Quote from: Khris on Wed 16/11/2016 00:11:07
I pasted the example code into a new script in a default game. I had to replace every instance of "eFontFont0" with "eFontNormal", but after that it worked fine.
Could you show the dialog script you're using to test this?
Default game template.
Room script:
// room script file
function hHotspot1_Talk()
{
dDialog0.Start();
}
Dialog script:
// Dialog script file
@S // Dialog startup entry point
return
@1
return
@2
return
@3
return
Option text:
1. "First dialog option"
2. "Second dialog option"
3. "Third dialog option"
Couldn't really be anymore basic, right?
But, alas, nothing happens in-game when I click the dialog options.
EDIT: Oh, and I changed the font name too, and I put the example code into a new script.