Totally agreed. Little advantages like that add up to speed workflow! 
Cheers,
Sparky.

Cheers,
Sparky.
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Show posts MenuQuoteif suggested before, I'm seconding:
what I wish is a clickable property for objects in the proberty grid. when I use objects for walkbehinds and parallax scrolling I have to set this by script for every object.
QuoteI've just had a thought. (that happens to me sometimes)That happens to you ALOT Cal, don't be modest!
QuoteXAGE is silverlight compatible.Thats right I forgot.
QuoteYup the code is already done, just need the access to that texture and I can release full (post process) shader support for AGSHOLY Shinoouwza!!! :o This could mean the end of our game resolution woes AND the potential for working new arbitrary aspect ratios in!:D
QuoteI don't know the full extent of it's capabilities or how they would compare with what Allegro offers.
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