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Messages - subspark

#141
Oh yeah, of course. I've managed to do it a number of ways, but I still think it belongs in the standard scripting language that comes pretty much as it is.

EDIT: Btw, what the hell happened to your name, Calin?  :=
#142
Still, I and many others believe this feature is a logical fit for the standard AGS scripting language and should be included in a future release.

Cheers,
Sparky.
#143
Sorry, quo_sp. I saw your name there in the first post, but when i hit reply, the silly forums put Cianty's name up first. I don't remember it doing that before. At least not often enough for me to double check.
Anyway, fixed above now. 8)

I use Photoshop as my main weapon of choice! It has all the features you need to create things from stunning pixel art right up to matte paintings for film.

Again, lovely work, quo_sp. The show must go on!

Cheers,
Sparky.

Edit: Hmm. I'm should see about mirroring that file of yours quo_sp. Some users seem to be having trouble getting to the download without being spammed. It only took me several clicks and I was there so I'm happy to take one for the team and re-host it somewhere on my dedicated server. If that's okay with you, of course?
#144
Lol, "demake".  :D
Nice work, Jack!

Sparky.
#145
Quite nice, quo_sp.

Only three points, because your lucky and deserve more... ;)

1) I think that because the setting is in the middle east, where sandstorms regularly stain the sky, your scenes should be warmer.

A redder color temperature would help all the sand and clay look as if it's being reflected onto the landscape by the burning sun. Because the sun is so hot in this part of the world, the morning sky would probably seem as white as it is in the film.
I would really make that sky look like it is burning hot!

---

2) Your surfaces need more texture detail. Detail is important when it is necessary and in your case it is necessary here. Rather than a cold, sterile and barren landscape, your scenes could really portray the random chaos of the east.

What you can do here, and if your feeling particularly creative, is paint a small collection of textures yourself that you can re-use for connecting rooms.
You could paint over some reference photos perhaps, just like you did with the backgrounds themselves.
If your not feeling that artsie, then you can use those photos themselves and work them into the contours of your scene using different blending modes to achieve the subtle texture of sandstone and rock.

---

3) To really sell this shot however, you do need some life on the horizon which I think you could really take home with some subtle animation.
In the original scene, there is plenty of activity going on. Hundreds of miners are working in the background. You could really bring this scene to life with a few 2 or 3 pixel sized animated worker sprites copied around in the distance.

Keep up the fantastic work, quo_sp!
Our community could use another skilled artist like yourself around, and it's nice to see a fellow artist who likes to program in AGS.


Take care,
Sparky.

Edit: A quick example of what is possible with a few large colored layers in combination with a few finer details:



Anyway, we're waaay off topic now so. :)
#146
Critics' Lounge / Re: female character sprites
Sun 28/11/2010 01:02:10
It's her stance. In my honest opinion, she looks like she's taken all her weight off her right leg by leaning onto her left heel when instead both her feet should be supporting the weight. Get her legs to stand straighter, stronger, and with more gravity in her lower body.

By her build and design, she looks about 5'4" weighing in at approx. 59 kikos. Her current pose however takes away the subtlety of her rendition making her appear a little like a floating ghost rather than a real girl, solid on her feet.
I love her design and her outfit screams adventure. Just try and keep her based on real world physical laws. Do you have a female friend who can help you get her pose right for you? I find photographic reference always helps when drawing something from the natural world.

If your short of a female friend of a similar body type, try http://www.3d.sk
There's plenty of women from all nationalities and ages there.

Good luck with this sprite set. Looking marvelous so far.

Cheers,
Sparky.
#147
I think the accidental shift in hue works better for your scene than the original. In your case, the particular effect made the colors (door, curtains) less fluorescent and easier to tolerate. I would go into photoshop and work that back in using the hue & saturation palette.

With all that purple wallpaper, it is very likely that the light bouncing around the room would affect *it* and the objects in the room that way.
Which is probably why it caught my eye more. Take it from a fellow artist man, playing with color temperature and hues can really help channel the message of your images... toward my eyeballs!  :o

Nice work in any case, Sughly.
Sparky.
#148
Your on fire man! Keep the rolling the dev... Us too, if your clever enough! Hey I would pay you, but I just kind of spent all my money on a couple of strippers and some coke! Er... Did I just make that excuse out loud!? :D

Thanks for the great tools though, Edmundito. You work rocks hard!
Sparky.
#149
Thanks, Edmundito.
I overlooked your module. Sure has come in handy in more than one way.
Hopefully we can get it to be non-blocking if you don't get to that first.

Cheers,
Sparky.
#150
Crikey. Thanks, Khris.
I was caught between multiple solutions. DKH was helping me on msn (which was being an absolute dog and disconnecting every few moments), spacepaw caught me on Skype because I happen to be on there while I posted here and good ol' monkey was kind enough to give it a whirl. Thanks to all of youz guys. Means a lot.

Khris: Nah, your not a smartass, I kind of screwed up the information a bit. My brain's only firing on one cylinder tonight which is probably why so many folks got my cry for help.

Thanks again.
Sparky.
#151
Ahh! No probs Mikey.  8)
Thanks.
#152
Any ideas anyone? I'm still kind of lost in my own code here. ^^

Cheers,
Sparky.

EDIT: I've partly got waits working in int variable sequences but mostly shitty result.  ::)
#153
Hmm. I have a few but I'm away from my main PC right now.
If you want to see more of my work, check out my thread.

Oh Wait! Damn directory is broken. I'll have to fix that when I get back from Brisbane.

Cheers,
Sparky.
#154
Ahh! I used to watch that show after work. Healthy mix of artistic humor.
#155
QuoteWhat are you fading in/out? Objects?
QuoteHow long does it take them to fade in/out?
I'm fading objects and the correct times for all the fading is above in second:millisecond format.

1:20 is one and a third seconds. 3x 20 = 60  (1 second)

Quotedo you even need timers for this? Why not use Wait()?
I'm not using anything at the moment. I tried wait but to no avail.

Quoteis the player supposed to be able to something while this runs?
This is a blocking function but I will need to create a non-blocking one later as well. I'll post here again at that stage.

Cheers,
Sparky.
#156
Hey there folks,
I'm having a bit of difficulty fading things in at the right time.

Put basically into a timeframe of seconds:

0:00 TitleParent fades in
0:20 TitleChild fades in
1:20 TitleChild fades out
1:50 TitleChild fades back in with new .graphic and .x properties.
2:50 TitleChild fades out
2:70 TitleParent fades out
2:80 ChangeRoom

I hope that makes enough sense. :P

Thanks in advance.
Sparky.

#157
Oh seconded! :D

Two good ideas there.
#158
Quotesorry 'permanently' was a bad choice of word.. I just meant like the group features in VS
Sounds great Calin. I'm very fond with what you've added already!

Sparky.
#159
What your referring to agentbauer is commonly known as a dropcap. AGS doesn't support actual dropcapping but as Khris says, you can mock one up using various tricks. The Hypertext module is a good place to start.

Cheers,
Sparky.
#160
QuoteAlso would people find the ability to group controls together permanently useful?
With the exception of a permanent, non-reversible group command, yes! I think a toggle-able group selection switch would be a fantastic addition.

Edit: I also would love to be able to select a whole bunch of controls and lock them from the right-click context menu. In addition to that, Ctl+A to select all GUI Controls would be so handy in tandem with this.

Cheers,
Sparky.
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