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Messages - tzachs

#1141
I've just seen this and wanted to share...

Basically they're saying MI2 remake will be announced really soon, maybe even next week!
#1142
Looking good, Domithan  :)
And yes, a simple message box works for me with this graphics...
#1143
Critics' Lounge / Re: Bar background
Wed 03/03/2010 22:16:49
It looks really good to me with the exception of the tv: the angle is weird, I think, and also the size: it's the same height as the bottles...
#1144
Thanks Wyz  :)

Quote from: Wyz on Wed 03/03/2010 02:07:09
Maybe you could scale down the main character a bit, I had trouble clicking certain hotspots because it was a bit in  the way. Needless to say moving out of the way works.
LOL ;D You should have seen my original plan for the abomination... He was 20% bigger... Luckily Jakerpot advised me to resize it... too much work to change it now, perhaps for the sequel  ;)

Quote from: Wyz on Wed 03/03/2010 02:07:09
During the final puzzle I lost my mouse cursor, I was able to play it without it, but maybe something to look in to.
Interesting, I'll try to reproduce that, thanks. Did anyone else exprience that?

Quote from: Jakerpot on Mon 01/03/2010 04:18:17
Well... What about of having a sequel?  ;D

Just kidding... TQFTHS 2: The Second Mission of The High One.

TQFTHS2:TSMOTHO. That's a funny name. Try to speak it out loud fast 4 times.
Possible, have no idea for now, PM me if you've got an idea  ;)
#1145
Quote from: Ethan Damschroder on Wed 03/03/2010 02:26:26
I do have a question though.  Does something actually have to change or can it just be that the perception that the player has of the game totally changes?

Perception counts as something in my book, so yeah, that would definitely be ok  :)
Anything goes, people, just make games!
#1146
Cool game, discordance!
I gave up when I got to the giant grasshopper near the shipwreck though, I shot him about 30 times and he still didn't die, that bastard (and that was on the second easiest mode)!
Is it possible that every time I go inside the hole and come back his health goes up to 100% (that was my strategy)?
#1147
I forgot about another small bug:
Spoiler
After finishing the recipe, you can show it to the lady as many times you want and get another 10 points each time...
[close]
#1148
Whoa, just finished the game with the scary unintended score of 666!!! Yikes...

Anyways, I really liked the game overall: nice story (with an interesting twist), nice graphics with a certain charm to them (I wasn't a fan at first but it grew on me  ;) ), and the idea with the cards was brilliant, very innovative which I love.

However, I also had many problems with the game:
The story: Some parts of the story were illogical to me.
Spoiler
What was the motivation for the guy to help solve the feud after the farmers already told him they would help him with the gas (it's not just solving the feud, it's doing hard work)? If I want to be consistent with the twist that follows, I guess the girl should 'order' him to solve the feud even if he didn't feel like it. Why did the girl kept it a secret from the hero all this time (and made him lose control over the car which is very dangerous)? There were more things, I think, though I can't remember them now...
[close]

The puzzles: I felt some of the puzzles were artificially put there to make the game longer, but they didn't really have any useful addition to the game... The most obvious one was
Spoiler
Two identical cleaning puzzles?
[close]
but I also found some other ones unnecessary
Spoiler
Using all the vegetables, using the knife, asking the farmer for the chair...
[close]
Also, some of the puzzles missed hints (this was probably due to lack of time)
Spoiler
Using the bucket with water on the window gave no hint that soap was needed too... The puzzle with the bird was even misleading: if you use the tree he goes and hide behing the tree which implied to me that beyond that the bird will see me, then when using the cape when I was behind the tree said that I wasn't close enough I was sure that I can't go any further, and was even more sure that I need to give the cape to the girl which is standing right next to the bird... took me a lot of time to figure that wasn't true  ;)
[close]

The cards: while the cards are a great idea, I found it hard to use them because they didn't have description when you hovered the mouse over them and they didn't give any indication when you selected them, and also because
Spoiler
I had no idea I needed to play the cards in the middle of the conversation, I was sure I needed to play them in between the conversations and that will make him ask the questions. Also, there was another misleading thing: when talking to the fortune teller and asking her about the cards she says that she is showing them in 'chronological order' which made me think that I need to use the first card first, and only then go onwards etc, which of course isn't true...
[close]

Metagaming: there was a discussion about this not long ago here. Basically, most people thought that saying "I don't see a reason to take that object" is not a good design choice, and you used it a lot. Even if you do choose to go that road, then I think you need to be consistent and you weren't
Spoiler
You can take the coal for example long before you need it, as opposed to the snail...
[close]

I believe if you had more time to design the story&puzzles, most of these issues would have gone away, and then you would have an absolute gem in your hands... However, the game was nice enough to give me a good impressions even with all these issues...
#1149
Two threads = two competitions  :P
There can be some confusion between these two threads (even if only one will be open for voting)...
#1150
Thanks again to all congratulators  :)

Quote from: Bulbapuck on Mon 01/03/2010 09:44:14
This sounds like a great idea! It's better for everyone! :D
Except for dualnames, he'll have to keep tabs on two competitions at once...
But yes, better for everyone else   ;D
#1151
This is really sad news  :-[
They worked on it for years, I really hope it's not the end.
And I don't see how, even if all Activision cares about is money, how will they lose money if they let the game to be published?
I simply don't understand their decision...
#1152
Wow, really good game!
Graphics & Animations were the strongest part of the game, really really good...

