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#61
General Discussion / Re: Language Rules.
Mon 10/03/2008 22:45:59
@nihilyst,
I'm sure you're right, but at least wikipedia seems to agree with me.
QuoteThe only sure and easily recognizable symptom of a text's being in compliance with the reform is the -ss at the end of words, like in dass and muss. Classic spelling forbade this ending, instead using daàŸ and muàŸ.

Quoted from this wikipedia article. Of course it's entirely possible that I am missing something. I haven't spoken a word of German since about 1998, back in school.
#62
General Discussion / Re: Language Rules.
Mon 10/03/2008 21:56:54
Quote from: Tuomas on Mon 10/03/2008 20:34:48
...that's why since 2005 you don't write Fussball as I just did, you use the "àŸ" (alt+225) which I can't find from my keyboard.
Actually it was the other way around. According to the 1996 spelling reform and the various revisions made to it afterwards you are now allowed to use the -ss ending (Fuss), whereas the classic spelling rules dictated it had to be FuàŸ.
#63
Critics' Lounge / Re: Midi for C&C
Mon 10/03/2008 11:21:28
OT:
Quote from: Nikolas on Mon 10/03/2008 07:44:20
For the record and for all midis around here, my new "lovely" soundcard LynxONE does NOT have GM, so I can't actually play any midi...   :P
You don't need hardware midi support to play them. I'm sure most of us have integrated audio chipsets with no GM either. I thought Windows/DirectX/whatever provided it's own midi synthesis? On linux the common software synthesizer is TiMidity (that's what I use on my laptop), and I think there might have been a windows port at some point.
#64
Quote from: ProgZmax on Thu 06/03/2008 08:02:49
I definitely recommend some kind of quality control if this sort of thing is repeated, perhaps by having the person running the contest read each section before submitting it to the next person.

A question: Is the purpose of this activity to create good literature or that the participants have fun writing? I was under the impression it was the latter.
#65
Quote from: Dave Gilbert on Wed 05/03/2008 11:42:13
75% of my game purchases are from online sales.  The remaining percentage who want it on CD are a minority, but significant enough to make the option worthwhile.

The > 10 dollar price difference and no extras to speak of (a standard jewel case containing the game and a soundtrack CD) might have something to do with this. I'd expect to get at least a proper box and a printed manual for such a price difference. Not that your games aren't well worth the money, no offense intended.

It is true that Alkis would in all probability sell more games if he didn't limit his methods of distribution, but that's his decision and I find all the bitching and moaning in this thread rather childish.
#66
Quote from: lo_res_man on Mon 03/03/2008 22:51:33
1) I have seen macs crash harder then me after the first time I got drunk
Me too (not that I've seen you get drunk). Seems like there might be less driver or core OS related crashes than in Windows though, which sounds plausible due to the controlled hardware base.
Quote from: lo_res_man on Mon 03/03/2008 22:51:33
(2) I hate how some mac users brag about how they don't get viruses or hack attacks. If they were the more common beast, they would get as many viruses as the worst windows.
What's your point here? We should use windows because we feel sorry for it? Or because it has the biggest market share? This argument always makes me laugh. :)
Quote from: lo_res_man on Mon 03/03/2008 22:51:33
3) Dedicated games are rarer then veal at a veagan convention.
True. Gamers have little choice other than to use Windows.
Quote from: lo_res_man on Mon 03/03/2008 22:51:33
Me? I am a DOS man, still a neophite, but I like the unclutterd look.
I use Linux, but I'm no "Linux man". The OS is just a tool. You use whatever suits you best until you find something better. Not that I'm looking for anything better currently, Linux seems to do everything I need it to do with the least hassle, thus letting me concentrate in more important stuff than keeping my tools in working order. But I believe this has much to do with the way us users like to do stuff, so there's no such thing as the best OS for everyone.
#67
Quote from: fred on Sat 01/03/2008 00:18:51
I think I'm quite satisfied with him for now, although I might add a beard later on.
Please don't. I think he's fine as is and It's obvious that he's a wizard without underlining it.
#68
Nice graphical style, and the premise sounds fun and quirky. Somehow I'm inclined to believe that the writing won't let me down either. Go Cluey!

Quote from: CosmoQueen on Fri 29/02/2008 10:26:08
I can't wait to see what the main character will look like.
I thought that was him in the first screenie, next to the lift. :)
#69
Quote from: Meowster on Mon 25/02/2008 23:41:06
At this point I'm more just kind of curious if Windows is really that retarded.
Yes it is. NTFS filesystems have access time "resolution" of one hour by design, meaning that the time will not be updated unless it's been an hour since the last update. AFAIK Vista even has access time updates disabled completely to slightly enhance filesystem performance. The updates can be turned back on via the registry (and off in XP) but as I said, depending on the filesystem you might or might not get accurate information.
#70
Quote from: Petteri on Sun 24/02/2008 16:42:49
Great! That did the trick. Thank you again, you're the greatest. :)

I aim to please.
#71
Can't give you anything concrete if you don't give me a bit more info about the errors, but seems like the error about $picCount not having been defined should be fixed if you initialize the variable to 0 before entering the foreach loop where it's used. You should also initialize $dirArray to an empty array with $dirArray = array(); before the while loop at the end of your script. If you still get the foreach error after fixing those (and why wouldn't you), please provide a bit more info starting with the line number.
#72
Quote from: Petteri on Sun 24/02/2008 14:24:57
"testi" is the name of the subdirectory under "images/galleria/promokuvat". The part of the code that prints the name of the subdirectory to the page actually works. Could it be $dir = $dir."/"; part that adds "testi/" to "testi", equaling to "testitesti/"? Then again, I'm not sure if that makes any sense... I can't remember if that's actually how it's supposed to work? And why the echo with realpath() doesn't include "testi" at all?

