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Messages - theatrx

#161
I just wanted to say thanks to everyone that has helped me put my first game together.

There is so much to learn with AGS and Chris is the candle in the wind at this point... as well as all of the moderators who plow through all the newb questions.

Thanks to all of you for helping me through my first ADVENTURE with AGS... it is most daunting but thrilling nonetheless.

I still don't understand the script thing at all but I'm hoping to.

Steve
#162
I really looked on where this shoud be posted... No Clue... There is no where to reach the guy.  I will and always do trust the moderator to put this in this right place... Many thanks. Steve


I've been working on a new project since I started using your program. I think it's marvelous.
I would like to start a new company that makes games for people.

I.E. A Game for the Downtown Business Association that would tour each business.
I.E. A game for any business that wants a game about their business
I.E. A game for any business... anywhere... that thinks this could improve their business.

I love how your game engine works... for the most part... I will ask for  favours.

Chris... I think You could make a lot of money if some smchuk like me decided  that this could work for Business.

Since I saw how this engine worked I thought... Hmmm. This could work on a whole  bunch of levels that I don't think Chris even thougt about... You probably did  though... What I'm saying is... If I decided to pump a bunch of money into this  project... would you be willing... or your dominions be willing to give me some  new code... Stuff that is not in the current Edition?

Disable stuff
If you have stuff
If you've been here
The usual "on Pop Ups"... Not in Code

In pop ups... not actual code... I'm not doing code... Short and sweet


If so... how much do you need for me (money/cash/pounds) asking you to do a bunch of stuff?

I have two backers that have seen what I've already written with your program...  they are impressed...  I told them it was you.

Chris... what I'm asking is... I have photographers... script writers... Character makers...Music Writers... I need AGS to be universal.

I think I can sell finished 'games' to busnesses to promote their business.

To communities... to promote their communities...

I think what you've created is intense and useful.  I want to run with it.

I have some AGS Guys that are willing to write modules... I like modules alot more than plug ins. 

So what kind of fee are we talking about to make AGS a game engine for the world? 

I think you're there... already... I think you need a push.

I don't want to write code at all... I want a simple "Look at my business" kind of approach... nothing hard... some puzzles but not hard... look at this... look at that... that kind of thing.

Let me know.

I didn't check spelling at all so it's all probably wrong... Sorry.

Give me a clue... I think we both can make some money.  Steve

And PS Thank you for a wonderful game engine... You did great work!!!
#163
I'm about a week out from finishing the game I started. My family and friends have played it for just over a week.Ã,  It is a short game. I simply wanted to try AGS to see if it would work for the application I wanted it to work... It will.

Thanks to all of you that were so supportive of this new guy that wanted to make this work

Ashen... many...many thanks for all your support.

The game... my game ADWM will be up and running by next weekend.Ã,  It's a little mushy since I made it for my son and his new bride, Ruth. Still, it's an adventure...

I am a new guy and the whole AGS thing seems exciting... provocative... especially in the uses that I see.

Most people here, when I asked for help were snotty and demeaning... Cool.Ã,  I guess that's the way it is when a new guy comes into play... sort of like a freshman in high school... Still... I can't learn if you won't teach.Ã,  Ashen taught!

Again, thanks to Ashen for taking a little extra time to teach.

AGS is important I think in that it teaches cognitive thought in a multidimensional way.Ã,  How does one get from A to B... in a 'created' world?Ã,  There are many ways to get there... but which is the right way... which is the way that 'everyone' will understand.

Chris Jones... You're the bong.Ã,  Thanks for allowing us to play in your incredible world.

My game is a short adventure... maybe a couple hours depending on if you get the whole hieroglyph thing... Hugs to all.Ã,  Steve
#164
Where did you find this?  I've looked for this for days.  Many many thanks. This makes two things very much easier and smoother.  Steve
#165
I have a few suggestions but they are across topics... so where to post...

1) There should be disable/enable regions
2) There should be disable/enable walkable areas
3) There should be disable/enable room animations

4) There should be a decent tutorial for the new version of
AGS 2.71 since there are so many discrepancies between the
new one and the old one... GUI's don't work at all like they worked in the old one.

I really like AGS but I'm having a hard time working with old rules and new rules.

The other thing... The rules of where IF Player has inventory item and IF player has been in room needs to be defined much better than it is... Should these be placed in the room... should they be placed with an object... should they be placed after fade in... before fade in... There are a number of places that they can be placed but they DON'T WORK EVERYWHERE... So... where do they work best?

Thanks for the Christmas No play... Changed the date... easy...

I had to have a copy for my son for Christmas day... Nice try.

Still... AGS is the bong.  Hugs to all for a prosperous and happy New Year. 

The reason for these enable/disables is... For those of us that are not great scripters... these additions would make it so much easier to do a 'non script game' but still make it interesting for the player.

