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Messages - tamper

#1
Awww...bugger. That would have been perfect, but my Eurostar ticket is non-exchangable. You're not planning a pre-Brittens thing are you :)

#2
Hi,

I'm kicking around the UK from about 25th June until the end of the month, after attending a conference about 'Games in Education' in Nottingham.

Does anyone know of any interesting events / get-togethers / all-night cinema marathons etc. that may be happening around that time?

Cheers,
t
#3
Hi,

I have vague memories of a community of amateur voiceover artistes, some of whom were helping people with their voice work for games.

Where was that again?

t

#4
Cheers -  I'll have a look.
#5
Touchscreen doesn't really have anything to do with it - after all, no major gaming platform has a touchscreen - but size of screen may be a factor.

Didn't know about a Sierra engine though - what app is that?
#6
Does anyone know whether SCUMMVM has been released for Series 60 smartphones? I know that they brought out a UIQ port, but that's no good for me. I fancy playing some Sam & Max on my N-GageQD!

t
#7
Cold heat - no need to send you a message. Just come on over to www.greatwriting.co.uk and show us what you've got!

Cheers,
t
#8
It's great to get such a positive reaction! Many thanks to all of you.

t
#9
Forgive my tardiness, it's been a while since I was last here.

Anyway, I've been beavering away on a new website for creative writers - that is, those of you who write the odd short story, poem or script. Judging by some of the AGS game scripts I've done voice work for, I'm betting there's at least some would-be comedy scriptwriters out there.

Anyway, the site is called Great Writing (www.greatwriting.co.uk) and its a completely free community site (of course!). You can post your epics, and have others offer their reviews. Not exactly a forum like this one, although we do have those as well.

We're currently in a public beta phase, so I'm appealing to the more generous of you to come along, sign up and submit (and/or review) some work.

Go on - pretty, pretty, pretty please?

Oh, and we're also running a free writing contest where you can win a holiday in France.

Cheers,
tamper
#10
Oh  I see - I didn't realise you could make a Daemon Image from a folder full of files. How do you do that?

ta,
t
#11
Yeah - I was trying to avoid the Daemon Tools route, since I'd have to set up the multiple drives every time I played.
#12
Hi,

I've got 6 CDs of Gabriel Knight: The Beast Within (dontya love the compactness of FMV games?).

Anyway, I thought it mught be a good idea to burn them to 1 DVD.  Has anyone tried this? If so, would I just copy all the files and sub directories into one master directory and burn from that?

Just thought I'd ask before wasting a DVD trying....

t
#13
Quotea lot of the elements from the original adventure game (such as the commands) will definately be there.

So long as you can still adumbrate the elephant, I'll be happy.
#14
Actually, "Labyrinth" was an adventure game, and falls into my 'best-loved' category. The first few scenes were Infocom-style text adventure, which opened out into a full-on pre-Zak style graphic adventure with verb lists etc.
#15
Actually, playing point and click adventures is a great experience with the Xbox - at least it is with ScummVMx. I've used it to play through Sam and Max, DOTT, The Dig, FoA, Simon the Sorceror, and more. TV has a fudgy way of making the graphics look better, and the analogue sticks on the Xbox controller allow for easy cursor movement.

For the record, I don't believe you need a chipped Xbox to play 'unsigned' applications as there are various software exploits around to trick the Xbox into playing third-party content.

However, the main issue for AGS is a moral one. Most people (if not all) releasing homebrew Xbox software are compiling it using a legally dubious version of the Xbox SDK (XDK). As AGS is closed-source, CJ would have to compile it himself, thus dabbling in dark piratey arts.

Shame really. I'd selfishly love to see a port of the AGS engine on the Xbox...
#16
QuoteDefinitely, I will not make an animation of the mainchar going down the stairs (but something like the fade out so much in fashion even for games like Syberia or BS III) and probably will chose different camera angles...

Yes - as nice as these renders are, I'd point out that you'll be using a 2D scaled sprite to walk around these backgrounds so I'm not sure the angles as they are now will work for you.
#17
I started a thread like this a while back. You might find some insight here.

http://www.agsforums.com/yabb/index.php?board=3;action=display;threadid=9460
#18
Critics' Lounge / Re:Lucasarts-style diner
Mon 01/12/2003 08:54:55
You're too kind, jannar85! *blush*

I may be jinxing myself here, but I'll bite the bullet and say that I'm actually working on a tutorial for this style. It's actually based on this image because, er... it's the only one I've done.

It will be announced in the Tutorials sticky when ready

t

#19
Hi,

I've been replaying Sam & Max recently, which despite it's 2D cartoon style art, actually features some 3D pre-rendered animation in some backgrounds - most notably the tram/cable-car at the Ball of Twine, or the helicopter at the World of Fish. I suppose the point is not that its 3D, but that it constitutes quite intense background animation.

I got to wondering how this could be best done in AGS (if at all). These types of animation (well the tram at least) are animated while characters are controllable, so its couldn't be an inserted video-scene.

I guess that leaves having either an animated background (which would be a LOT of frames) or else a really large sprite pasted in place.

Has anyone had experience of implementing something like this?

t
#20
Critics' Lounge / Re:Lucasarts-style diner
Tue 25/11/2003 20:42:21
I actually use CorelDraw 11 which I think is ideal for this kind of work (and many other things too).

Maybe I will get around to doing a tutorial, of only to fly the flag for CorelDraw, which isn't all that popular yet I think is far better than Illustrator or Freehand...
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