Ok, let's start at the beginning. According to the error messages you posted to the other forum the script seems to bomb out at the call to foreach() on line 29 because the call to readDirectory on the previous line doesn't return an array. This probably indicates that variable $folder passed to readDirectory might be the culprit. (Proper return value checking would make your job a lot easier. There'd be much less guessing involved.)

Check the contents of $folder before the call to readDirectory() there if you're not certain. If it isn't a proper directory (and it most probably isn't as you've just stripped the preceding path information a few lines above), you know where to start fixing.

If I'm right and $folder only contains a directory name without the path, you'll need to substitute lines 17-20 currently reading like this
Code: ags

				$pieces = explode("/", $d);
				$folder = $pieces[count($pieces)-1];
				print "$folder<br>\n";
				showThumbnails($folder, $thumbsPerRow);

with something like this
Code: ags

				echo basename($d) . "<br>\n";
				showThumbnails($d, $thumbsPerRow);

to pass an actual path to the showThumbnails function. Well okay, only the row with the showThumbnails call needs changing, but I couldn't resist pointing out how you can simplify things with the basename() function. You might still need to use realpath() to get the absolute path if opendir() requires one.

Again, that might or might not make any sense as I didn't go through all the script and I haven't got the time to think this though right now. HTH anyway.

PS: I might be able to take some time tonight to go through this with you via IM or something if you can't get it to work.
#73
Quote from: Petteri on Sun 24/02/2008 14:01:37
Adding realpath() gave me "unexpected {" error on the line that has opendir().

I put echo $dir; and echo realpath($dir); before opendir() - echo $dir; printed "images/galleria/promokuvat/" and echo realpath($dir); printed "/var/www/vhosts/yadapops.com/httpdocs/jrh/images/galleria/promokuvattesti
testi/". Neither of those are correct!
The realpath() output seems weird indeed. Are you sure you pasted it correctly? Where the hell does it get that "testi testi" if $dir is "images/galleria/promokuvat/"?

Quote from: Petteri on Sun 24/02/2008 14:01:37
As for why to do all from scratch... I want to learn.
Good for you, except maybe a tight deadline isn't the right time to do things the hard way on purpose. (As if I have never done the same mistake. :))
#74
/images/galleria/promokuvat/testi/ is probably not the real absolute path. You can get the absolute path to a relative one by calling realpath(). Try putting it inside your opendir() call like this: opendir(realpath($dir)). I'm pretty much just guessing based on a quick peek at your script, so that might not help much.

PS: Was there any reason why you couldn't use a simple cms like phpsqlitecms instead of doing it all from scratch?
#75
Pixel nerds being nerdy about pixels. What a novel phenomenon. ;)

You have to expect this kind of behaviour in any highly specialized community. Doesn't make it any less frustrating of course. And it's not just on art forums, I've seen people get blasted for using the wrong text editor in several programming related mailing lists. Elitists are everywhere, though thankfully there are not many around in the AGS forums. Don't get why an obvious troll like that MrMister hasn't been banned already though.


Nice piece Darth, though I have to agree about the arms being a bit too stiff.
#76
Both colours are fine. The red one will probably look better on some backgrounds and the blue one on others. Pick whichever you like best.

Quote from: Ben304 on Sun 24/02/2008 07:41:07
Ps - half orbs are sexy. The television told me it is true ;).
Haha, yeah. Must be true if the Allknowing Telly said so.
#77
Quote from: hieronymous on Sat 23/02/2008 06:50:01
in any case i may simply decide to post time-expired links to each of the house of whispers segments here
Would you allow a member of this forum to provide a mirror, in case someone offers to do so? Just asking, as I'm getting the vibe that you might plan to use the game as an advertisement of your forums. Nothing wrong with that of course, you're free to do as you please.
#78
Beautiful pixeling. The animation's fine except for the lack of vertical movement. The chest looks a bit wonky though, like the breast was sinking straight back into her chest instead of just turning slightly towards the viewer. That much movement makes me excpect that I'd see part of her other breast come to view when the shoulder is furthest back and the other side goes forward.
#79
2 and 1 seem the most interesting, and definitely a) to the second question.

4 I'd probably not play at all.
#80
Ben's edit looks great, except that her weird shaped breasts turned into half orbs attached to her armpits. I have no art skills whatsoever, but here's a one-minute edit to illustrate how I'd shade her upper torso to give her natural hooters instead of cheap silicone implants.



I also moved the aforementioned protrusions down a pixel and assumed the dress isn't supposed to be plastered to her body. Original on the left for comparison.

The biggest problems with the side view I see are the ear that shouldn't probably be (fully) visible as it's under the hair in the front view and the knee that is too low. She also has a weird shaped rump, but I'll let someone more talented provide a paint-over.
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