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Messages - thewalrus

#21
     Umm, it looks a little better but still a little empty looking. (the planet)

#22
     I like the artistic style. I think you need to describe a little bit more about the plot. Also, very nice looking pixel art with the sprites!!!
#23
     Sounds really interesting. I like having games that come complete with box, cd-case, cd, map, music cd, manual, etc, etc..... Good luck on getting that proluge rolling out sometime in the not so distant future........
#24
     But the file is the same enourmous 406mb size. I thought it was being reduced!
#25
     Umm, I have a couple quick question for everyone/anyone; has anyone played the demo yet? Has anyone downloaded the file??? Just curious.......
#26
     I dunno, it looks kinda trippy! (in a good way) I'm interested in how this thing is gonna turn out.....
#27
     Well, my friend, it seems that you are getting better reviews then you expected. Bully for you, I will download the demo soon. Good luck on completing the game! Carry on, mate!!!!!!
#28
     Well at least it is good to hear that the project is still being worked on. I hope you get it finished! Best of luck!  ;)
#29
     I am still in awe your awesome artistic style. Are you sure you didn't work for sierra in the early to mid 90's? This seems like a game with awesome sierraish graphics with the classic lucas arts interface. Should be delightful!!!  ;D

     Keep on it, man!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#30
     You mean 6 and 7 are gonna come out together?  :o

#31
     Well, large downloads are never a problem for me. I have an ultra fast cable connection. So I say the larger the better!!! (whoa, that came out sounding quite gay)

#32
     Well, glad to hear that you are almost finshed with this. Looks very interesting. Kinda remaniscent of spy vs. spy; just has that feel to me. I will be anxiously awaiting the release.....
#33
AGS Games in Production / Re: Scared Stiff
Thu 22/03/2007 14:45:26
     Indeed, this looks much more professional then your first release. I can see the improvement just in the screenshots alone. Good luck, mate!
#34
     Wow, this is looking really great! I am impressed! Good luck on getting it done and welcome back to the community! Carry on, mate!!!
#35
Hints & Tips / Re: King's Quest I
Mon 19/03/2007 19:30:45
Spoiler
You need to wait in a part of the house where she can't see you when she comes in. Then wait till she is doing something with the cauldron. You should be able to push her in then.
[close]
#36
Hints & Tips / Re: King's Quest I
Fri 16/03/2007 16:00:50
Spoiler
Yes, I still believe that you need to get rid of her. Just take in to consideration the story of Hanzel and Gretel.
[close]
#37
     Congratulations on such an ambitious undertaking. It looks really cool so far. I like the graphic style. I hope you are able to endure this process; as it seems it is going to be quite a large game. BTW, do you know of a link to the actual text-based game? I'd like to try it...... Thanks!  ;)
#38
     This looks really interesting. I will be downloading.......

#39
     This looks really awesome. I really enjoyed Heartland. Good luck on gettin' it done, also, I'm glad to see Steve's panoramic module being used in it again....
#40
     This is gonna be locked soon....  :o

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