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#201
lolz I just did some searching and these came up. I'll try to remember to do my research before asking next time. Thanks:)
#202
The new version of JD will be featuring characters with nice fancy 24 bit alpha transparencies. Being rather frame-heavy, this will most likely leave the game immensely large (mb wise). Is there some easy way of compressing these assets? "Compress the sprite file" yields no results, and I see no point trying to compress them before sticking them into AGS.

edit: to my great relief I just noticed the game compresses beautifully when I zip the whole thing. I guess file size while unzipped isn't really a big issue nowadays so maybe there's no cause for alarm. Any thoughts?
#203
I like the style! Nice and clean.

I think perhaps some more tweaking of your line weights might go a long way in making this look sharper though.

Your story sounds like a nice twist on the old, no doubts over-used "schattenjäger" trope.

Good luck!
#204
Thanks guys! Glad to see you actually saw the stuff on joystiq.com without me having to direct you there! I've been lucky to catch a lot of coverage on all sorts of sites, feels very good seeing it spread so nicely. Make no mistake though, getting coverage is all about hard work contacting and sucking up to different sites. There's no magic involved.

If you're Swedish speaking, here's a new podcast interview on level7:  L7 Radio 12: Samtal med skaparen av The Journey Down
#205
Advanced Technical Forum / Re: 1280 x 800
Thu 17/02/2011 10:00:41
Thanks for the tip Dave! I'll look into it!

I gotta admit though, I'm a sucker for AGS and would hate to have to ditch the platform for something as arbitrary as its supported resolutions.

I'm glad to see many other people voicing their thoughts regarding this. Hopefully the general view regarding the need for new display modes will be reflected in the future releases of AGS. Actual implementation of "Into the mist" and "JDHD" is currently more or less gridlocked because of this limitation.
#206
Thanks, man! Fun to see the game being spread to such freaky places as Real Life too.

Here are a couple of new interviews. Check out the latter one for some more fun behind-the-scenes type imagery!

Indie game pitch on Joystiq

Interview on Alternative Magazine Online
#207
I just blasted through this thing (In the nude, actually. Come to think of it, I'm very cold, I should put clothing on my body.) and I gotta say, holy mother of monkeys what a wonderful setting you guys have put together. I was sucked in 100%.

Congratulations on the first release in what will clearly become an absolutely awesome series of games!  :o
#208
kconan: thanks for the heads up! Wish I could see it with my own eyes somehow...

selmiak: Glad you enjoyed it!

LeftHandMatt: Thanks for the kind words and loving critique. I'm hoping to have all text in shape once I actually get the voice acting in there, I'm confident it will read a lot better then.

Baron: Yes, the slang/grammar/spelling thing is something many people have commented on. Hopefully this won't be an issue once voice acting comes in and clarifies things. Thank you!

-

I'm currently putting together a full voice cast for chapter one of the Journey Down. If you are interested in auditioning for one or more of the roles, please check out the auditioning thread over at VA: http://voiceactingalliance.com/board/showthread.php?63492-Point-n-click-adventure-looking-for-voice-actors

Follow the polishing of chapter one over at: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=42693.0

Thank you!
#209
AWESOME trailer!  :o

The shark made me spill my coffee!

You rock.
#210
I am for obvious reasons slightly biased in this matter.   ;D

I will however do my best to cast my vote where I truly believe it belongs. Thanks.
#211
An interesting moral dilemma has just hit me in the face.

Would I be a d1ck if I voted for JD wherever possible?
Would I be stupid if I didn't?

Am I, in fact a stupid d1ck for even asking? hmmm.
#212
I realize I might come off as being overly diplomatic but I believe everyone posting here is right in their own beautiful little way. No matter what your opinion, this truly is an interesting discussion to follow.

I hope this doesn't turn into a flame war - it has a lot more potential than that. Try not to get over-heated, everyone. Please continue.
#214
woah I love where this is going.  :o
#215
Your recent publicity boost will generate downloads (congrats on the coverage btw). These downloads will propagate. You will find your game copied to many sites. The version people stumble on is going to be the version that propagates onto the nets, so the faster you can get a polished version on-line the better.

Calin: I'm not saying "make a deluxe version". I'm saying add basic simple feedback for some of the core "could be" puzzle solutions.

It's a game, it's all about feedback.

Again I want to stress that I think this was a great little game and it had me impressed in many ways, I don't want to come off as not liking it. I just believe a few extra lines of dialog in this case will make a big difference to the overall reception of the game. It's the only thing missing.
#216
Quote from: DuncanFx on Thu 10/02/2011 20:23:35
The biggest regret I have for the game at this point is the lack of interactions, especially when using inv objects in the wrong places. I might go back and rectify this if I have the time.

I'm glad you realize this is an important issue and I hope you take the time to rectify it. I ensure you it will be well worth your effort.
#217
Great little game!

I liked the song though I think maybe it could have been broken off in a room or two with some different tune. It got slightly repetitive after a while.

Another thing that felt unfinished was the fact that there were loads and loads of places where interactions yielded no feedback, no matter how much sense they made. Some short response would have been nice in these cases.

Good job all in all though! I truly enjoyed it.
#218
Creepy sound design indeed!
#219
AGS Games in Production / Re: Anna's Room
Thu 10/02/2011 08:33:26
Looks awesome! Also, I really like the look of the cut-scene type thing. Good job:)
#220
Lookin' good, guys! Keep it up.
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