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#301
mmhmm zyndikate that warm light is so smooth I wanna lick it.  :o
#302
Thanks yall:D

Alli, agreed, it does make a difference whether it's meant as a backdrop or a frame in a cinematic etc. A good point.  ;D
#303
Acovel: Honestly I'm not sure. Anyhow if it works, it works:)

PatientRock, I have no idea why that is, I hope the issue is cleared out now. Your purchase was on their first day of release so odds are you caught them with their pants down with some release bug in the payment system or whatever.
#304
Quote from: Monsieur OUXX on Wed 15/12/2010 10:28:57
Curious: Is this pre-rendered 3D or is it pictures of real models?

The models are originally real clay, but after that, modeled, textured and animated in 3d after the clay model. As far as I can tell they are not stop motion animated.
#305
Hey y'all!

An artist friend of mine who also lives here in Gothenburg, named Erik Zaring has been working with another dude named Anders Gustafsson in making an absolutely balls to the walls gorgeous point n click named THE DREAM MACHINE.

This game has now reached the sweet time in its life where it's finally  available for purchase!

If you're a cheapskate and/or don't take my word for granted regarding getting your moneys worth, I recommend downloading the first chapter, it's free!













Do the indie adventure game crowd a favor and give these guys some love for their incredibly hard work. You can buy all five chapters in a bundle now for the unbelievably low price of 11 â,¬! (Chapters 1 and 2 are ready, the rest of them are under way and will be released as they complete them.)

The art is more or less all made out of clay and cardboard. (How cool is that?!) And it's browser based (flash) and stores your progress online as you go.

A perfect Christmas gift to yourself perhaps?  ;D
#306
I realize you are not asking for critique on your art but I'm going to be so blunt that I'll just share my instant thoughts immediately.

Outdoor scene:

* You have started placing nice highlights where the moon sharply reflects its light on things, why not push this further? Give the tree some moon highlights, throw some moonlight on the grass! I dare you!

* The green trees in the distance look off in their coloring. No other green is green in this scene, why are these?

* Those windows are oozing warm light, throw some of that on the grass. Don't be shy. It will give you that nice warm vs cool lighting in the scene that I'm always ranting about.


I like the indoor scene. Apart from having stars way below the horizon you've done a good job.
#307
Woah Awesome:D definitely has that nes feel to it! I tried for the life of me to get that awkward nes perspective going but couldn't get it right.
#308
Ilyich: Let's face it, neither of us chose a very unique motif. I gotta admit though there is an amusing resemblance.   :D

The only real difference between the two pictures actually is that yours is a lot more focused on the house, and thus less messy, while mine has loads of focus on the backdrop AND the house, giving the viewer a more confusing ride than necessary. If I were to be picky, I'd add another step on my tutorial and tone down my backdrop and make it less dominant and call the step "Too many focal points" because this honestly is a very common problem and my "result" picture does suffer from it, while yours doesn't.
#309
gah cheater sslaxx!

Pinback that looks awesome. Would have played it if I had the chance:)
#310
Hey all!

I recently finished a new backdrop art tutorial. This one is specifically tailored toward the indie adventure game crowd and has been written in a way that it directly targets the main issues I see with most backdrops in independent adventure games.

The article points out a couple of core problems, and by addressing these we travel between these two pictures in just a matter of minutes:



Please head an over to HardyDev to read the full article.

If you've got any questions or thoughts please keep them public so other readers can see them as well.

Thanks Hardydev for hosting my article:)
#311
heh NOW I actually bothered to read the rules and realized maybe I should have focused on SPRITES not backdrop and gui. Oh well!

See if you can guess the game:P

Published by: Kemco/Seika
Developed by: ICOM Simulations, Inc.
Released: Mar, 1988
Platform: NES



I belong to the odd crowd that first started playing adventure games on the nes. It has left me warped for life!
Wow, the past two hours have been very odd, yet entertaining! Thanks!
#312
lol cianty a stunning resemblance!

Sughly: Who knows what the future might hold!  ;D

Thought I'd share some sweet Journey Down love from Jayisgames, check it out here:

http://jayisgames.com/archives/2010/12/the_journey_down_over_the_edge.php
#313
yep, looked and felt great. I liked how many actions triggered small sounds/music, sort of broken swordish in this sense. It's a good trick for setting ambiance, it should be used more often.

I found some interactions to feel a bit awkward and I had to re-do many interactions because I thought I had tried them but I actually hadn't, the game's feedback not always being crystal clear. Polish those things and you've got a real tight little game!

The ending felt oddly abrupt but seeing this is a MAGS game I can see why. I hope to see more of this! Great mood!
#314
Awesome! Looking forward to release!
#315
Ok thanks for the info yall! It's all interesting.
Any ideas regarding how much they charge for these things? And how much gameplay do people get for their money?
#316
General Discussion / PSN point n click - fail?
Fri 03/12/2010 19:06:01
I am aiming this question toward anyone who has a playstation console.
Are there any classic adventure game point n clicks available on PSN?
If so, do you have any clue as to their success and sales?

Do such games have a chance to sell? on PSN Is there a market?

Also, what do they charge for such games on PSN in general, and how many hours gameplay do people get/expect?
#317
I saw a hobo today at the central station i Gothenburg who looked just like Jack in every single way one could possibly wish. I didn't know whether to laugh or cry.  Odd experience. I hope he had his fish/moose in order.  ;D
#318
awesome project! Certainly an original way of doing a remake I'd say.  ;D

I gotta agree that CMI is a gorgeous game though, but that doesn't mean that this is pointless.

Remember however that MI1 and MI2 were also quite different in style. They shared very similar character sprites but the backdrops where very different in very many ways, lumping the two together stylistically to me is wrong, though they do share several technical aspects. So please consider this when doing your remake, what style exactly are you trying to emulate?
#319
ok thanks yall. what an intriguing character.  ;D
#320
I realize this is a bit of a n00b question but it's time for me to step out of the closet and challenge my ignorance.

Who/what is oceanspirit dennis?
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