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Messages - subspark

#41
Thats the three letter word I've been holding excitement for JJS!
If you need Apple Developer tools, PM me or catch me on Steam again. We're a licensed developer and I can share an abundance of useful resources for your iOS port.
Good going man! :D
#42
QuoteWhere's my feedback ? Does everything actually work just fine ?
No feedback was necessary. It worked as was portended.

Thanks again.
#43
Yep. Good point.  :)
#44
You guys should create a new thread. You just Necro'd this one from '09.  ;)
#45
Editor Development / Re: AGS Draconian Edition
Thu 29/03/2012 19:19:38
QuoteWell, seems you're lucky, it was just necessary to add a "=100" to agsdefns.sh, otherwise I would never have done it, ahah.
Oh good. I'm glad it worked. This means Draconian AGS is now still compatible with previous incarnations which I thought was important.

And thanks for the syntax. My region probs have dissolved.  ;)
#46
Editor Development / Re: AGS Draconian Edition
Thu 29/03/2012 01:52:29
Love the updates Alan.
Would it be piss simple to get the luminance feature to work under conditions like:
Code: ags
if (this.type == _eTweenRegionTintR) {
    int saturation = this.regionRef.TintSaturation;
    int luminance = this.regionRef.TintLuminance;
    if (saturation < 0) saturation = 0;
    this.regionRef.Tint(Lerp(this.fromX, this.toX, amount), this.regionRef.TintGreen, this.regionRef.TintBlue, saturation, luminance);
  }


Also, is there any reason why it breaks backwards compatibility? Why don't we just revert to the default luminance value if the parameter is not included, like the non-essential Animate parameters (eOnce / eBackwards) do?
It's no huge burden to comment out some code until the Tinting stuff is completed. Is it so far away?
#47
QuoteHey, Chris. Love the way AGS has become. Great work, great to see you still working on it!
One thing, though, I would like to ask.

Could you add touch controls to the engines next release? It's so much handy having that control method, instead of the dragging cursor around

Whoa! Hold up. You've missed out on a world of stuff. I recommend reading back through the release threads and catch up on what you've undoubtedly missed.
To point you in the right direction:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=42063.0

All the best! Welcome back.
#48
QuoteThe only things from the full game are Lando, and the GUI
Actually, just the interface graphics was exposed in PoS. The underlying functionality of our SCUMM system for FoY is extremely complex, powerful and vastly superior.
#49
Hehe. Ta ProgZ. Glad you enjoyed. ;)
#50
You did fine Dual. You did very fine indeed.
Thanks again for the assist on such ridiculous short notice man.  :)
#51
QuoteWhat's so sloppy about it? I thought it's sharp as nails.
Oh right! You'll have to forgive me. Lol. I've always been really, really slow to that area of humor. ::)

QuoteNow finish the REAL THING!
We're hard at work on it.  8)
#52
I almost had the Samsung Galaxy confused with the Galaxy Nexus. In contrast, the Samsung Tablet could effectively run our games at 4x 320x200 under a native 1280x800 resolution.
We could get 3x (960x600) running with black padding on the Nexus though, right?

Cheers!
#53
Fantastic! What kind of resolution can we run on the galaxy nexus?
I'm building port of our game for the device in an hour and a bit.

Kudos!
#54
I hope that was a sloppy case of sarcasm. We put a ton of work into this mini-game. We don't have to make these, but it's nice to do something a little different and celebrate our stuff with the community.
On behalf of Screen 7, I hope you all enjoy this years playable mini-game and kick off to a magnificent 2012!

Best wishes,
Paul & Co.
#55
QuoteWoah now, let's not go overboard!
Too late! I slipped of the plank o' lust when I read the subject.  :=
#56
Okay, I've called the celebrant and pre-arranged our Marriage to be held on Thursday, on the Shores of Mozambique for 11:30AM EST.
OMGGG  DDRRAAKKEE!!!!!!  :o I must become your manbitch and fart a few babies out for you!

FTW, kind sir.  :P
#57
Also for those interested in flash, right-click was intercepted via AS3 a fair few years back.
Go splat your rat over here:
http://www.uza.lt/rightclick/
#58
Are you're inv icons 32-bit alpha transparent?

I've been after an official / community patch for this bug since 09!
Grrr at its unwelcome presence!  >:(

Cheers.
#59
QuoteFrom the entire rest of his post I have absolutely no idea where you're getting that idea from, unless you know something that I don't.
Nah. I'm just good at reading between the lines. Also he metioned the following clues which I keyed off.
QuoteAlmost majority of the people today are running their comps on the infamous Windows XP, Vista and 7


QuoteI don't see why backwards compatibility would be considered a bad thing
Yeah beats me too. I'm just the voluntary translator for these kinds of things.  :=

QuoteOf course, that's sort of like saying it's simpler to amputate a broken arm.
Well... that would depend on who's arm it is.  :D Sorry.

[Proper hat back on] :)
#60
QuoteNo offense but I'm pretty sure YOU are the one who's horribly lost here.
Chosim has already posted two backgrounds in the Critics lounge depicting the same location using two very different styles. So clearly he's creating his own game.
Oh, right. I didn't happen to fall upon Chosim's post over in the Critics lounge.
Given the number of posts our new friend has made it didn't seem out of the question, that perhaps one might have been considerably adrift. And wouldn't be the first.  :=


Quoteyour post is incredibly condescending.
I'm sure it sounds that way to sensitive ears, but it was not directed at you. ;)


QuoteKhris never disappoints me ;D
+1
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