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Messages - tzachs

#361
Dead dingo's donger, you got me mate!! Acel disguise though, don't you think?
#362
Nobody ever talks about it, because
Spoiler

it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts it hurts
[close]
#363
The Rumpus Room / Re: Because.
Thu 13/02/2014 21:16:12
I think it's one of those codes they use in the CIA.
M, conclave tonight, bring fwet kash.
#364
Looking great!

For loops are a welcome addition, and text window padding especially has been a pain. While you're working in that area, maybe you can look into having the line & character spacing also configurable (not only in text windows, but in Say commands as well) which would also help make some fonts more readable.



#365
First, let me say that you have my permission to do a LP of 9 Months In.
However, you might want to play some other games first, since 9 Months In has already got its fair share of let's plays 8-0 (not that it wouldn't make me very happy to see another one, it's just that some of the other games mentioned deserve more attention and mine not so much so, and also reliving the flaws of the game time and time again can really bring you down).

By the way, it seems that you're into doing LPs of series, so you might consider some other interesting series, like Apprentice, Barn Runner and Ben Jordan (though they maybe also got their fair share of fame, didn't actually look).
You can also go full ballistic and do an entire LP of the OSD or RON worlds, which would be awesome, but might take you your entire life to complete.

Quote from: TFeldt on Sat 08/02/2014 19:33:39
No no, both midi and wave works fine in linux. The second null reference only occurred when I had turned off all sound. It appears that attempting to do aLCSTatic.Play() when sound is disabled will yield a null reference. It isn't related to linux or wave.
Yes, indeed, that's an old issue, unfortunately it's up to the developer to check for null (look here), unless it was fixed in one of the newer versions, not sure about that.
#366
No, they are not critical (and I'm short on time), so I suggest to leave them for a future update.
#367
Wait, so actually the game features a girl that's almost dead but just wouldn't die, and in the same fashion, the game itself is almost dead but wouldn't die!

Mind = Blown! 8-0

Btw, I had a very similar journey (stealing the term from Baron's thread) to yours.
KnP -> Text adventures -> AGS
The only difference is that I did my text adventures with QBasic.
#368
Quote from: AGD2 on Tue 28/01/2014 23:59:29
A serious error occurred and the AGS Editor may now be in an unstable state. You are STRONGLY ADVISED to shut down the editor and restart it. Before saving your work, make a backup copy of your game folder in case any data has been corrupted.
Weird. You should have seen a dialog before that error, that shows the actual error...
Anyways, I've added the actual error to this message as well, so once a new version is released if you'll reproduce the issue you'll have more information to show us.
#369
I've had big headaches in the past while working with scintilla (including some very ugly hacks while integrating the docking suite with it), so I'm all for it. Especially since the control you linked to looks very nice and feature complete.

Some points of concern:
- Do you know of any big project that uses this control successfully?
- Is the license good for us?
- Know that you will be entering a world of pain if you actually attempt this. It looks like a lot of work configuring and integrating it. You will also need to make a list of all the text editing features AGS currently has, and making sure they all still work.


#370
Great module! Works perfectly!
Too bad I won't be able to use it because of the license... :~(
#371
Quote from: Crimson Wizard on Wed 15/01/2014 10:23:27
Quote from: Billbis on Sat 14/12/2013 10:28:56
Just signaling a minor editor bug:
1. Open a project
2. Double click on Sprite
3. Expend GUIs and double click on a GUI
4. Close the open GUI panel
5. Close the Sprite panel
6. Double click on Sprite: the Sprite panel won't open anymore.

There's a reason little details are important. Took me a while to reproduce this ;). This only occurs if you close panels by pressing X button in the top-right corner. This does not occur if you right-click on pane name and select "close pane" in context menu.

Upon testing bit more I came with this more general description:

1. When panels are closed by pressing X button in their top-right corner it may become so that the pane that was closed last stops showing up again. This happens with ANY combination of panels.
2. If, after this happened, you open any other pane and immediately close it (again, using X), the "missing" pane will re-appear. Furthermore, if you close that, previously missing pane, and open any other pane again and close it, the "missing" pane will appear again, even though you never tried to open it again.

Thanks for the detailed description, fixed (in 3.3 branch).
#372
I support this, especially if it's compatible with XP.

@Radiant, I don't think there's anything specifically needed by AGS, but it will make life a lot easier for developers, thus you'll get more productivity. Linq alone could probably have been used to reduce the amount of code by one fifth (wild and unsupported claim).
#373
I second Educating Adventures of Girl & Rabbit.
One of the funniest games I've ever played.
#374
I searched for the same thing when I needed a place to save the layout file.
From what I read then, best place is in the non-roaming user's local app data folder.
Code: csharp

Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
#375

I'm the Wyz and nobody beats me!
#376
Sprite Lamp- Dynamic lighting for 2d art.
#377
Quote from: AGD2 on Wed 13/11/2013 15:28:19
Very peculiar! I just tried making a new game in beta 10 and didn't have this problem. I also loaded the Mage's Initiation source into the editor and that worked as well. But when I load the Al Emmo source, none of the objects in any of the rooms will nudge right or down with the arrow keys. It happens consistently, every time a load that game into the editor.
Fixed.
The issue was only for high resolution games working with low resolution backwards compatibility in the script. For this impressive scenario  8-0, it has to round the position to an even number to reflect how it will work in the engine, so when moving by 1 pixel downwards/right it didn't actually move you. So the fix is to move by 2 pixels in this particular scenario...

Quote from: AGD2 on Wed 13/11/2013 15:28:19
And here's another crash and what I did to cause it after creating a new game with the 'default' template:
Fixed.
#378
Quote from: Crimson Wizard on Tue 12/11/2013 21:01:44
It appears that the change that fixed the panes flickering prevents the pane to update its visuals in time. You have to save the game / switch panes to make it update the view. :(
Oops... 8-0
Fixed...
#379
Quote from: AGD2 on Mon 04/11/2013 10:19:38
Hmmm and another fatal editor crash to report. This happened when I tried to copy and paste some text from the forum here into an AGS room script.
Yeah, it happened to me too once.
The next version will catch this error so it wouldn't crash the editor.
#380
The Rumpus Room / Re: Name the Game
Fri 08/11/2013 09:13:30
Fedora Spade is Correct! (nod)
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