Thanks Gilbet. Somehow I lost my question mark when I added [Cool Example Included] next to the original subject.
Cheers,
Sparx.
Cheers,
Sparx.
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Show posts MenuQuoteI know of a Quake I port too, but was not able to find any links.
QuoteIt's eye candy that's easy to overuse.Sure. But the same could be said for laser guns in movies or the fade transitions that Chris implemented into the modern AGS.
QuoteIf someone manages to write anything to do that effect we will have all AGS games under-water!!Or with cool room to room transitions!
QuoteFixed Characters pane chopping off bottom of view preview when run at 120 DPIYou ROCK Chris!
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* Added 4x Nearest Neighbour filter to allow 320x200 games to easily be run on widescreen monitors at 1280x800
* Fixed D3D causing stretched pixels if it ran a 320x200 game at 640x400
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