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Messages - stuh505

#81
Looks way better.

The only thing that stands out to me now is the large contrast in shadow between the corner base of the building and the sidewalk.  Also, the sidewalk has lines separating the blocks on the edges, but on the top it's all one piece -- I thinkit needs to be cut up following the lines you started.
#82
I agree with Yak.

TRASH.

TRASH CANS.

More trash.

Broken down car parts.

A background!  Buildings, trees, anything!

SKY.  Even a cloudless sky is more than a simple gradient.  But there is rarely a completely cloudless sky..

A ROOF!  How does your house not have a roof?  Even a simple industrial flat roof...but everything has a roof of some kind.  Otherwise they get rained on (or maybe not since there are no clouds).

Also, usually "bricks" of that size are made of concrete rather than brick material
#83
The problem with the floor is not with the perspective lines, it is with the floor image which has no perspective compared TO these lines.  Please apply perspective to the floor!  (edit transform->perspective)
#84
QuoteCinema 4D is by far the best 3D package to learn the craft on. I did, and I'm dumb as a mule .

When you say 'by far the best,' which other programs have you learned which you are comparing it to?

edit --

I haven't only played around in C4D very quickly, not enough time to get used to it...I remember being pretty perplexed by the UI but that's probably quick to get over...I will say that it seemed to have a very modern and well-programmed interface, much more so than archaic giants like Max and Maya.

I'm surprised nobody has mentioned XSI...my personal feel is that it won't be long before it dominates the professional market over max or maya.  For that reason, I would suggest anyone with the money to put down for a 3D package to strongly consider XSI 4.2 Foundation (with limited version compared to the $7000 version), which is a miniscule $500...at the same price range as the "hobbyist" apps like LW and C4D.
#85
QuoteI think I recall using a stick to get an axe in one of the newer King's Quest games... (mask of eternity I believe, but I'm not completely sure)

While I am not sure about the original question, the axe in Mask of Eternity you get from the water mill and it's fully constructed when you get it...and I don't think you get any sticks in that game
#86
Critics' Lounge / Re: Police officer
Thu 28/04/2005 04:54:59
I can't tell if he's wearing gardening clogs or loafers, but either way, they don't look proper for a cop!
#87
Using C# it's very easy to create windows forms too.  I've only used Java a LITTLE but from my memory, C# was significantly easier to use.

And for the statistics, my college teaches using mainly C++ and Java.
#88
By the way people, www.MSDN.com/library is your BEST FRIEND.Ã,  It covers every aspect of C# that exists known to man, as well as J# and VBA, the Windows API...a fair bit of C++ and C...and so much more.Ã,  Seriously, you'll find more examples and specifications than any textbook...and any error code you get from a Microsoft compiler, you can just look it up there for a more detailed explanation and examples of code that will cause that error.
#89
Steve, I have to disagree with your general statement about command line compilers there.

The difficulty with command line compilers arises from wanting to do complicated things, for which the command line arguments become necessary, and increasingly complicated.

Some command line compilers also do not give good warning messages.

I think the visual suites are more suited for dealing with complicated projects that might require a lot of linking, and special parameters.

However, his first programs will not involve complicated linking or arguments, and he will really only need to do "csc filename" and that's it.

The csc compiler gives really good error messages and is easy for a total beginner to start using.

Now compare this to some of the large applications...they have lots of settings, and even figuring out how to set up your project could take a beginner a long time or get them so confused that they stop trying.  for instance, in visual studio you need to turn of precompiled headers in the settings or you'll get an error when you first try to compile.  I've learned codeWarrior but after taking a lapse, I spent a few hours and couldnt for the life of me get a simple prog to compile.  Using a command line compiler you dont have to go through any "setting up the project" bullshit...so I'd recommend that for a beginner first.
#90
QuoteC# is certainly not free with WinXP either. I think it costs about $1000 for Visual Studio .net.

QuoteIn order to make C# programs, you do however need Visual Studio .NET, which can be expensive. I'd say there's no real benefit to using C# over Java.

Both of these statements are just plain wrong!