Nice story & humour also, characters could have been developed more, but overall they did have distinctive and fun personas...

The puzzles were ok, I also got stuck in the mixing puzzle and had to go back and read the answer on the forum. I think you need to add a hint that would help solving it, otherwise it's way too difficult (especially if you compare it to the other puzzles in the game)
Spoiler
Maybe the druid can tell you that the bad cook is always lying)
[close]
...

Some technical stuff really frustrated me (I guess it's mainly due to lack of time because of the competition):
* Some exits to other rooms didn't have hotspots and I had to click several times until I found the exit...
* A lot of missing interactions (In case you don't know, AGS has a special function that handles missing interactions which you can use. Also, if you do have an interaction on something, make sure to put an "else" part for all other interactions, for example:
Spoiler
You can use the invisble ink on yourself, but other inventory items did not get a response because you didn't put the "else" segment
[close]

Overall, great job, I really enjoyed the game...
#1153
I get what you're saying, thanks  :)... I will probably stick to the current scheme since I am not a big fan of the verb coin (although I do keep the right to use it in a later game) and it's a lot of work to change it now. I can improve the current interface in a specific room (the room with the mighty guard), since I didn't use the scaling as a factor in the x&y calculation. Maybe that's where it was hard for you to 'catch' it, it's with a small offset in that room when the character is smaller...
#1154
Quote from: Vukul on Sun 28/02/2010 17:36:22
(how, btw, tzachs voted without playing my and Wyz's entries? :) )...
I didn't vote, the contest ended really fast, much sooner than I anticipated. I'm only now starting to play the games... And then I have to play discordance game from the last mags, which I still didn't get round to play yet.. And then I still have to play like 50% of the nominated games for the awards which I also didn't play yet...

Oh, life is hard...
#1155
Yipee!!  :D
Thanks guys!
Coming up with guidelines...

PS: I still haven't played Vukul and Wyz's entries, but I'm planning to do it today, so Vukul, expect  a PM containing some feedback today (unless you'll open a thread for your game, then I'll write my feedback there)...
#1156
Thank you very much for your feedback Vukul  :)
I agree with your comment about the panel (I agree with all the good stuff too  ;) ), but I wonder about the jump & raise tentacle buttons remark: how would you go and make them better so it wouldn't feel clumsy?
#1157
Thanks guys, I'm glad you liked it.

Quote from: david on Fri 26/02/2010 07:24:14
finished..
one thing: the green panel on top of the screen (i don't know how this is called in game language ::) but I mean the one where the Load, Save, Inventory is) is a little buggy because sometimes if you want to click on the inventory item the panel disappears. The same with Quit button. This one is a little annoying

I think that's because I needed to make the panel disappear when the mouse goes a little lower, I actually noticed it during testing but forgot to change that, I'll change that for the next version.

Quote from: david on Fri 26/02/2010 07:24:14
Was the sound made by YOU tzachs? I like it
Well, some of the sounds were made by me & m'girl (the walking of the creature, the grunts of the guard, and some more), some were plain old downloads...
All the music was made by my girlfriend...
#1158
Quote from: kaputtnik on Thu 25/02/2010 10:38:24
Oh-oh! But wasn't it a chunky salsa that has been demanded? I agree that chunky salsa will in most cases also be a little crunchy at least - but your foot rub is in danger!

#1159
I second both the variable monitoring via hovering and the watcher.

I can't count the number of times I put a breakpoint, breaked, and hover my mouse on a variable just to remember that AGS doesn't have this functionality yet... This would be very welcome indeed.

And while we're on the subject of useful things other IDEs have and AGS still doesn't have (AFAIK), are:
1. Search for a string in all the project, not just the selected file.
2. Search for all occurrences of a string in file/project.
3. Find all Usages/References for object/character/variable/etc.
#1160
The Quest For The Holy Salsa

There is an on-going blood feud between the humans and the abominations.
You play as Eldritch, a young abomination, who is chosen by the 'High One' to infiltrate
the human camp, and fetch what the legend describes as their sacred item which is also the source to their power:
The Holy Chunky Salsa!

In your quest, according to the legend (written in the book of the ancient war), you will have to overcome three obstacles:
The mighty guard, The angry farmers and the Test Of the Beards Of Different Sizes.
You will also discover the true power of love.

Backgrounds were made by the amazing Jakerpot.





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