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Messages - thewalrus

#101
     So I guess we don't have that much longer to wait..... Good luck getting it out soon.....
#102
     Looking good, Matty, looking good mate!!!
#103
     Good luck on your first project. I commend you for giving it a shot....  8)
#104
     Once again congrats to all the winners! It was a pleasure to be there (my first ags award ceremony), and I hope to be at many more! Plus I got to use IRC for the first time in about 10 years.  :-\
#105
AGS Games in Production / Re: Square John Boy
Sun 11/02/2007 02:54:21
     I was wondering what the hell happened to you!?! I can't wait for this game.... I was hoping it wasn't dead.....  ;D
#106
     I just checked out the demo, are there a lot of inventory based puzzles as well as conversational ones? How difficult is the game? I'm curious.....
#107
     Hmm, I was never aware that there was a demo, just dowloaded it.....
#108
     Agreed, Darth. Every time I had seen her on T.V. (besides commericials) she looked pretty looped. Still very sad and tragic indeed.
#109
     For some reason, I assumed that it was the door......


#110
     I definitly like the remastered version a lot better. The room looks more natural and you can see details much better. Anyhow, great work, man!!!
#111
General Discussion / Re: It's official!
Thu 08/02/2007 16:54:37
     Way to go Dave! Good luck, brother!!!

#112
     Wow, I had a lot of fun in the early 90's (can't really mention what I was doing as it was highly illegal). But all good things must come to an end. I had my first child in the 90's, so that was a good thing. I think music in the 90's is/was very forgetable for the most part. Not as revolutionary as the 80's, 70's or 60's (which I was not alive for but am a huge fan of classic rock from that era). Although there were quite a few artists that I really like from the 90's. Like Nirvana, The Chilli Peppers, etc, etc, etc..... Plus not to mention the Yankee's kicked ass in the 90's.
#113
     I'd like to see a really good parser mixed with a graphical adventure game. Although all the points that everyone brought up are very valid. There would be a lot of work to get to act just right. I guess it comes down to if your willing to put in the work and time to make a really great parser and have tons of interactions.....  ;)
#115
     Okay, I am far from a pro at drawing but there are some obvious problems with the BG. First of all, I think every thing looks out of perportion. The cabinet is way too small, the door is way too big, and the table is not the right size compared to the cabinet or the door. Also, I think your sprite is much more detailed while the bg is lacking detail. Also you have a lot of shading in your sprite and like no shading in the room. So you would have a problem blending the two right there...... Just some pretty obvious observations.....
#116
     Yes, actually it does seem like a very ambitious under taking, this project. I am really looking forward to see how it works out for you guys.....
#117
Critics' Lounge / Re: Title Screen.
Tue 06/02/2007 20:22:58
     Ahh, I saw the eyes.....
#118
     Seems a bit premature to come out with an in production thread. Anyhow, good luck!!!
#119
     What happened to Da New Guys: Day of the Jackass? I thought that it was just about finished..... and that was months ago.....

#120
     I have to agree with a lot of the others that this was by far the weakest game in the series. First of all, the puzzles were almost none exsistent. There really wasn't a whole lot to get stumped on. Second as many others said; the plot was very confusing. Instead of tying up loose ends, it seemed to create many other questions. All in all, I was dissappointed.....
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