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Messages - tube

#21
It really is quite short unless I missed something. Too bad you won't be finishing this. I really like your style.
#22
Quote from: shadyhtown on Mon 30/06/2008 20:36:47
Stuck..

This belongs in the hints and tips forum, but
Spoiler
have you used your DataLink (the small computer thingamabob in your inventory) on the broken bot?
[close]
#23
You should have read the readme/manual. :)
#24
Pure genius from start to finish, just as I expected. Worth the wait and more. The whole sequence where Prick talks with the chief and meets harry had me laughing out loud, and that's rare enough to earn me a worried look from the wife.

Played it with "directors cut mode" enabled of course. Wouldn't want to miss a line of the delicious dialog.

PS: I hope the walkthrough you promised on your website will contain the hidden side quests and easter eggs you've hinted at. It'd be great if there was a way to make sure I've seen all there is to see.
#25
Brilliant style. If the story/writing is any good, this'll definitely be a favourite.
#26
Quote from: Nikolas on Sat 28/06/2008 21:40:50
PDF file, WITH an embedded mp3, will have a player.

If the pdf file truly includes the actual program that decodes and plays the mp3, as opposed to simply embedding the mp3 file and the viewer software (adobe reader or whatever) being responsible for playing it, then I stand corrected. A quick googling didn't shed much light on the matter.

BTW, Wikipedia has quite a bit of info about the confusing world of mp3 licensing. This part seems relevant: 'a license was required to "distribute and/or sell decoders and/or encoders"'. Another interesting quote: 'patent holders declined to enforce license fees on free and open source decoders'. Doesn't this last bit mean utilising the free decoder included in AGS does not require a license, even if used in a game that is not free? I'll let someone less tired and more sober decide...
#27
But if all that you're releasing is a pdf file, wouldn't it be Adobe who pays the royalties? Aren't they the ones who's sofware (acrobat / adobe reader) includes the decoder? A pdf file is just a document after all. Pure data, no decoding functionality. A game, being an executable with an embedded player is probably a whole different matter.
#28
Awesome! A package of gut-splitting fun no doubt. And if it wasn't such a shamefully warm and sunshiny evening and I didn't have a couple of excellent, cold beers begging to be spirited away to the temporary safety of my bladder, I'd be glued to my screen for the next few hours (or however long it'll take to play through the game). Now it'll just have to wait 'til tomorrow.

I'm already chuckling, just thinking about all the fun I'm gonna have with Peckard this time. Thanks for making my day, sir Ponch.
#29
Quote from: Ishmael on Sat 28/06/2008 03:15:48
I don't know, haven't tested, but it's possible.

Not only possible, but obvious. :)

EDIT: Obvious that you lose quality on every pass, not that the resulting file at 160 kbit/s would be lower quality than the one at 128 kbit/s. Sorry, should read what I'm answering more carefully.
#30
Quote from: Dualnames on Fri 27/06/2008 10:26:38
Love that edit. Reminded me a bit of good rotoscopic game called Another World.

Not much of a surprise, as before the edit Kadji-san mentioned Out of this World, which is the U.S. release name for Another World. And Flashback is more or less a sequel.

The edit definitely looks more dramatic with the sharp lighting / high contrast, but the original style isn't bad either. The face could do with a touch more shadow to make it look less flat, but otherwise the guy (whoever he is, never watched Farscape) seems just fine to me. The glare seems to be an important part of the logo, but it should not cut off just like that on the top and the bottom. I don't like the glare in the edit though, it's too... cyan and short. Google image search is your friend.
#31
It would probably be best if you simply ask someone else to proofread your game. There's a lot of us around with that little magnifying glass under our avatars, you know. :)

Nice little game by the way. I'll definitely check out your next project as well, even though I'm not a great fan of horror themed games.
#32
I was already under the impression that most reasonably recent commercial adventure games seem to be much more serious than the "golden age" classics. Just take a gander at this listing and count the serious-to-comedy ratio. I'd say it rests quite heavily on the serious side.

