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Messages - tsa

#21
Haha! Nice game!
Spoiler
Is it even possible to play the game you find on the disk?
[close]
#22
I really don't understand the lamp puzzle.
Spoiler
What do I do with the arrow that appears after I click on the lamp?
[close]
#23
Quote from: cat on Mon 21/12/2015 11:21:42
I'm glad you like it!

Since this thread was bumped anyway, I thought I'd just share this with you:



Wow, so cute! A very good Christmas to you as well cat!
#24
That was a fun game, cat! More of that please! ;)
#25
Thanks sthomannch, that helped. But now I'm stuck at the same point as Shadow1000. I opened the browser and nothing happened. :confused::confused::confused:
#26
Hints & Tips / Re: Adventure Island
Sat 14/11/2015 16:26:12
That was it! Thank you elentgirl! I now have yet another orb for the collection!
#27
Hints & Tips / Re: Adventure Island
Thu 12/11/2015 17:32:44
I'm stuck in the time traveling thingy in the small TSA building outside. I try to replace the middle ball in the cathedral with a copy but the game won't let me. It keeps telling me: "I can see no point in replacing that with the stored artifact!" If I just want to store the artifact the game tells me that you can only store one artifact at a time. But as far as I know I don't have any artifact stored! What do I do wrong?
#28
I'm also stuck at the computer but whatever password I fill in it's always incorrect, even if it was just generated by the password generator. Please help.
#29
I finished it too.I didn't know what to think of the game but your explanation helped Chicky, thanks!
It's a great game; I've never seen anything like it. I had fun playing it and only just made it to the end :).
#30
Hints & Tips / Re: A Nightmare on Duckburg
Thu 24/09/2015 19:06:38
Edit: Ah, found it! Thanks sthomannch!

Edit2: Solved it! That was fun! Thanks!
#31
Hints & Tips / Re: A Nightmare on Duckburg
Wed 23/09/2015 19:09:06
Thanks for your help janleht. Unfortunately I'm stuck again! This game is so hard! What do I do with
Spoiler
the scarf?
[close]
#32
Hints & Tips / Re: Hjarta
Wed 23/09/2015 19:06:28
Oops. Wrong thread...
#33
Hints & Tips / Re: Dark Force
Sun 20/09/2015 09:27:49
Quote from: MyEakinBack on Fri 21/08/2015 15:19:07
Spoiler

Perhaps a more diabolical approach is needed.
[close]

If you need more.
Spoiler

KP-29 has some tools at his disposal.
[close]

Even with those hints I get nowhere. What do I miss?
#34
Hints & Tips / Re: A Nightmare on Duckburg
Thu 17/09/2015 19:10:41
I'm stuck again.
Spoiler
I'm in the square surrounded by posh houses and with the pond and the statue in the middle. I made a flute, and I got the rope, glue, golden key, wrench, screwdriver, lighter, scissors, hay, spinach can and the saw.
[close]
I have no idea what to do now. Please help!
#35
Hints & Tips / Re: Dark Force
Sun 13/09/2015 14:31:03
I can't get out of the lift in the Engine Room. The lift doors open and close but the robot doesn't come out of the lift, and then I can only go to another level by clicking on the lift button again. Is that a bug or a feature?
#36
I'm replaying it now and I can't get past the immortal being's 'tomb!' There must be only a very narrow path that you can walk over. Or did I forget something?
#37
The hints look like a text file when I download them in Firefox. Can you fix that? Same with the walkthrough you link to in the "Hints and Tips" thread.
#38
Hints & Tips / Re: Camp 1
Sun 21/06/2015 17:00:13
Removed question because I found the answer.
#39
I can't get the freaking filter unit fixed! I have looked in the computer and at the papers on the floor. But however I put all things together it's never good! Help!
#40
Completed Game Announcements / Re: Providence
Wed 11/02/2015 19:41:37
I just started on the game and it's intrigueing. Nice graphics too! What I miss though is a small explanation about how the interface works at the beginning, or on the AG webpage, because the interface is not really intuitive. I found it strange that I can't open doors but not go into the rooms they open to, for instance. And it took me a while to find out that when I want to use an object I have to press its 'inventory number,' for want of a better word.
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