Thanks guys 
And also happy belated birthday Chicky!

And also happy belated birthday Chicky!
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Show posts MenuQuote from: abstauber on Mon 23/05/2011 13:08:53
edit: Framerate stabilized a lot, but there's still room for improvement. The framerate at the bottom right corner is still dropping very low (20 fps on a 2Ghz Intel C2D). So the next thing I'll try is caching.
Quote from: monkey_05_06 on Fri 06/05/2011 23:43:41Well, not necessarily.
Yes, and by "test one room" you mean play. The editor is for designing and compiling only. Not playing.
I know what you meant, and I'm saying that there's not really a lot that can be done to simplify the process.
Quote from: ProgZmax on Mon 02/05/2011 19:17:29Yes, I thought the same thing.
I suppose you could use one of those flowchart programs to plot all the dialogue out and use that as a reference.
Quote from: Joe on Mon 02/05/2011 11:46:31I've looked into that some time ago.
My suggestion: auto-scale characters when they are positioned in scaled walkableares in room editor
Quote from: Pumaman on Wed 27/04/2011 02:04:51QuoteWhen moving an object after zooming in and out, the floating co-ordinates no longer appear next to the object.
Recent versions of the editor no longer seem to display the scale of a walkable area at the mouse pointer. This makes it very difficult to create smooth transitions from one walkable area to another.
Can a developer take a look at these please?
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