Agree with others here, it looks awesome. The backgrounds are spot on! :o
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Show posts MenuQuote from: Ouxxey_games on Wed 16/03/2011 10:32:25
I'm not sure what you're referring to, but I suspect what you mistake with videos with an alpha channel are in fact vectorial animations (rendered in real time -- since the antialising and the alpha are built-in, the effect is achieved "by design").
Quote from: Peder Johnsen on Mon 07/03/2011 17:34:40
I will gladly host a streaming and downloadable HQ version on the AGSArchives server.
Quote from: Ouxxey_games on Tue 22/02/2011 16:36:00
I couldn't test it using D3D9, though. I had to use DirectX. Otherwise the chipset fails to initialize 1024x748x32. That's common to every AGS games if I'm not mistaken.
Quote from: Matti on Tue 22/02/2011 14:00:59The only thing that bothered me was, when looking at the feet of the sharkfighter, they seemed to stutter strangely. When I didn't look at the feet the walkcycle looked great. I'm not sure what's causing this, but I don't think it really matters.
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