what?  Every pixel has the exact identical tone and shade.  Not the slightest difference whatsoever.
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