I'm not following: the concept of room item and loaded room are already split. You can get a room from the factory with zero state and add stuff later to it, and you can add stuff with or without graphics/audio loaded.
We're missing the built in loading/unloading resource strategies we mentioned before (which one of them will be "load room resources when moving to room"), but other than that, I'm not sure what's missing.
We're missing the built in loading/unloading resource strategies we mentioned before (which one of them will be "load room resources when moving to room"), but other than that, I'm not sure what's missing.