QuoteAGS draws the background image. Then it draws the characters on top of thatIt doesnt matter in what order AGS processes are run, the way the technique works gives ags all ther nessicarey information prior to ags performing its tasks.
QuoteNo it bloody well is not! In the pictures I posted, for instance, the background is a wooden floor and violet walls with a green stripe.Well I'm sorry Snarky, but thats not the idea at all. Keying out the constant black color in the mask is the methodology behind this tool. If you have been following at all, you will note that the only instance where the background image (trees houses whatever) comes into play is what areas of that background the mask makes opaque/transparent. All proccesses are done using the color coded mask.
QuoteLook, I read the pages you linked to, and I understood them.
With all due respect my friend, I doubt that very much.
I really apprecite your interest in my topic and the tool i have proposed, however it would be wise to fully understand the clockwork behind the technique described before assuming that its flawed with no reasonable evidence to suggest as such. With every effort to discredit this approach of convenient one-step-is-all masking it is ever more clear to me that your on a completely different page and what I have proposed is every bit as valid as the positive results i got in After Effects.
QuoteA background made from the mask? That doesn't make sense. The mask corresponds to one particular background: namely the first image in my post. Also, "put one of my characters between a background"? There is no between
What I am describing is in After Effects. Yes I took took your mask and used Photoshop's powerfull tools to come up with a simple background that matched your mask. So with the first layer in AE being the background derived from and based on your mask, I then put the character on layer 2. Next i duplicated the background and used your mask to chop out the black areas with premultiplication. The result was essentially the same as having alpha blended foreground sprites but used every process described succesfully to get there.
Yes I will admit, it is a difficult technique to grasp at first glance. I understand it may be quite easy to overlook some of the finer details so my apologies if my explination of it is not straight forward enough.
Lastly, Snarky I found your last reply to be rather resentfull and rude. I posted this idea in the hopes that it would be explored with keen eyes and a welcoming attitude for new ideas. Whether you take new ideas on with a smile or the fat end of a baseball bat, I have no interest in flaming or ego-quake if you will.
I have provided you just like everybody else with the information one needs to make a mental picture of how this tool will function.
Everybody else is either interested in learning more about what I have described or joining the hate club. I have a long history with AGS and I'm not about posting suggestions without any groundwork to support my claims neither do I have time for childrens games.
Good day.