Thanks!
Works perfectly now. I didn't realize that I had to do that
Works perfectly now. I didn't realize that I had to do that

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//set the cash monitor to the current amount of cash on hand
ShopGuiCashMonitor.Text = ("Cash: %d", Cash);
//display the now correctly formatted shop GUI
ShopGuiBuy.Clickable = false; // The buy button is not visible, since nothing has been selected.
Shop.Visible = true;
Quote from: KhrisMUC on Wed 17/12/2008 22:06:00
Is this some kind of contest now?
<p><applet code="PyroSandMain2" archive="PS.jar" width="600" height="500">
<param name="width" value="600">
<param name="height" value="500">
</applet>
</p>
</div></td>
Quote from: PrimitiveUser on Wed 17/12/2008 17:24:00
Start out with level 1, I kill 1 monster, I level up to 2, I kill 5 monsters to geto level 3, I kill 10 monsters to get level 4, and so on by 5's(The freaking exp is going up by 5's!)
if (keycode==83){
if (STEALTH_S == false){
STEALTH_S = true;
if (player.Moving == true){
player.StopMoving();
SPencil.ChangeView(2);
SPencil.SetWalkSpeed(3, 3);
player.Walk(mouseXloc, mouseYloc, eNoBlock, eWalkableAreas);
}
else if (player.Moving == false){
SPencil.ChangeView(2);
SPencil.SetWalkSpeed(3, 3);
}
}
else if (STEALTH_S == true){
STEALTH_S = false;
if (player.Moving == true){
player.StopMoving();
SPencil.ChangeView(1);
SPencil.SetWalkSpeed(6, 6);
player.Walk(mouseXloc, mouseYloc, eNoBlock, eWalkableAreas);
}
else if (player.Moving == false){
SPencil.ChangeView(1);
SPencil.SetWalkSpeed(6, 6);
}
}
}
***int mouseXloc = mouse.x;
***int mouseYloc = mouse.y;
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if (keycode==83){
if (STEALTH_S == false){ //where STEALTH_S is a global variable
STEALTH_S = true;
if (player.Moving == true){
player.StopMoving();
SPencil.ChangeView(2);
SPencil.SetWalkSpeed(3, 3);
player.Walk(mouseXloc, mouseYloc, eNoBlock, eWalkableAreas);
}
else if (player.Moving == false){
SPencil.ChangeView(2);
SPencil.SetWalkSpeed(3, 3);
}
}
else if (STEALTH_S == true){
STEALTH_S = false;
if (player.Moving == true){
player.StopMoving();
SPencil.ChangeView(1);
SPencil.SetWalkSpeed(6, 6);
player.Walk(mouseXloc, mouseYloc, eNoBlock, eWalkableAreas);
}
else if (player.Moving == false){
SPencil.ChangeView(1);
SPencil.SetWalkSpeed(6, 6);
}
}
}
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function on_mouse_click(MouseButton button) // called when a mouse button is clicked. button is either LEFT or RIGHT
{
if (IsGamePaused() == 1) // Game is paused, so do nothing (ie. don't allow mouse click)
{
}
else if (button == eMouseLeft)
{
ProcessClick(mouse.x,mouse.y, mouse.Mode);
(&&&) mouseXloc = mouse.x;
(&&&) mouseYloc = mouse.y;
}
else // right-click, so cycle cursor
{
mouse.SelectNextMode();
}
}
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function HOTSPOT1_AnyClick()
{
***Create 'sprite001' at 'mouse.x' and 'mouse.y'
}
Quote from: Trent R on Mon 08/12/2008 01:48:19
:'( I'm gonna go slit my wrists now
~Trent
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