Other than scale and light... What use is multiple walkable areas?  If they can be enabled or disabled... then they are usable in that they can go to other places... I'm being redundant... sorry. Steve.
#166
I have to be finished December 24th... midnight. Steve
________________________
HAH!

I was finished with the 'unfinished' version for my son's Christmas presents.Ã,  I tried.

I'm still not done... Little things are still wrong

Thanks to Ashen and SSH for all their help.Ã,  Every module they provided works perfectly.

The new link to see screenshots and music ( if you have windows) is

http://adwm.8m.com/

SSH's credit module is awesome and Ashen has provided so much help and encouragement.

I'm still not finished with everything... Everytime I look at it... I see something else wrong... Right now I'm making all the files smaller... which is a really big task.

The compiled size was 225 Meg... I've got it down to 70 with music tonight... I'm still working on it and this is a 'little' game... Oh well... live and learn... I love AGS!Ã,  Thanks Chris.

Steve
#167
Recruitment / A Day with Michael release
Tue 20/12/2005 04:00:18
I'm really happy to say that ADWM will be finished on December 24th... that's the version that I've completed... I would really love it if some of you could BETA it for me since I'm not going to know what goes wrong with it on other puters... Screenshots and music are at

http://theatrx.8m.com/ADWM1.jpg
http://theatrx.8m.com/ADWM4.jpg
http://theatrx.8m.com/ADWM5.jpg
http://theatrx.8m.com/ADWM6.jpg
http://theatrx.8m.com/ADWM7.jpg
http://theatrx.8m.com/ADWM8.jpg
http://theatrx.8m.com/ADWM9.jpg
http://theatrx.8m.com/ADWM10.jpg
http://theatrx.8m.com/ADWM11.jpg
http://theatrx.8m.com/ADWM12.jpg

Hope you like the shots... I sent them to my son already and he's really maxed on his face being in the game... And his new wife...

Some Music:
http://theatrx.8m.com/ADWMMusic1.mp3
http://theatrx.8m.com/ADWMMusic2.mp3

Special thanks to Ashen for all his help... Steve
#168
Thanks all for the info... I guess alot has to do with how good you are at games in general... you all seem to be old hands at this... me... I could be stuck somewhere for an hour and the answer was staring me right in the face... Thanks for the info. Steve
#169
Just wondering what the criteria is for the above... How long is a short, medium, long game...?  Just thought I'd ask since heaven knows I don't want to post it in the wrong place!  Steve

I love AGS
#170
ASHEN!  You're the bong!  This is a great little module.  I'm sure it will be greatly appreaciated by all who use it!  Steve

EDIT by Ashen: Big quote removed.
#171
ASHEN built a module that works perfectly... actually mine worked pretty well but I was using the wrong version of AGS... The new version... makes things work!  Thanks for the response though... Steve

EDIT by Ashen: Quote removed - not need to quote the whole of the post directly above.
#172
I know I've posted this before and have gotten some responses which I have followed up on but nothing seems to work.

Here's the deal.

Our hero needs a passcode to get through "the portal".

The heroine knows the passcode but doesn't want to give it to him.  He gives her flowers and she tells him the passcode... The passcode she gives is "2003".

Great!

When he gets to the panel to input the passcode all he sees is...

M M M
I  I  I
C E  X

There are no numbers!  What's a hero to do?

The buttons are labeled as such:

M1 =1000
M2 = 2000
M3 = 3000
I1 = 1
I2 = 2
I3 = 3
C = Clear the label
X = Exit the GUI
E = Enter the passcode

I thought this was sort of a cool puzzle since it's in Roman numerals to Alpha Romaic.

So the combination could be attained by pressing...

M1 twice and I3 once or
M2 once and I3 once or I2 once and I1 Once and so on...

So it looks like I need a counter... which I have but I can't
seem to make M1 =1000 and have it show up on the label.

I've tried Global Integers... that doesn't seem to work so
I've tried text... It doesn't add...
So any suggestions...

The other problem is that the added figures need to show up in the GUI Label on the Passcode GUI as they are being added to each other.

I do have one other question... and I've been through the tutorials and the forums...

If the Statusbar and Inventory can be so easily customized...
Why can't the Save Restore and Yes and No be customized as easily. If I knew where they were and how they were accessed Couldn't I write over them if they were the same size and with the same number of details?  I just don't want them to look so bad compared to everything else.

I've downloaded the Module for save/restore/yes/no but it doesn't work correctly.  I am currently using 2.7. I do have the new Beta version but that only complicated modules.  I've eliminated all modules that don't work with the new beta AGS... So... I've built new Rain... New snow... new fire... etc. so they work if you have the module or not.

I really love AGS but I'm having these two problems and I hope someone can help. 

I'm makng this game for my son for Christmas... I'm about half way done... The other reason I'm doing it is I wanted to learn the program so I could provide the website for my theater with a virtual tour with an action character but I couldn't do that until I learned how AGS worked.  It is extraordinarily versatile and thankfully you don't need to know how to 'script'... (except for the passcode and custom GUI issue).

