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#1
oww

. . . .

:-[




I'm so sorry

anyhow, I guess I'll look into arrays or structs then in the manual, I just want a good way to organize and call my data, thats the basic info in my way of saying it. . . .  :-X
#2
two things first

first: hello, its been awile since I'v posted, soo I'd just like to say hello :)

second: I couldent come up with a better topic title ???

OK

what I want to do in my rpg game (its simple game don't worry), what I want to do is find the easyest way to create a large number of baddies/creatures etc with fighting stats, name mabe even image.

THAN

have my game randomly select one of these creatures to fight me

SO

what would be perhaps the most uncluterd way to do this. . . unless their really is only one way, I havent coded in awile and am still new to coding, sorry for the simple question :-[

I'm looking for the import function command I presume :-[

EDIT: I just need help with randomly selecting a creature with all its data, I CAN create these creatures on my own, I know that much, and the fighting I can do too, just to clarify. . . . sorry
#3
 :D

thanks, that should do the trick :)
#4
yes this is an easy one, I'm sorry to take up your time with this question, but atleast I added that little bit onto the end of the thread name ;)

anyhow, first you should know this loading bar will not be for loading up an ags game or area as I belive it doesn't need one

but

I want one anyway ;D

sooo ofcourse I just read that similar thread about makeing a bar reflect an int value and the one reply about useing a button size to create a dynamic bar wich was from Mr Pablo (Mr I think?)

sooo

I would use repeaditly exicute (spelling :-[) to make this happen I presume, the bar would appear and start loading (imaginary data ofcourse) from a click on a seperate gui button

the real reason why I'm asking this in the forums is because I was working steady on a project and then left it for oh. . . 5 months or so, so I have to get up to speed agien :-[ EDIT: wich would be my first AGS project

#5
generated text from a pre written list but text about real things in the game that the player can interact with, its an elite type freelance space travel game with traders, pirates etc that dock at space stations and planets and you can watch this activity in real time in text and then ask traders if you can escort them etc also in bars for quests people come and go and this would be shown in text form all the while haveing discription of the area in text that the player can also interact with through text choices using the converstation engine as well as talk to people

perhaps theres another way to do all this without useing the conversation tree program or mabe just use conversations for the converstation tree program and other text choice commands as a seperate . . .. gui type thing. . . .. (thinking)

also my game will be put to some nice space music wich is a larg part of the fun in the game, a kind of text adventure to music. . . . in realtime :D
#6
ok sorry about the inserting into narrator text idea, that was just me dreaming of a cool feature

anyhow, what I am saying is just a way to have the normal converstation bar open at the bottom of the screen like normal with text coices etc and have genertaed text (from my scripts) pop up somewhere and somehow on the screen. . . at randome times (wich I can code)

the reason I post this is because I know that the converstation choice display freezes the game time so nothing else can happen,. . . . but I think things actually can 8)
#7
yea hello, its been awile since I'v posted but heres one I can't seem to find the answer for - EDIT: I think there are manyways to do this, mabe thats why I'm lost, the newbiest aproach would be the best (newbiest. . . . new word :D)

I was wondering if I could have a normal converation with choices etc but at random times generated text information would be displayed somewhere on the screen or in a gui (seperate one unless I can insert it right into the narrator window text, . . . cool future feature 8))


anyhow I'm very much wanting to create a realtime choose your own adventure text game with things happening in real time around the character that can be interacted with in some way (I can handle that part)
#8
oh and I will post on the official UT forums for there input

and for the net thing, yea I wanted to use screenshots of exsisting sites, I guess that would require permission for each site (because I wanted to use alot of different sites :))
#9
actually I had an old idea that I just rememberd now. basically a tutorial on how to use different software, where by I'd use screenshots of the interface to teach how do do stuff and it would remain freeware also
#10
so anybody know if these game ideas would be illegal? I'm not much of a Law Buff, thats all, Oh and I'm glad you guys like the ideas

and No I'm not makeing these commercial in anyway but I would like to share the games with as many people as I can ;D
#11
YESSSS

yea it works now, thanks alot, this should do the trick for making many seperate scripts from the global script as most my programming in my game comes from button pushes, thanks alot
#12
undefined symbole eEventMouseDown :-\
#13
well the internet one would be more of just interactive fiction making fun at many different things on the net wich would be all thrown into different themed chapters

the UT thing came to mind when I started thinking about making a party based adventure through a dark deep dungeon (like roguelikes) and solving puzzles but I wanted to create a really dark dreery atmosphere in a dungeon with my drawing skills and some moody music but I found that I couldn't do what I wanted with my drawing skills so I realized a perfect place for dungeon and cave shots, UT2004, I used to be a UT2004 avid player and I have tons of maps, though I have returned to the art of Zen with my home Unreal Tournement Original (first one). actually I fisrt turned to a game called Morrowind but it just didn't offer what I was looking for, also I am interested in makeing another game similar after the dungeon games finished, a kind of space hulk style of game setting witch UT2004 has lots of sci fi stuff for creating spacehulks, (though thats not what theyd be called in my game ofcourse)
#14
can't seem to get the

function on_event(EventType event, int data)

to work.

I checked the docs but I need a little more info on how to set up this funtion, (still learning I guess)

the other stuff doesn't look bad though
#15
I'm really interested in doing two quite different adventure games

first one is a tour of the net driven like a standerd AGS game and screenshots are taken of sites that the player clicks through with a character to get feedback and rants from a slightly weird character

the other game I don't want to reveal yet but a kind of adventure rpg using screenshots of Unreal Tournement Maps/Levels and I would post this in there UT forums to announce it and ask them if this is a form of mod status (mod = Modification to a game)

don't get too worried, I havent started them yet, but I just wanted to ask for a heads up on ether game idea and any steps I would go though to make ether an acceptable project to make happen

also, I wasn't perfectly sure where to post this, just so you know :)
#16
ahh, I couldn't figure out how to use on event for a single button, I'll have to try that out :)
#17
ok I must be getting closer

so my function is repeaditly exicute bla bla etc, but in my script how do I make a button click work without useing a function command? :-\

EDIT: do I call the global function into my module script, so I'd call test_button_Click etc tec??
#18
thanks, I probibly would have figured that out but you save me some time, thanks, I think this solves my problem. . .we'll see ;)
#19
auhh man, thst just SUCKS (or insert any other 14 year old term), I guess I'll have to think up a way to use those limited commands to break up my scripts, can you have more than one sepeate script that uses repeadidtly exicute? (spelling ;D)
#20
oh no, I thought this could be done with the module manager, its in the manual under module (in the index)

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