Dead dingo's donger, you got me mate!! Acel disguise though, don't you think?
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Show posts MenuQuote from: TFeldt on Sat 08/02/2014 19:33:39Yes, indeed, that's an old issue, unfortunately it's up to the developer to check for null (look here), unless it was fixed in one of the newer versions, not sure about that.
No no, both midi and wave works fine in linux. The second null reference only occurred when I had turned off all sound. It appears that attempting to do aLCSTatic.Play() when sound is disabled will yield a null reference. It isn't related to linux or wave.
Quote from: AGD2 on Tue 28/01/2014 23:59:29Weird. You should have seen a dialog before that error, that shows the actual error...
A serious error occurred and the AGS Editor may now be in an unstable state. You are STRONGLY ADVISED to shut down the editor and restart it. Before saving your work, make a backup copy of your game folder in case any data has been corrupted.
Quote from: Crimson Wizard on Wed 15/01/2014 10:23:27Quote from: Billbis on Sat 14/12/2013 10:28:56
Just signaling a minor editor bug:
1. Open a project
2. Double click on Sprite
3. Expend GUIs and double click on a GUI
4. Close the open GUI panel
5. Close the Sprite panel
6. Double click on Sprite: the Sprite panel won't open anymore.
There's a reason little details are important. Took me a while to reproduce this. This only occurs if you close panels by pressing X button in the top-right corner. This does not occur if you right-click on pane name and select "close pane" in context menu.
Upon testing bit more I came with this more general description:
1. When panels are closed by pressing X button in their top-right corner it may become so that the pane that was closed last stops showing up again. This happens with ANY combination of panels.
2. If, after this happened, you open any other pane and immediately close it (again, using X), the "missing" pane will re-appear. Furthermore, if you close that, previously missing pane, and open any other pane again and close it, the "missing" pane will appear again, even though you never tried to open it again.
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
Quote from: AGD2 on Wed 13/11/2013 15:28:19Fixed.
Very peculiar! I just tried making a new game in beta 10 and didn't have this problem. I also loaded the Mage's Initiation source into the editor and that worked as well. But when I load the Al Emmo source, none of the objects in any of the rooms will nudge right or down with the arrow keys. It happens consistently, every time a load that game into the editor.
Quote from: AGD2 on Wed 13/11/2013 15:28:19Fixed.
And here's another crash and what I did to cause it after creating a new game with the 'default' template:
Quote from: Crimson Wizard on Tue 12/11/2013 21:01:44Oops...
It appears that the change that fixed the panes flickering prevents the pane to update its visuals in time. You have to save the game / switch panes to make it update the view.
Quote from: AGD2 on Mon 04/11/2013 10:19:38Yeah, it happened to me too once.
Hmmm and another fatal editor crash to report. This happened when I tried to copy and paste some text from the forum here into an AGS room script.
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