I've been working on the game for almost a month and I've written some cool game music and have some great screenshots if you care to look at...

http://theatrx.8m.com/MICHAEL%20(zipped)%20Folder.zip

The biggest file is the music file... sorry...

Any help would be GREATLY appreciated.

Actually I think this AGS thing could have a whole new life as a tour provider for websites or 'specialty' games for mothers and dads to give to their kids... Starring 'THE KID'

Thanks for the help... Steve (THEATRX)


#173
AGS Games in Production / A Day With Michael
Tue 29/11/2005 09:23:09
Here is  a game that I've been working on for the last month.

AGS is daunting...

It's my first time out with AGS... I'm having a blast...

Oh...

What is the story about?

This guy finds himself in a nice place... but things may or may not be as nice as they seem.  He meets some cool people... finds cool stuff and picks up what he thinks he needs... Death comes close a number of times but he evaids it like the Adventure Hero he is... In the end... everyone is happy... Even if they do have to die a couple of times on the way to happiness...

There you have it... My game in a nutshell.

Screenshots



more ...
http://theatrx.8m.com/ADWM1.jpg
http://theatrx.8m.com/ADWM4.jpg
http://theatrx.8m.com/ADWM5.jpg
http://theatrx.8m.com/ADWM6.jpg
http://theatrx.8m.com/ADWM7.jpg
http://theatrx.8m.com/ADWM8.jpg
http://theatrx.8m.com/ADWM9.jpg
http://theatrx.8m.com/ADWM10.jpg
http://theatrx.8m.com/ADWM11.jpg
http://theatrx.8m.com/ADWM12.jpg

Hope you like the shots... I sent them to my son already and he's really maxed on his face being in the game... And his new wife...

Some Music:
http://theatrx.8m.com/ADWMMusic1.mp3
http://theatrx.8m.com/ADWMMusic2.mp3

Steve (THEATRX)

Edit by Darth - Thanks for the update Steve
#174
I've been rumaging through the forums... and the tutorials that I could find since many of the links don't work... I've never scripted anything before and knowing how to script would be very helpful... Just telling me that something is available doesn't mean that I know what the correct context is... or where to place it... I've downloaded every tutorial I've found and gone through them but none of them have examples of what the "finished complete in context" code is actually supposed to look like.  If there were some basic 'examples' of how to do things... I could probably figure out more as I went along.  Is there a scripting tutorial available?  Basic would be good but I think I'm looking for some more advanced stuff too.

As far as the AGS interface for walkable areas, rooms, objects, hotspots, regions and even sprites... etc.  I've had no problem with any of this.  It's very cool the way all this works but the scripting part is really confusing me.  Thanks beforehand. 
#175
Thank you so much for your response.  I will try it today and see if I can get it working. 
EDIT: I tried your suggestion but I keep getting unexpected passcode... Do I have to set up "passcode" first?

EDIT 2:
Here is a pic of GUI3

http://theatrx.8m.com/Passcode%20Panel.jpg

I want to push M1 and get 1000
M2 = 2000
M3 = 3000
I1 = 1
I2 = 2
I3 = 3
R1 = 0
R2 = 0
R3 = 0

I want this numbers to add up to 2003 which will show up in the label at the bottom of the GUI.  So as you see there are a few ways to get the right password.  When you get the right password, I want the 'portal' to activate which is actually an animated object.. after that the character will walk through the portal... which brings up the next question... can I activate a new walkable path up into the heavens?  I think I can since I read it in the forums... This doesn't seem to be as complicated as I'm making it out but I worked on this all day and read through most of the forums on the subject and can't quite get a handle on what I'm doing wrong.  Hmmm.
#176
I need help with this too.  I have nine buttons...
M1
M2
M3
I1
I2
I3
R1
R2
R3

M = 1000
I = 1
R = nothing in particular

I want it to add up to 2003 which is the password...

MMIII

Is this possible?  I've gone through the sheets and I get the objects and solo numbers but I'm not getting how you get it to add up to the right number and then include what you pushed into the GUI label box.

I really love AGS by the way... I've built a really cool player character... and the rooms are all high res with running streams and flying birds... Awesome game engine... Steve
#177
This is pretty cool.  I started to learn AGS... the reason... I wanted to make an interactive 'tour' of my theater but I don't have the pics yet but I wanted to learn the program... So I started making a game... after awhile I realized "I was making a game" so I reworked the beginning and now it's a game for my son and his new wife, Ruth.  I love AGS I'm so happy that it's around.  Here is a screenshot of the opening.

http://theatrx.8m.com/Michael%201.jpg
http://theatrx.8m.com/yellow%20wood.jpg

Another screen shot.

I still need help with the password question in the GUI.  Thanks.
Steve
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