Quote from: Chicky on Thu 18/04/2013 21:56:06Thanks, but that is quite the opposite of what we are looking for our character.
I had a go at more cartoony approach to the face, I didn't touch your colours (thinking now that the skin is a little dark) but pushed some pixels around. Not sure if it's any help.

Quote from: Shane 'ProgZmax' Stevens on Fri 19/04/2013 10:22:43That is quite impressive. Thanks a lot! I linked this thread to our artist, he seems to have taken ahold of what you said/changed.
Wow, that is some old stuff right there!
Anyway, the main problem you need to work on is visual consistency between angles. Right now the shape of the head does not maintain size between angles and therefore is throwing everything else off. I've made an edit showing the original with horizontal lines to point out alignment and then an edit below.
1. Adjusted shape of face in angled and right pose to match the size of the downward version (this included bringing down the jaw and eyes).
2. Changed the highlight of the hair so it was easier to see. Details are only useful if people can see them.
3. Added a nose and some very basic face shadowing.
4. Adjusted shape of hair in angled and right poses.
[imgzoom]http://i485.photobucket.com/albums/rr218/ProgZmax/facex_zps64369116.gif[/imgzoom]
The main thing to pay attention to is consistency, though anatomy is important too and you want the eyes to be at least one full eye apart.