It is true that most game industry wannabes seem to produce MI clones of some sort, but maybe the reason is that a serious game needs a good plot and quite a bit of work on the design side to be well received, whereas light comedy can be quite successfully produced with the unrelated jokes approach, as evidenced by many popular comedy movies and sitcoms.

Personally I prefer well written comedy over any other genre in both games and movies.
#33
Tiny sprites do not stop you from making an excellent game. Duty and Beyond by Mordalles comes to mind as an example. Just work with whatever character style and size you like personally.

Ah, just noticed you'd already picked the tiny one as the "winner", if the background thread is any indication.
#34
Listen to Ben. My wife just bought me a perfectly good pair of shorts from a second hand shop for 1 euro. They don't need to be expensive, unless you're a sucker for brand names. You could also see if a second hand store (or a recycling center) have any old mice while you're there. Our local recycling center sells used/refurbished computer peripherals for extremely low prices. 17" crt monitors for 5-10 euros, mice and keyboards for maybe 2-5 euros etc. They might not be great, but they work.

Oh, if you have a lot of gamer friends, ask around. They seem to be upgrading their weaponry (mice) all the time, so maybe one of them can spare one of their old, less accurate pointing devices.
#35
Dell isn't any worse than the rest of them, but the fact that Vostro is their "economy" line of laptops will be noticeable from things like flimsier casing, noisier fans, worse support etc. But if you're on a budget, I'm sure the Vostro will be good value for the money. Just don't expect to play any recent 3d games with the Intel graphics chip...
#36
Critics' Lounge / Re: C & C for outdoors BG
Tue 03/06/2008 23:02:07
I like it. My only nitpick would be some weird blurriness around the tree trunks, but that's probably due to this being WIP and all. Although you might also want to remove the smoke from the background and add it as an animated sprite on top (or whatever the correct AGS method happens to be).

Quote from: S on Tue 03/06/2008 22:09:16
BTW, apologies for the size. I'd post a thumbnail if I knew how.

The manual way would be to upload a smaller version of the same image somewhere, include it in your post and use the [.url] -tag to make it a link to the big image. Something like this might just work:
[.url=http://www.2dadventure.com/ags/OutsideHut&Boat.png][.img]http://www.whatever.com/thumbnail.png[./img][./url]

Remove the dots from the beginning of all the tags of course.
#37
The comic style graphics worked extremely well with the rather edgy story to produce an intriguing contrast. Loved the character close-ups too. In fact the whole experience was very solid package right down to the piratey music, which fit the game like a glove. The puzzle design was far from fancy, but at least the puzzles were mostly logical. In many places they did feel a bit tacked on and I confess I enjoyed the story and the overall experience much more than actually playing the game. Excellent first try though.

That said, I was left with an impression that the low resolution worked a bit against your drawing style here (and I have nothing against low res games generally). Not being an artist myself I might be talking out of my ass, but I'd hazard a guess that your art style and work flow doesn't really benefit from the low pixel count, and you'd probably be able to produce higher res graphics and animation in about the same time, seeing as it's all black outlines with very simple shading. The higher resolution might give an even greater sense of playing a comic book, which to me would seem like something you might have been aiming for.

PS: I'd definitely be interested in the books if they were available in a language I could understand. My loss.
#38
I'm sure the game database will be in a much better state as soon as the review team finishes their work. I remember someone estimate that 70% of the entries had already been reviewed back in December, so let's be patient and see how things turn out. At least we know these problems are already being worked on.
#39
Just read the first two rules in your first post. Then consider that you didn't "supply a sprite", just a background. I suppose this might have something to do with the lack of participants. :)
#40
Happily the console is not a requirement, as should be apparent from the thread. The game is also available for Mac, Linux and Windows. The price is admittedly a bit high for a shortish game.
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