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Messages - tzachs

#1081
Congratulations Grim  :)
I guess your next game will be less blood and gore, and more cute purple dinosaours...
#1082
Wow, reading your post is like seeing an episode of "Lost": more questions then answers...
I want More!
#1083
1. do you recycle?yes

2. what do you recycle?bottles

3. what recycling procedures take place in your area?bottles

4. how often do these procedures take place? (weekly)(fortnightly)(monthly)(longer)I don't know, weekly?

5.are you happy with the procedures that take place in your area?(yes)(no)No with a capital N

6.do you feel things could be improved as to recycling in your area?(yes)(no)yes, the only thing we have is bottle containers and even then I have to drive to get there

7. age group (16-20)(21-30)(30+)(21-30)
#1084
I once did it with visual studio (ClickOnce) and this plugin:

visual studio bootstrapper
#1085
Wow, this looks amazing! Looks like you did a whole lot of work...
I tried it just for a few minutes since I didn't have much time now, but already I have some comments:

* It looks like the quick start doesn't work for me, it keeps saying "map is too small".

* The background images seem many times unrelated to what they suppose to portray, like a couple hugging when you view the soldiers details, the stars in the play game menu, and some other stuff...

* There's also seem to be a mixing of different graphical styles, which is a bit weird on the eye (high color and pixelated).

* The structure of the boxes inside the cities is not symmetric...

* When I quit the game it crashes (to reproduce: start new game in one player, accept all default, then abort game and quit)...
#1086
AGS Games in Production / Re: AGS Footballer
Tue 20/04/2010 13:54:44
The concept is cool, no question about it (my original idea was just to let you choose the facial features for your player)...
would be a bitch to program though (since there is currently no support for dynamic views afaik). I have some ideas on how to impement that, but definitely will not be a part of the tech demo...

A text file with a list of names is also possible..
#1087
AGS Games in Production / Re: AGS Footballer
Tue 20/04/2010 10:23:12
It is now  ;)

If anyone else wants in (or out, that's fine too), you can pm me.

Quote from: Calin Leafshade on Mon 19/04/2010 16:57:03
Quote from: tzachs on Mon 19/04/2010 15:01:28
(unless you're red headed, then no luck for you)!

Racist.
[offtopic]
I'm not a racist, it is a well known fact that the red heads are children of the devil, it's even in wikipedia:
Red heads are children of the devil
[/offtopic]
#1088
AGS Games in Production / Re: AGS Footballer
Mon 19/04/2010 15:01:28
Thank you guys  :)
You're all in, have no worries, the sprites are given randomly (no beards atm  :-[ ).. if your hair color isn't right just restart (unless you're red headed, then no luck for you)!
#1089
@SteveMcCrea: Yep, it is using the underwater module... isn't that the reason you chose that theme in the first place?  ;)

@magma42: Beats me... Like I said, I failed miserably  ;D
ps. LMAO about the line in your game regarding the animation placeholder, that was a nice touch.

@bicliotti: winnable? It's not even playable  ;)


#1090
AGS Games in Production / Re: AGS Footballer
Sun 18/04/2010 20:18:20
For the OROM, of course...
ProgZMax's is for next month, I can't start now... or am I mistaken? You probably know best :P
#1091
AGS Games in Production / Re: AGS Footballer
Sun 18/04/2010 14:16:35
Sent you guys a PM.
And for now I think I won't require more testers, things are going well   :D
#1092
Oh, you're there, along with ~70 other AGSers (randomly selected each game).
#1093
One vote for FSI please.

Oh, and a tip on how to beat Wyz's game:
Spoiler

Ctrl-A
[close]
#1094
Failed miserably, but here:

Dog vs Sharks
Arrows to move, space to shoot...
#1095
Hello, I'm looking for testers to get some feedback on my football game.



You can see more details about the game in the GIP thread.

If you're interested in testing it, please PM me and I'll send you a link(along with my thank you  :)).


Strike that, I'm all set now  :)
#1096
AGS Games in Production / AGS Footballer
Sat 17/04/2010 18:01:43
Play some football!!!

Features:

* Play as the whole team or a single footballer!
* One/Two players supported.
* If playing in team mode, select between manual/auto switching mode.
* If playing in footballer mode, select in which position you want to play!
 Play in offense or in defense, it's your choice!

Screenshots:





Progress:

Story: 100%  ;D
Graphics: 20%
Scripting: 10%
Sound: 0%

The numbers may seem low, but that's because I have many many plans for the final game. I'm currently concentrating on having a playable game with simple AI and controls, and I believe I am not far from that goal (pun not intended).

Tech Demo:

Demo is now available!
Get it here: AGS Footballer Tech Demo
Or in the mirror.

Older version (just in case) can be found here.

Controls
Player1: arrow keys to move, shift to pass, ctrl to shoot.
Player2: w,s,a,d to move, 2 to pass, 1 to shoot.
Escape to pause the game.

Tech Demo was tested by:
bicliotti
Dualnames
Ethan D
dkh
Jim Reed
#1097
I assume it's been said in the past, but I could really use support for creating stuff at runtime: views, characters, objects, guis, etc.
oh, and alpha channels...
#1098
Since my previous idea for a MAGS was highly successful I believe I have a saying here...
I vote for B-Serious...
#1099
To make your character fully solid:
cEgo.Transparency = 0;

To make your character fully transparent:
cEgo.Transparency = 100;

To gradually make you characters/objects transparent:
Code: ags

int i=0;
while (i<100)
{
   cEgo.Transparency = i;
   oTable.Transparency = i;
   //etc etc for all objects you need
   Wait(3); //Change this value for different speeds
   i++;
}


For more advanced stuff you can use the Tween Module.
#1100
I'll see your 'enigmatic' and raise with a 'cryptic':

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