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Messages - theatrx

#21
AGS Games in Production / Re: The Seven Doors
Sun 18/11/2007 21:17:20
I didn't use any naked castrated men.  Those guys are weeds that you can either kill or not kill.  It's your call.
#22
I have an autographed picture of Chris Jones as an inventory item.  He didn't sign it though.  I did.  I don't think anyone will care since it's really hard to sign anything with a mouse on a really little picture.
#23
Oliwerko, Drinking does not make friends. Smoking does not make friends.  Sex does not make friends.  and if I may add Religion does not make friends.  They all make acquaintances.  Each trades off one addiction for another.  I have lots of friends that don't do any of the above... I on the other hand... never mind.  The point is.  People need people of all types and genres.  They make us who we are.  If you're not happy with any of that stuff... Go for it!  That's you.  That's your gift.  That's your wonder... your intrigue... your mystery... Your Power.  Go with it. Don't worry about 'fitting in'.  I hope you don't watch television?! Go to where your heart and mind sends you.  They won't let you down. Hugs.

ps... My fathers family is from  Poland.  YA!
#24
Khris is so good with the frame stuff.  He got me out of a horrible bind.
#25
Hints & Tips / Re: Roast Mother Goose
Tue 06/11/2007 21:53:15
Quote from: biorogue on Tue 06/11/2007 15:28:43
talk to who a second time? the frog? which one?

she says I now have enough food, went to grandmother's house and can only walk around it. what to do, what to do.

Spoiler
The frog behind the brocolli in the front.  He hops around but he doesn't go anywhere.  and as far as the food goes... there is a little coupon in your inventory... use the coupon on the basket and all the food you've collected will go into the basket.  (actually I can't remember if you use the coupon on the basket or yourself)  hope this helps.
[close]
#26
Hints & Tips / Re: Roast Mother Goose
Sun 04/11/2007 20:47:44
Quote from: biorogue on Sun 04/11/2007 18:40:06
how do you get the frog?
Spoiler
You can only pick up the from after you pick up the broccoli and you might have to talk to him a second time.
[close]
#27
AGS Games in Production / The Seven Doors
Tue 30/10/2007 07:08:56
The Seven Doors will be released before Christmas... hopefully by the end of November.  It has lots of puzzles and each puzzle has to be solved by solving other puzzles behind one of the doors... but Splat44 has to beta test first.

The Story:
James, our hero, (you) find yourself in a long hallway with seven doors.  There are many items found in the room.  Some useful and all necessary at some point in time.  Your mission is to find out what your mission is using the items in the rooms.  Is your mission to be a fighter or peacemaker? There are multiple ways to solve most of the puzzles.

Here are some screenshots.


James and the smoking Dinoconda.


The Evil Skull.


I need to fill the moat.


Filling the Moat.


The Fire Breathing Dragon.


Nosferatu's Castle.


The Weed Guys.


The Fight against Weed.


The Crow and the Ring.


The Good Fairy needs rubbers.


St. Riddleus and the Riddle Room.


Slut Jessica doing her thing.

It's a bit different than my other games in that it has more puzzles and it's got animals all over the place... Birds, Dogs, Horses.  I had a lot of fun making the animals.  It has a few rooms that the clouds move across the sky continuously.  So neat!  Thanks to everyone on the Forums.  STRAZER the Inventory animations are so cool!
#28
No Gilbot... you misunderstand.  All I am saying is that in both instances for the sake of consistency, the coding should be reflected in one or the other way.  Meaning...

RemoveWalkableArea(2);
RestoreWalkableArea(2);

This is fine since it works well with the autofill feature but then it should also be

RestoreRegion(2);
RemoveRegion(2);

This way Regions, Hotspots and Walkable area would all be removed and restored in the same way rather than bringing in another command for one of them

The other point is much the same.  Chris has established that views and options have been established in much the same way except for speech view which has an "=" sign thrown in.  I'm simply saying that speech view should be the same as the others.

SetCharacterSpeechView(2,12);
SetCharacterIdle(2,12,30);
ChangeCharacterView(2,12);
cEgo.ChangeView(12);
cEgo.SpeechView = 10; So, this would become
cEgo.SpeechView(10);

That's all.  It's just sort of a bummer in both instances that you have to remember that that one line of code is different from all the rest.  That's all I'm saying. Sorry to be a pain.

