No line number I'm sorry. Thats what was so confusing about it.
In order to hack around the problem, I basically changed all the names of the GUI's in the global scripts to numbers, compiled again and it ran without a hitch.
For a working LucasArts template for 2.8 a7 visit my post here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=31258.0
Cheers,
Paul W.
In order to hack around the problem, I basically changed all the names of the GUI's in the global scripts to numbers, compiled again and it ran without a hitch.
For a working LucasArts template for 2.8 a7 visit my post here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=31258.0
Cheers,
Paul W.