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Show posts MenuQuote from: Alan v.Drake on Tue 24/04/2012 07:47:48
Ok, let's do it. But someone should decide what to merge and what not to. Stuff like the dark theme and my test filters might not be to everyone's tastes.
Quote from: Alan v.Drake on Sun 22/04/2012 09:30:50An enum will make the function more intuitive, so I vote for that. Whoever wants to do weird custom things could just use two commands.
I could enforce the use of an enum for directions (eDirectionUp,eDirectionLeft...), but then there could be people doing weird custom things.
Or screw them ?
QuoteWas that with the latest version? It did happen to me, but I thought I fixed it...
But now that I tried again I noticed another problem, scintilla seems to occasionally break (no formatting, no lines and with an asterisk even though it's not modified) when moving the pane onto different places, did that ever happen to you ?
QuoteThe official codebase. I don't see the reason for having another repository.
Do you mean the official codebase or mine own on github ? I wanted to sort out this little dilemma about changeroom before committing.
Quote from: Alan v.Drake on Fri 20/04/2012 09:32:31Yeah, but if someone wrote cEvilDoctor.ChangeRoom(..., evilDoctorLoop) and there is no evilDoctorLoop, you'd want the user to know that he made a mistake. If you don't crash on debug and just do nothing, he might not realize why his evil doctor doesn't animate properly. He'll figure out eventually that evilDoctorLoop should be 4 and not 5, but you can save him some head scratching by showing him the error.
Well, I wouldn't make it crash for ChangeRoom in debug mode, because it can be used for any character and there is no reason for every one of them to have all the loops, but for other cases yeah.
QuoteI've worked with it on my last game (9 months in) and fixed all the bugs I found. Nobody reported the bug you found and I don't remember seeing it. I just re-checked and it looks fine to me. If you can get latest from svn, and check if you still have this issue so that I could fix it (send me a screenshot), I'd appreciate it.
p.s: How's your editor with docking panel version coming up ? I remember trying it while ago and the title of panels were unreadable when unfocused.
Quote from: Armageddon on Sat 24/03/2012 03:23:10When you create a game, you define a set of rules. Those rules do restrict the player and thus shape the experience that the designer wants to convey. Determining when the save is allowed is just one of those rules.
#7, don't ever, EVER restrict a player from playing how they want to play.
Quote from: nihilyst on Sat 24/03/2012 02:16:56I don't think that's true.
I like 7. If people like a challenge, they'll try without 'save-game-cheating'.
Quote from: Pumaman on Tue 28/02/2012 23:22:39
is there anything else people are needing from me?
Quote from: kaputtnik on Fri 09/03/2012 20:37:31
It's interesting you mention that it was a "known theme", are you referring to the story or rather the gameplay?
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