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Messages - tinyhippo

#21
Quote from: Chicky on Thu 18/04/2013 21:56:06
I had a go at more cartoony approach to the face, I didn't touch your colours (thinking now that the skin is a little dark) but pushed some pixels around. Not sure if it's any help.
Thanks, but that is quite the opposite of what we are looking for our character.  :)
Quote from: Shane 'ProgZmax' Stevens on Fri 19/04/2013 10:22:43
Wow, that is some old stuff right there! :)

Anyway, the main problem you need to work on is visual consistency between angles.  Right now the shape of the head does not maintain size between angles and therefore is throwing everything else off.  I've made an edit showing the original with horizontal lines to point out alignment and then an edit below.

1.  Adjusted shape of face in angled and right pose to match the size of the downward version (this included bringing down the jaw and eyes).
2.  Changed the highlight of the hair so it was easier to see.  Details are only useful if people can see them.
3.  Added a nose and some very basic face shadowing.
4.  Adjusted shape of hair in angled and right poses.

[imgzoom]http://i485.photobucket.com/albums/rr218/ProgZmax/facex_zps64369116.gif[/imgzoom]

The main thing to pay attention to is consistency, though anatomy is important too and you want the eyes to be at least one full eye apart.

That is quite impressive. Thanks a lot! I linked this thread to our artist, he seems to have taken ahold of what you said/changed.
#22
Wow, thanks a lot. Very nice work. :)

We'll adopt everything  you did (if you don't mind) except the 3/4 nose as it does make the character somewhat, eh, anime-pitiful-ish, won't describe it right. (laugh)
#23
Quote from: cat on Wed 17/04/2013 08:46:52
Is he supposed to be really dirty in the front view but clean in the 3/4 view? The nose still doesn't look right in the side view.

I like the 3/4 view best, regarding shape, lineart and shading.
He will be dirty in every view, those aren't final of course. :)

If only you knew how he'd look like towards the end. (laugh)

Quote from: dactylopus on Wed 17/04/2013 08:54:56
The side view doesn't really have a nose to speak of.
I've been poking our artist over and over about his nose on the side view, but he says he can't really figure a proper way to redraw the nose as there aren't many pixels to play with (yeah, speaking of space quest or larry, yep). He said he'll try though.

And thanks everyone, we appreciate all of your critiques.

#24
Quote from: Armageddon on Wed 17/04/2013 06:01:37
He looks very wide and buff in the front shot, his head changes sizes in the last two shots and his face is totally flat still.
I've told our artist, thanks for your tips. :) However, personally, I don't agree that his front shot doesn't correspond with the other two.
#25
Here are some reworked gif's (thanks for the suggestion, NickyNyce), hope they'll do instead:

[imgzoom]http://s23.postimg.org/kb1a8zoqv/image.gif[/imgzoom]

[imgzoom]http://s23.postimg.org/4e2ic9wcn/image.gif[/imgzoom]

[imgzoom]http://s23.postimg.org/xui4ep2pz/image.gif[/imgzoom]
#26
Hi guys!

We're currently making a character model, here are the early model pics:




Anything we can improve on? I, personally, don't really like his nose on the side view and his face for 3/4 is just, eh, smashed with a frying pan weird.
#27
Send me the details, then. I'll see what I can do but I need to finish Gray first, of course. I'm not even close to finishing it ATM, yet i'm fully enjoying the humour. :)
#28
How's the Russian translation going? I might help.;)
#29
I'd like to try, if the offer is still going. I have zero experience in voicing, but i do know how to sing and morph my voice a bit. I'm a baritone, and i have a very slight accent (russian) which I can avoid most of the time if i try hard.
#30
Completed Game Announcements / Re: Gemini Rue
Sun 14/04/2013 09:05:59
Your game was a great inspiration for me and my team to start our own indie-development. I actually pointed the art for your game as one of several stylistic reference points to my artist :). Thanks, guys. Keep 'em coming.
#31
Thanks guys! Guess i'll just have to get rid of those, not a biggie of course. Less work for the artist :smiley:
#32
Hi guys,

So, i've ran into a problem of sorts recently which i'll try to explain right. I have a walkcycle for my main character. The 1st frame is him just staying in place, the 2nd one is a transition from a standing to a moving phase, frames 3-10 are of him walking, 11th frame is the transition from a moving to a standing phase and back to the first one.

Is there a proper way of making it so that when he walks consistently there are no 2nd and 11th frames which should only appear once in a whole walk cycle?
#33
Hey there!

So, we've started working on game art recently, but we've ran into a problem while drawing character's face. It's really hard to draw an expressive face in 320x240. Here's the model and a sketch for the character:
[imgzoom]http://s20.postimg.org/4sr9xxuwt/image.png[/imgzoom]
[imgzoom]http://s20.postimg.org/4vb5krykd/image.jpg[/imgzoom]

Can anyone suggest how we can draw a proper face? Anything will be appreciated, thanks.
#34
Completed Game Announcements / Re: Primordia
Sun 06/01/2013 15:14:16
One of the best adventure games I've played so far. Immensely atmospheric. Would like to say thanks to everyone who developed it. For the most part, it inspired me to try doing a game of my own. :smiley:
#35
Hello there :)

Project:
Untitled sci-fi thriller with a twisted plot/mindf***.

Details:
A guy who's been handicapped for 19 years straight without any means of even moving his limbs gets a body-transplant, a new method which wasn't yet tested, but soon discovers that he is not alone in his body.

Positions Available:
Overall artist (or two, or three, for the matter). We need him to draw the backgrounds, characters, walk cycles, concept art, etc. A lot of work, can't be otherwise. However, we won't tell you HOW we want it, we will only tell you what we want, nobody's sticking their nose into your own business/artist vision. We're also are open-minded and will welcome any ideas you have.

What we'd want is something along the lines of what we can see in "Beneath a steel sky" or if we're talking modern than "Resonance"/"Gemini Rue", not saying we need a professional though, even better if not. You might be a pixel artist or a regular artist, doesn't matter, we'll work something out :)

Deadline:
No deadline.

Comments:
We've (by "we" I mean two men) recently started working a project and we're in desperate need of an artist or two, because we can't really draw stuff by ourselves. What we need is an altruistic guy who would like the idea (let's be honest, we're amateur programmers, we have no money whatsoever). And yes, we don't yet have a prototype, but we're working on it. The script is also a work in progress, but it's been thought through already.

Please contact via PM, or here.

Update: 1st June 2013

So, we're still looking for artists. We desperately need anyone who is interested in horror, sci-fi and likes twisted plots. We currently have a "lead" artist and a musician. We accrued some concept art over the last couple of months, but procrastination got us we are all busy playing video games working and studying so the process stalls from time to time. PM or post here if you are interested.

All jokes aside, we are very serious about our game and we plan on making our living off of making games.

Some art that has accumulated over a span of several months:

An early sketch of one of the backgrounds, yet to be reworked


Several monster sketches:




And one of the main characters:
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