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Messages - theatrx

#41
Another question...

I had asked this a few times but got so workable solution

Is there a way with the new beta to

if "View, Loop, Frame" is visible than...

Just wondering.

Once again... CHRIS!!! where do you get the time to do these major renovations!?  I admire your mind.  And thanks.
#42
Okay... Chris and everyone else.

I've been thinking about this upgrade for awhile.  I've usually used the upgrades when they come out since Chris is so damn intuitive about what needs to happen.

Question:  Will this wreck all the games I've done thus far?

I probably think not.

I suggested a while ago a hybrid character/gui/object thing... did we get that?  Just wondering.

The more I use AGS the more I marvel at it's singularity with the universe.

Just kidding.

The more I marvel at its versatility.

The other thing is I've noticed a dicotomy in the way objects can be displayed in that

Sometimes object[0]. somthing works
and sometimes oKey.works

It's probably because I turned off all the stuff in the entry screen because the program kept crashing.

Thanks Chris and everyone else involved.

theatrx
#43
Everyone is probably going to be pissed at this post but I have to say something.

Why post a MAGS game when everyone rants and raves about how shitty it is?!  I think the point is that you have a whole bunch of rules that you didn't ordain.  You have a whole bunch of restrictions that you didn't ordain.  You have a time constriction that you didn't ordain.  Characters and props that you didn't ordain.  And that is the construct.  I thought the point was that we'd try to build a game under these constructs and have fun and learn.

It has been my observation that people think your game sucks and that the dialogue sucks and the characters suck and you shouldn't have done it in  the first place.

Do people actually understand as I think I do that the MAGS games are to make us better as a community?

I don't think so.

I will tell you that I thorougly enjoy the 'making game' process.  I learn so much.  I get to talk with a bunch of AGSers to help out with the problem at hand.  I think that that is what MAGS is about.  Growing.  Learning.  Becoming better. 

I don't really appreciate getting slammed for a MAGS game.

Perhaps we could have rules about slamming the MAGS creators?  I can understand slamming a game that was created under 'no criteria'.  I can't understand slamming a game with so much criteria imposed.

That's just me.

MAGS is imposing to start off with.  I personally feel that people aren't entering because of the caustic environment that they are imposing on themselves for an otherwise worthwhile learning experience.

I'm ranting... sorry... theatrx
#44
Sorry but I have a show opening at the end of the month and I did the first thing that came into my mind.  I guess a bunch of people thought the same thing but only because of my own deadline did I forge ahead to participate in this MAGS.  Is MAGS as tough for everyone else as it is for me?  The one month thing is a killer!!!  Shorter games I guess. 
#45
Your desktop icons are gone?  Or are they changed?  Checked this out myself and apparently this is an inherant problem with Windows itself... I don't know what to tell you.  It did say something about auto arrange desktop icons and sometimes this repairs the problem.
#46
No I didn't do anything weird with the scripting.  My adaware and virus scan are up to date.  I can't imagine what happened. I've had that happen before also but when I rebooted everything went back to normal.  Really sorry it happened.
#47
Hints & Tips / Re: Roast Mother Goose
Sat 18/08/2007 02:54:09
The brocolli is
Spoiler
directly in front of the frog.
[close]

The toolbox/tackle box is
Spoiler
in Jack Sprat's shed.
[close]

If you have the potion and the frog
Spoiler
place the frog on the walkway to King Cole's castle.  Use the potion on yourself... Now use the 'kiss' cursor on the frog
[close]
#48
Hints & Tips / Re: Roast Mother Goose
Sat 18/08/2007 02:49:45
Sorry for not responding... I just found this thread.

In the shed... you can
Spoiler
Tale the candlestick, matches, toolbox (tackle box) and fishing pole. To get the fishing pole you need to take the stool and place it on the floor below the fishing pole.  Than use the 'foot/climb' cursor on the stool.  You'll climb up to the counter. Take the fishing pole and than climb back down.
[close]

There is a map that comes with the game.
#49
Hints & Tips / Re: Spooks
Wed 15/08/2007 23:37:33
GREAT GAME.  Congratulations on some terrific work. theatrx
#50
I've just finished STRANDED for the MAGS Competition.  It's short but fun and splat44 worked his tail off testing it.
Here is a screenshot...

and here is the link...
http://theatrx.8m.com/STRANDED.zip

You have to find food, solve a seagull problem... solve a shark problem... you also have to solve the talking heads problem... and then there's the building a raft problem... You're stranded so everything's a problem.
#51
Here's a Screenshot for the game...and here is the link...
http://theatrx.8m.com/STRANDED.zip
#52
I'm entering... but probably early.  Splat44 is going to Beta for me... He's a Saint!!!  I have a show opening at the end of the month at my theatre and I really wanted to enter this... so it's now or never... Forgive the short work... but I've worked on this since it was listed for about 12 hours a day since I knew I wouldn't have time later in the month.  It's called... STRANDED... It's short.  I had a shit load of problems but thanks to the forums I think most of them are worked out... LOOK FOR IT... Coming soon to an AGS Forum close to YOU!!!

S   T   R   A   N   D   E   D
#53
Sorry about the newbness but I am trying to create a health bar.

The bar itself works perfectly... the display blocking command doesn't really matter that there is a brief pause since time is still ticking.

I was just hoping that if an individual frame is recognized (each frame plays for 5 seconds) that something else could happen at three intervals...Thirst, hunger and death.

I've read the threads on the health bar issue but none of them seem like they would work as seemlessly as this one.  I'm sure you know how it is when you get something in your head and you can't change it.  Again, thank you for your help.
#54
Okay... it now says:

Cannot assign initial value to global pointer

I also tried:

if (Game.GetFrameCountForLoop(19, 1)) == 15   {

Display ("I'm getting thirsty and hungry.");
}

19 being the view number for MichaelHealth

I think this would be cool if it works.  Thanks for the help so far.
#55
I'm not sure if this is possible or not but it seems like it should be but I'm coding it wrong.

While animating the gui button "MICHAELHEALTH"  when it gets to the second loop, 15th frame I would like to display a message.

So far I have

if (ViewFrame *frame = Game.GetViewFrame(MICHAELHEALTH) == 2, 15);
Display("I'm getting really thirsty and hungry.");

Can this be an if statement?
#56
There are two bugs that I know of...

One) in Snow White's Cottage... one of the Dwarfs gets hidden by the rock

Two) I think it's Granny's room

Both issues involve Random Movement within the room... I will work on that.
#57
I am totally befuddled by this.  I've actually completed a
MAGS on time.  This was my third try.  It's probably buggy.

Here is a screenshot which really doesn't exist... ooops.
Well it sort of does...


Here is the download link...
http://theatrx.8m.com/RMG.zip

I hope it's not too buggy.
#58
I have six rooms completed.  I'm loving this game.  Great idea!!!

It's called Roast Mother Goose.
#59
BaRoN... no one else entered... Does that mean you win by default... Wonderful entry though.

BaRoN wins!!! Yay!!!


#60
Can I use gui's that I made before?  I really don't like the ones that come with AGS... theatrx
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