#29
There were two little issues that confused me and they may be resolved in the new version but here they are anyway.

First is the different ways that things are removed or enabled...

RemoveWalkableArea(2);
RestoreWalkableArea(2);

EnableRegion(2);
DisableRegion(2);

It seems to me that it would be simpler if it were always either Remove/Restore or Enable/Disable instead of sometimes one or sometimes the other.

The other point is

SetCharacterSpeechView(2,12);
SetCharacterIdle(2,12,30);
ChangeCharacterView(2,12);
cEgo.ChangeView(12);
cEgo.SpeechView = 10;

Again, the last one is the question.  Why is SpeechView with an equal sign and nothing else is? 

That's it and not that it's a big deal but it would sort of streamline the code I should think.
#30
Thank you Chris.  I was getting confused about the difference between Append and append char.  Another thing that confused me was since the player starts and there is nothing there to begin with, I guess the append means add something to nothing?  I think I was thinking too hard about what you actually wanted... meaning does the player have to put something in the string before it can be appended.   Thank you so much.
#31
I'm not anywhere near a pro.  I am such a NOOB!  But, I've learned so much and met a lot of wonderful people here.  I think part of the problem is I work until I'm way too tired and then I get totally frustrated and don't see the obvious solution.
#32
Everyone... thanks for the help.  I guess there were a few things confusing me  like the append character.  I also realized that the object I was pushing had a very small strike point which was only complicating the issue since in some cases it was working but I didn't realize it.  Sorry for my frustration and again thanks for all the help.
#33
Beginners' Technical Questions / AD
Fri 12/10/2007 08:07:14
I read.  The issue is not what one reads.  The issue is "does one understand what one is reading".  The way that answers are displayed on AGS are not necessarily the way the question is possited.  Meaning "You never get a straight answer on AGS".   It's always given with a bit of knowledge yet unknown... which I'm not adverse to... I'd simply like a straight answer to a straight question.  Thank you for giving me that.  You solved a problem REALLY QUICKLY by simply telling me the way out of the problem.  Believe me, I tried but when not all of the answers are given in the manual, it's really hard to find out where the 'real' answer is.  You made it very clear at what AGS could and could not do.  I understand that now.  It will be filed away and the question never asked again.  But, I think it's a valid question that SHOULD be posted somewhere so no one has to ask the question again.  Tell me, How would one know that?  That an append doesn't really mean an append in this situation?  Just wondering.  Again, thank you for answering the question... You solved 12 puzzles with one answer.  I'm not trying to be a smart ass... I just want that the mods don't have to answer this question again. and again... and AGAIN... who would know that append doesn't mean append!? Shouldn't someone tell someone that?  Thank you again.  But you solved a problem with a simple and elegant response and hopefully one that others will look at and understand the answer.  Thank you again.  theatrx
#34
I think this would be a nice thing for people to know.  I've struggled with this for 2 days.  Thank you for the answer. It works perfectly!
#35
I don't want the player to use the keyboard for this.

There are a bunch of letters (objects).  I would like the player to press the mouse to catch the letter and then put that letter in the GUI textbox.

I have this but it doesn't seem to work.

NETEXT.Text.Append("e");

Any suggestions?

#36
You are brilliant!  I tried so many ways to do this but my operands were all messed up.  Thank you thank you thank you. 
#37
There's a bunch of ways to do this.

1/  If the player character hits a hotspot or stands on a region... change rooms to a darkened version of the same room or

2/ You can tint the screen so there is very little light in the room
#38
Is it possible to stop an animation if a frame in a loop is on?

sort of like

I don't know how to do this but

If object[0] is animating in view 88 and loop 3, frame 2 is visible when you click on it (but only when you click on it at this point)  can I change the graphic... stop the animation and change a graphical element "catbird1"?

I'm not sure how to script this.  theatrx
#39
The link to Tale of Two Islands doesn't work.  Is there another place to download it?
#40
What a great idea.  You're wacked but I love it.  What a novel approach. 
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