Last summer as part of my internship I learned C# and did a LOT of coding in it, I wrote an application that was used by my local hospital very successfully...and I used Notepad + the free command line compiler that comes with XP.  I have used it on many other XP computers also and there's never a hidden fee.  I found the command line compiler to be really good.

however, for C++, I like to use Microsoft Visual Studio .NET 2003, which is actually more like $2500...luckily I'm a college student so I don't have to pay that.  That said, there are many free C++ compilers, they just aren't as nice in my opinion.
#91
I recommend C++.  It's really just an extension of C (so I've heard, I've never tried plain old C), with more stuff added.  The basics in C++ are REALLY easy.  After that, you can learn more and more, and things may get more complicated...but it's really a choice how far you push yourself.  The wonderful thing about C++ is that anything that's anything uses C++, it's not only used to program most things, but it's the most common thing you'll use to write your own plugins etc for things, and there are so many other languages inspired by it that it will help you to learn other things as well. 

Annother possibility is C#, which is inspired by C++. but it is in many ways much easier to pick up than C++, and you can do more complicated things generally easier.  C# comes automatically with all Windows XP machines, but you can only use it on XP Machines too.

Object Oriented programming is really the only way to get any substantial amount of work done without killing your brain.
#92
Critics' Lounge / Re: C+C for friend, please!
Tue 26/04/2005 04:26:39
I second everything that Andail said, but I'd like to add one word -- gorgeous :)

I think it's ready to have a final ink version drawn, be scanned in, and colored in Photoshop...if it were to be professionally finished, that is :P
#93
Critics' Lounge / Re: demon sketch
Mon 25/04/2005 19:55:08
Thanks guys.  You can blame the lack of details on my ability  :-\
Anyway, there will probably be some more, and slightly different designs to compare with coming up.
#94
yeah.  after having used max to model for a good 6 months, I switched over to silo...and I was producing my best modelling work in it on the same day after only following 1 tutorial.  that's is the amazing thing of subdivision modelling and why I recommend it so much.

i urge you to check out the topology brush too, it's pretty cool...and not found in any other program.  it can also be used as a way to simplify a mesh that is subdivided too much (for instance, ZBrush mesh).  here's an experiment I did with it:

http://www.silo3d.com/forum/viewtopic.php?p=23585#23585

silo is still very much a fledgeling program, but its only going to get better and more stable
#95
Maybe they're re-rendering all the lip synch animation to the American vocals... :P
#96
Critics' Lounge / Re: demon sketch
Mon 25/04/2005 14:07:38
It's supposed to be armor, similar to Roman Lorica plate
#97
Critics' Lounge / demon sketch
Mon 25/04/2005 06:09:36
a preliminary character sketch, not very serious...just trying to capture a feeling

#98
I wasn't badmouthing Blender, relax.

And no, I have not attempted to really learn Blender...I was asking those list of questions to get a sense on simply what Blender can do.  I don't really plan on ever learning Blender, except for checking out some features someday like LSCM, because I am happy with other programs, but I was just curious what you CAN do with Blender.
#99
forget that, just watch it...

all the talking is in japanese so unless you speak japanese, you won't be able to understand it anyway...
#100
One thing I will say for Blender is that I've heard good things about the LSCM mapping capability.  Since Blender is free, that makes it a potetial reason to use it...simply for setting mapping coords.  I downloaded it but could not figure out how in the heck to use the LSCM tool...I messed around with it for a few hours and finally gave up.

But here are some questions to the Blender fans--

1. Dynamics
a. can you do basic physical simulations, aka a bowling all knocking over pins?
b. does it have built in hair dynamics, or plugins that do a good job?
c. does it have built in cloth dynamics, or plugins that do a good job?
d. does it have a good particle system?
e. support soft bodies?

2. Characters & Rigging
a. can you build a full FK/IK rig thats practical to use?
b. how is skin weighting assigned?

3. Compatibility
a. can you import/export fbx?
b. can you export rib?
c. can you model with subdiv surfaces?

4. Rendering
a. SSS?
b. efficient hair shader support?
c. radiosity?
d. global illumination?
e. support subdiv surfaces?
f. how well does it support displacement mapping?
g. can you batch render in the background?

5. Material editor
a. layer based or node based?
b. generate procedurals?
c. animated textures?
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