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Messages - td

#21
It will great if u add cilynder panorama feature in next module Steve, coz many 3D packages can render 360 degree panorama pictures "for one step"!
#22
But why u Steve has created cubic panorama and not cilynder? Whats advantage of ur panorama Steve? :)

#23
Ok Fish, i try it later. By the way ur game "Heartland" is super-quality! Is it free, or commercial? And one question else: what different between cubic panorama (AGS i guess), and cylindric panorama (Adventure maker)???
#24
First Panorama room work fine, but when player try to change room (go to different room) next panorama-room is displaced up and look incorrectly. Who know why?
#25
First Panorama room work fine, but when player try to change room (go to different room) next panorama-room is displaced up and look incorrectly. Who know why???
#26
The plugin still not support  3D characters-shadow? I think this must be main feature...?
#27
This plugin support 800x600 res???
#28
AGS Games in Production / Re: The Station
Fri 15/09/2006 09:22:20
Darth Mandarb:
>Is this game "in production" or is it complete?  I can't tell.

Well, this is "Complete Demo".
#29
AGS Games in Production / The Station
Thu 14/09/2006 21:24:29
The Station -
--------------------
//about

Station - mystical quest from the first person.
To some can seem, that in game there is no certain law. For whom - that will seem strange that in
The certain moments of game meet notebooks, newspapers, the letters which are not having the direct attitude to an event.
But do not hasten with conclusions. Everything, that occurs - not casually...
Specially for game within 4 months music was created.
-------------------
//the story

The elderly family employs a detective, that that would find their disappeared daughter.
During investigation the detective gets in a strange place - the station which has been not designated on a map, not having the name,
And, probably, not existing in the real world ?

--------------
//inside the game

resolution:640x480.
full size: 25mb.
language: sorry, only russian available.

screenshots:



http://www.station.newmail.ru/index.files/s04.jpg
http://www.station.newmail.ru/index.files/s02.jpg

Download:
http://www.station.newmail.ru/the_station.exe
or
http://www.g-c.net.ru/_ourhits_/thestation/the_station.exe
#30
Seems work!
REspect Pablo! :)
#31
I can't find answer on my question in AGS help and forum themes... I use gui with "POPup Modal" and if i press key SPACE - gui is visible, if i press SPACE again - gui is invisible. So in title screen i wanna disable this gui, but "Hide gui" function is not work with POPup modai i guess. How can i disable key press???

P.S. I use module :


function on_key_press(int keycode) {
if (keycode==32) {
  if (gui[1].Visible==true) {
    gui[1].Visible=false;
    return; } //"return" stops running any more functions
  else {
    gui[1].Visible=true;
    return; }
}
}
#32
Braces...so simple.

Thanks to "Ashen's hot line!" :)

SOLVED
#33
Hey! I try to make interaction: If current inventory use on hotspot = current action
Here is my code:

  if (player.ActiveInventory == iLamp)
  Wait(140);
  player.ChangeRoom (49) ;     
 

I remember it was work before, but now if i use ANY inventory item player change room! Why???
#34
Well i has confused. I trying to make game in two language: english and russian. At first i write all text in english and then translate in russian. Therefore appear two version: english and russian.
So i wanna make one version where player can chose language. In setup.exe is possible to chose but i metted a problem: i use different fonts for the game.
Can Engine change font if player change language in setup.exe?
#35
Line
  if (keycode==380) player.ChangeRoom(player.PreviousRoom);
is work,but here is a problem i meeted:
For example i visited rooms: 1>2>3>4
If i press button (380) i retuned : 4>3>4>3 etc.  I thought it must be 4>3>2>1 and i need right this.

How can i change this?
#36
Respect+ Ashen! Very informative...
#37
Thanks Khris. That Is that!

EDIT:
Yes. But in some moments in my game PreviousRoom function must be blocked (player can't back).
How can i blocked this, Khris?
#38
I trying to add
character[EGO].PreviousRoom;
function when some keycode is pressed (403 for example) . But my character is hide (therefore i haven't character) coz i make 1 person game. So the code must be:

if (keycode==403) ....

And then???
#39
Quote from: KhrisMUC on Sun 30/07/2006 15:21:28
Ok, you've posted the default on_mouse_click function, which of course should work perfectly fine.

There should be a line number stated in the error message.
Is it this line:
Code: ags
Ã,  else if (button == eMouseLeft) {
?


Yes. >>> Error : undefined simbol "button"
I just paste this  "on_mouse_click " function from defaul project to New project and expected this should be work... Where i has mistaken???
Help Khris!
#40
Quote from: lipaoklipa on Sun 30/07/2006 12:29:33
What exactly do you want to do with cursor?(Change?)

I wanna change cursor after right-click (as in default project).


Quote from: KhrisMUC on Sun 30/07/2006 12:56:40
Why don't you post the code you've used...

Eh? I already post it ...
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