Thus the point of my suggestion is hilighted. 
Cheers,
Sparky

Cheers,
Sparky
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenucEgo.x(25);
cEgo.y(50);
cEgo.PlaceOnWalkableAreas();
cEgo.Teleport(x,y,eNoBlock, eWalkableAreas);
cEgo.Place(x,y,eNoBlock, eWalkableAreas);
Quote'.FaceDirection' is not a public member of 'Character'. Are you sure you spelt it correctly (remember, capital letters are important)?
int Down = 0, Left = 1, Right = 2, Up = 3, DownRight = 4, UpRight = 5, DownLeft = 6, UpLeft = 7;
cEgo.FaceDirection(eDownRight);
cEgo.FreezeView(VIEW, LOOP, FRAME);
function room_RepExec()
{
//===== FOOTSTEP SOUNDS - ANTE CHAMBER =====//
ViewFrame *vf;
int Down, Left, Right, Up, DownRight, UpRight, DownLeft, UpLeft;
// Down
vf = Game.GetViewFrame(WALK, Down, 0);
vf.LinkedAudio = aFootstep_solid_2_fx; // idle footstep
vf = Game.GetViewFrame(WALK, Down, 4);
vf.LinkedAudio = aFootstep_solid_1_fx; // regular footstep A
vf = Game.GetViewFrame(WALK, Down, 8);
vf.LinkedAudio = aFootstep_solid_1_fx; // regular footstep B
// Left
vf = Game.GetViewFrame(WALK, Left, 0);
vf.LinkedAudio = aFootstep_solid_2_fx; // idle footstep
vf = Game.GetViewFrame(WALK, Left, 5);
vf.LinkedAudio = aFootstep_solid_1_fx; // regular footstep A
vf = Game.GetViewFrame(WALK, Left, 9);
vf.LinkedAudio = aFootstep_solid_1_fx; // regular footstep B
// Right Etc.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.116 seconds with 15 queries.