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Messages - subspark

#301
QuoteHmm I didn't realise that was still a problem. I'll look into it.
Thanks CJ.

Sparky.
#302
As the title suggests, AGS should ditch the ugly black void of space behind our otherwise beautiful alpha-blended inv icons.  :=
Sparky.
#303
Loved your module SSH. Very resourceful!

I still strongly suggest that AGS 3.3x come with an internal solution to changing all the game's config variables via script calls.

Cheers,
Sparky.
#304
I completely concur Rick. Thanks for elaborating.
Sparky.
#305
So will you add support for V-Sync for DX9? Tearing is quite obvious at full-Screen.

Cheers,
Sparky.
#306
I'm sure I've suggested this before but "winsetup.exe" isn't the greatest name for an options dialog anymore. Some of our users have already confused it with the actual game installer.
I propose the renaming of winsetup to "Config.exe". Simple, neat and clear. :=

Cheers,
Sparky.
#307
I think AGS should scrap all hard-coded cursormode functionality.
In order to be able to truly customize the way our games work we need to expand on the mode system rather than hold limits on it IMHO.

Cheers,
Sparky.
#308
Solved. Basically AGS is hard coded to respond to mouse mode #1 for LookAt functions and properties. Our eModeLookAt was mode 9.

I've now got a new suggestion for the next version of AGS! :=

Sparky.
#309
Hmmm. Thats strange. I tested everything. I must have missed something.

Sparky.
#310
Thanks Gilbet. Appreciate the lend of hands here from all of you. However, the issue is still present. DirectX Installer reports that a newer version of DirectX is already installed.
I also re-installed the August 2009 DirectX bundle to no avail.

Boy, I'm stumped.

Edit: I'm running Vista Ultimate 64 bit btw.

Sparky.
#311
When we right click (default verb action is look) on a hotspot, the character moves to the hotspot walktopoint regardless of the toggle in general settings.
If there is no walktopoint, the character remains stationary as it is supposed to.

Cheers,
Sparky.
#312
I don't think I can update DirectX 9 any further than 9.0c. It's been a good couple of years since Microsoft last touched DX9.
Do I require a DirectX redistributable package or something? Is there something everybody else has that I don't? I'm speaking purely about software here-on (drivers/installations).

Cheers,
Sparky.
#313
Oh thanks SSH. I'm about to change it anyway. I have another awesome quote.

Btw, all my machines are running DirectX 11 not 10. I wonder if thats the issue at hand?

Cheers,
Sparky.
#314
Lol. I can't run the game unless I unzip it first.

Anyway my Mac Pro (Boot Camp - Vista Ultimate x64) is running a GeForce 8800GT, Windows box #1 is running a GeForce GFX 295, #2 is running a 9800GT, and the lappy is running a GeForce GTS 350M.

And still no luck with even the broadest range of hardware. I'd be willing to bet its down to the software.
Who else is running similar or exactly the same hardware as I am? Can anyone help me put the hardware side to rest?

Cheers,
Sparky.
#315
Aditional notes:
When I click the title bar of a windowed DirectDraw game and move it 1 pixel, the graphics show up. There is no sound but the cursor sprite appears to animate. (I'm trying Maniac Mansion Mania btw http://www.adventuregamestudio.co.uk/yabb/index.php?topic=39932.0)

As soon as I let go of the mouse button, the game goes back into a freeze until I hold the title bar again. It is almost as if the engine has the focus backwards. When the game is focused it is paused and when the mouse is outside the play area and on the window itself it is unpaused.

Download Maniac Mansion Mania, Jan and see if that produces these symptoms.

Cheers,
Sparky.
#316
Hi guys, for a long while now the older AGS games simply wont run. Even compiling with 3.2 and running under DirectDraw5 will just blank out.

Symptoms:

  • Running full screen just ends up in a silent and frozen black screen in which I have to end the process through the Task Manager.
  • Running in windowed mode simply draws an empty window where the desktop will show through from behind.

    This is most distressing and I'm surprised that no one else has complained or reported this problem.
    I can simply ~not~ run any game using DirectDraw.

    This is the same on all four of my machines including a 5th (a laptop).
    One desktop is running Win 7 where the other four machines including the lappie are running Vista SP2 (DirectX 11)

    Can anyone else validate and reproduce this issue?

    Cheers,
    Sparky.
#317
This lack of fullscreen v-sync in DX9 mode is kind of pissing me off. Especially since we have a lot of camera/viewport movement going on in our game.

Our 320x200 game is running at 1280x800 (4x NN) but there are other 640x400 games I've seen that run at 2560x1600 (4x NN).

Is there an ETA on when we can expect V-Sync to work in DX9 at full screen?

Cheers,
Sparky.
#318
You dont need it for the latest version of ags. This is an old thread btw.
#319
Having discussed this with you already, I completely agree. A strong effort to organize the forum into something version based is a really good move.

Cheers,
Sparky.
#320
Most appreciated, gg. Hope everyone has a funtastic new years eve and a great start to 2010.
Cheers,
Sparky
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