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Messages - ty3194

#21
Thanks a lot, that works great!
#22
I moved the inventory buttons around and the scrolling arrows, made the box bigger, and adjusted the item width about 20 more and it looks great now! Thanks a lot.
#23
Is there any way to make it so that whenever an item is added to the inventory it doesn't stack on top of items already in there?
#24
Thank-you for your help thus far, but is there any way to have my inventory items display names under them? And also whenever I left click the iMoney inventory item it  makes it appear in my GUI bar on top of the button next to the default game save button.. any way to fix this?
#25
I searched for help for this topic but the only answers I found were "use the variable system/ score system" which is where my problem lies. I want the player to start out with $0 and, after looking through the couch, receive $10, which adds an inventory item (which I have already made, called "iMoney"), and makes the item display $10, which increases with each subsequent profit. I don't want to use the score system because I plan on using that for experience that levels the player up, so my only choice is the variable system. I made a global variable called "myMoney", but every time I try to enable it in my room script (room1.asc) by typing "int myMoney;" in line 2 (line 1 is a //description), it says "room1.asc(2): Error (line 2): Variable 'myMoney' is already imported". Any help on how to fix this and make a working money system would be great. Also, whenever I select the money item in the inventory, it makes it appear on my GUI and I can't remove it, any way to disable this? Thanks in advance.
#26
Thank-you.
#27
When ever I try to draw a section of walkable area, nothing is drawn and it says "You are currently using the eraser. To draw new areas, change the selected area number." I do not see an area number box or setting anywhere. Please, any help would be nice.
#28
Okay I made several different rooms with doors too small for the characters =/ and I am using the basic view (white and pink roger) as my characters. I want to know if there is some way I can edit the basic character view so I can make them smaller and possibly even change the colors of the frames for different characters with Paint. If not i will have to make whole new views, I'm not that skilled and I'm too lazy :P. Please help, thanks.
#29
cool thanks it worked on first try ;D
#30
I have a merchant with a drink, and i want to give the drink for free to my main character. when the player clicks the option text "What type of drink is it" in the dialogue dWares, the merchant says "It is a very tasty beverage, have a sample!" and at that point i want to add the drink to the players inventory. This is what i have in my globalscript.asc:

function dialog_request;
{
if cMerchant.Say("It is a very tasty beverage, have a sample!");
cEgo.AddInventory(iDrink);
}
#31
i put a music file in the AGS music folder and named it "0" and i set the PlayMusicOnRoomLoad to "0" like the name of the file and and tested the game but it didn't play
#32
i want to put music in my game but im terrible at scripting and i need to know how to put the music in the scripting and where to put it in :(
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